feat!: big refactor to support multiple swapchains

This commit is contained in:
Nick Fisher
2024-09-27 18:39:20 +08:00
parent 399d447eec
commit a6d2f2ecf9
24 changed files with 752 additions and 626 deletions

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@@ -15,6 +15,8 @@ extern "C"
typedef struct TEntityManager TEntityManager;
typedef struct TViewer TViewer;
typedef struct TSceneManager TSceneManager;
typedef struct TRenderTarget TRenderTarget;
typedef struct TSwapChain TSwapChain;
struct TMaterialKey {
bool doubleSided = 1;

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@@ -77,6 +77,7 @@ namespace thermion_filament
void updateViewport(uint32_t width, uint32_t height);
bool render(
uint64_t frameTimeInNanos,
SwapChain* swapChain,
void *pixelBuffer,
void (*callback)(void *buf, size_t size, void *data),
void *data);
@@ -90,10 +91,12 @@ namespace thermion_filament
float getCameraFov(bool horizontal);
void setCameraFov(double fovDegrees, bool horizontal);
void createSwapChain(const void *surface, uint32_t width, uint32_t height);
void destroySwapChain();
SwapChain* createSwapChain(const void *surface, uint32_t width, uint32_t height);
void destroySwapChain(SwapChain* swapChain);
void createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height);
RenderTarget* createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height);
void destroyRenderTarget(RenderTarget* renderTarget);
void setRenderTarget(RenderTarget* renderTarget);
Renderer *getRenderer();
@@ -139,9 +142,8 @@ namespace thermion_filament
void clearLights();
void setPostProcessing(bool enabled);
void setRecording(bool recording);
void setRecordingOutputDirectory(const char *path);
void capture(uint8_t *out, bool useFence, void (*onComplete)());
void capture(uint8_t *out, bool useFence, SwapChain* swapChain, void (*onComplete)());
void capture(uint8_t *out, bool useFence, SwapChain* swapChain, RenderTarget* renderTarget, void (*onComplete)());
void setAntiAliasing(bool msaaEnabled, bool fxaaEnabled, bool taaEnabled);
void setDepthOfField();
@@ -164,10 +166,11 @@ namespace thermion_filament
Engine *_engine = nullptr;
thermion_filament::ThreadPool *_tp = nullptr;
Renderer *_renderer = nullptr;
SwapChain *_swapChain = nullptr;
SceneManager *_sceneManager = nullptr;
std::vector<RenderTarget*> _renderTargets;
std::vector<SwapChain*> _swapChains;
std::mutex mtx; // mutex to ensure thread safety when removing assets
std::mutex _renderMutex; // mutex to ensure thread safety when removing assets
std::vector<utils::Entity> _lights;
Texture *_skyboxTexture = nullptr;
@@ -208,12 +211,10 @@ namespace thermion_filament
void savePng(void *data, size_t size, int frameNumber);
void createBackgroundImage();
time_point_t _recordingStartTime = std::chrono::high_resolution_clock::now();
time_point_t _fpsCounterStartTime = std::chrono::high_resolution_clock::now();
bool _recording = false;
std::string _recordingOutputDirectory = std::string("/tmp");
std::mutex _recordingMutex;
std::mutex _imageMutex;
double _cumulativeAnimationUpdateTime = 0;
int _frameCount = 0;

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@@ -57,13 +57,37 @@ extern "C"
EMSCRIPTEN_KEEPALIVE TViewer *create_filament_viewer(const void *const context, const void *const loader, void *const platform, const char *uberArchivePath);
EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE TSceneManager *Viewer_getSceneManager(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE TRenderTarget* Viewer_createRenderTarget(TViewer *viewer, intptr_t texture, uint32_t width, uint32_t height);
EMSCRIPTEN_KEEPALIVE void Viewer_destroyRenderTarget(TViewer *viewer, TRenderTarget* tRenderTarget);
EMSCRIPTEN_KEEPALIVE void Viewer_setRenderTarget(TViewer *viewer, TRenderTarget* tRenderTarget);
EMSCRIPTEN_KEEPALIVE TSwapChain *Viewer_createSwapChain(TViewer *viewer, const void *const window, uint32_t width, uint32_t height);
EMSCRIPTEN_KEEPALIVE void Viewer_destroySwapChain(TViewer *viewer, TSwapChain* swapChain);
EMSCRIPTEN_KEEPALIVE bool Viewer_render(
TViewer *viewer,
TSwapChain *swapChain,
uint64_t frameTimeInNanos,
void *pixelBuffer,
void (*callback)(void *buf, size_t size, void *data),
void *data);
EMSCRIPTEN_KEEPALIVE void Viewer_capture(
TViewer *viewer,
TSwapChain *swapChain,
uint8_t *pixelBuffer,
void (*callback)(void));
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderTarget(
TViewer *viewer,
TSwapChain *swapChain,
TRenderTarget *renderTarget,
uint8_t *pixelBuffer,
void (*callback)(void));
// Engine
EMSCRIPTEN_KEEPALIVE TEngine *Viewer_getEngine(TViewer* viewer);
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine* tEngine, EntityId entityId);
EMSCRIPTEN_KEEPALIVE void Engine_setTransform(TEngine* tEngine, EntityId entity, double4x4 transform);
EMSCRIPTEN_KEEPALIVE void create_render_target(TViewer *viewer, intptr_t texture, uint32_t width, uint32_t height);
EMSCRIPTEN_KEEPALIVE void clear_background_image(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE void set_background_image(TViewer *viewer, const char *path, bool fillHeight);
EMSCRIPTEN_KEEPALIVE void set_background_image_position(TViewer *viewer, float x, float y, bool clamp);
@@ -108,18 +132,8 @@ extern "C"
EMSCRIPTEN_KEEPALIVE EntityId get_main_camera(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE bool set_camera(TViewer *viewer, EntityId entity, const char *nodeName);
EMSCRIPTEN_KEEPALIVE void set_view_frustum_culling(TViewer *viewer, bool enabled);
EMSCRIPTEN_KEEPALIVE bool render(
TViewer *viewer,
uint64_t frameTimeInNanos,
void *pixelBuffer,
void (*callback)(void *buf, size_t size, void *data),
void *data);
EMSCRIPTEN_KEEPALIVE void capture(
TViewer *viewer,
uint8_t *pixelBuffer,
void (*callback)(void));
EMSCRIPTEN_KEEPALIVE void create_swap_chain(TViewer *viewer, const void *const window, uint32_t width, uint32_t height);
EMSCRIPTEN_KEEPALIVE void destroy_swap_chain(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE void set_frame_interval(TViewer *viewer, float interval);
EMSCRIPTEN_KEEPALIVE void update_viewport(TViewer *viewer, uint32_t width, uint32_t height);
EMSCRIPTEN_KEEPALIVE void scroll_begin(TViewer *viewer);
@@ -271,8 +285,7 @@ extern "C"
EMSCRIPTEN_KEEPALIVE int get_entity_count(TSceneManager *sceneManager, const EntityId target, bool renderableOnly);
EMSCRIPTEN_KEEPALIVE void get_entities(TSceneManager *sceneManager, const EntityId target, bool renderableOnly, EntityId *out);
EMSCRIPTEN_KEEPALIVE const char *get_entity_name_at(TSceneManager *sceneManager, const EntityId target, int index, bool renderableOnly);
EMSCRIPTEN_KEEPALIVE void set_recording(TViewer *viewer, bool recording);
EMSCRIPTEN_KEEPALIVE void set_recording_output_directory(TViewer *viewer, const char *outputDirectory);
EMSCRIPTEN_KEEPALIVE void ios_dummy();
EMSCRIPTEN_KEEPALIVE void thermion_flutter_free(void *ptr);
EMSCRIPTEN_KEEPALIVE void add_collision_component(TSceneManager *sceneManager, EntityId entityId, void (*callback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);

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@@ -25,12 +25,14 @@ extern "C"
void (*renderCallback)(void *const renderCallbackOwner),
void *const renderCallbackOwner,
void (*callback)(TViewer *viewer));
EMSCRIPTEN_KEEPALIVE void create_swap_chain_render_thread(TViewer *viewer, void *const surface, uint32_t width, uint32_t height, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void destroy_swap_chain_render_thread(TViewer *viewer, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void create_render_target_render_thread(TViewer *viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Viewer_createSwapChainRenderThread(TViewer *viewer, void *const surface, uint32_t width, uint32_t height, void (*onComplete)(TSwapChain*));
EMSCRIPTEN_KEEPALIVE void Viewer_destroySwapChainRenderThread(TViewer *viewer, TSwapChain* swapChain, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Viewer_renderRenderThread(TViewer *viewer, TSwapChain* swapChain);
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderThread(TViewer *viewer, TSwapChain* swapChain, uint8_t* out, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderTargetRenderThread(TViewer *viewer, TSwapChain* swapChain, TRenderTarget* renderTarget, uint8_t* out, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer_render_thread(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE void render_render_thread(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE void capture_render_thread(TViewer *viewer, uint8_t* out, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
EMSCRIPTEN_KEEPALIVE void set_rendering_render_thread(TViewer *viewer, bool rendering, void(*onComplete)());
EMSCRIPTEN_KEEPALIVE void request_frame_render_thread(TViewer *viewer, void(*onComplete)());