add mRestart flag to immediately request the thread exits to force a commit frame
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@@ -27,24 +27,20 @@ static void mainLoop(void* arg) {
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auto startTime = std::chrono::high_resolution_clock::now();
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auto startTime = std::chrono::high_resolution_clock::now();
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auto timeSinceLastLoopStart = std::chrono::duration_cast<std::chrono::milliseconds>(startTime - loopStart).count();
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auto timeSinceLastLoopStart = std::chrono::duration_cast<std::chrono::milliseconds>(startTime - loopStart).count();
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// if(timeSinceLastLoopStart > 20) {
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// Log("%dms elapsed since last loop", timeSinceLastLoopStart);
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// }
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loopStart = startTime;
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loopStart = startTime;
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rt->mRestart = false;
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rt->mRendered = false;
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rt->mRendered = false;
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long long elapsed = 0;
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long long elapsed = 0;
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int numIters = 0;
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int numIters = 0;
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while (!rt->_stop && elapsed < 12) {
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while (!rt->mStop && !rt->mRestart && elapsed < 12) {
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rt->iter();
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rt->iter();
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numIters++;
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numIters++;
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auto now = std::chrono::high_resolution_clock::now();
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auto now = std::chrono::high_resolution_clock::now();
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elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - startTime).count();
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elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - startTime).count();
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}
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}
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// if(!rt->mRendered) {
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// Log("Spent %lldms processing, %d iters, rendered %s, render requested %s, context lost %s", elapsed, numIters, rt->mRendered ? "true" : "false", rt->mRender ? "true" : "false", emscripten_is_webgl_context_lost(Thermion_getGLContext()) ? "yes" : "no");
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if(rt->mStop) {
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// }
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if(rt->_stop) {
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Log("RenderThread stopped")
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Log("RenderThread stopped")
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emscripten_set_main_loop_arg(nullptr, nullptr, 0, true);
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emscripten_set_main_loop_arg(nullptr, nullptr, 0, true);
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}
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}
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@@ -59,6 +55,12 @@ static void *startHelper(void * parm) {
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#endif
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#endif
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void RenderThread::restart() {
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#ifdef __EMSCRIPTEN__
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mRestart = true;
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#endif
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}
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RenderThread::RenderThread()
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RenderThread::RenderThread()
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{
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{
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srand(time(NULL));
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srand(time(NULL));
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@@ -70,7 +72,7 @@ RenderThread::RenderThread()
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pthread_create(&t, &attr, startHelper, this);
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pthread_create(&t, &attr, startHelper, this);
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#else
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#else
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t = new std::thread([this]() {
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t = new std::thread([this]() {
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while (!_stop) {
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while (!mStop) {
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iter();
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iter();
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mRendered = false;
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mRendered = false;
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}
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}
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@@ -83,7 +85,7 @@ RenderThread::RenderThread()
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RenderThread::~RenderThread()
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RenderThread::~RenderThread()
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{
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{
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Log("Destroying RenderThread (%d tasks remaining)", _tasks.size());
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Log("Destroying RenderThread (%d tasks remaining)", _tasks.size());
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_stop = true;
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mStop = true;
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_cv.notify_one();
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_cv.notify_one();
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TRACE("Joining RenderThread thread..");
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TRACE("Joining RenderThread thread..");
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@@ -154,7 +156,7 @@ void RenderThread::iter()
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}
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}
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#ifndef __EMSCRIPTEN__
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#ifndef __EMSCRIPTEN__
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_cv.wait_for(taskLock, std::chrono::microseconds(2000), [this]
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_cv.wait_for(taskLock, std::chrono::microseconds(2000), [this]
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{ return !_tasks.empty() || _stop; });
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{ return !_tasks.empty() || mStop; });
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#endif
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#endif
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}
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}
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