fixes for Android transparency and add removeAsset method

This commit is contained in:
Nick Fisher
2022-07-11 19:12:49 +10:00
parent 84c27faa07
commit a8ef628316
10 changed files with 139 additions and 500 deletions

View File

@@ -116,8 +116,7 @@ namespace polyvox
LoadResource loadResource,
FreeResource freeResource) : _layer(layer),
_loadResource(loadResource),
_freeResource(freeResource),
_assetBuffer(nullptr, 0, 0)
_freeResource(freeResource)
{
_engine = Engine::create(Engine::Backend::OPENGL);
@@ -166,10 +165,23 @@ namespace polyvox
manipulator =
Manipulator<float>::Builder().orbitHomePosition(0.0f, 0.0f, 0.05f).targetPosition(0.0f, 0.0f, 0.0f).build(Mode::ORBIT);
_asset = nullptr;
// Always add a direct light source since it is required for shadowing.
_sun = EntityManager::get().create();
LightManager::Builder(LightManager::Type::DIRECTIONAL)
.color(Color::cct(6500.0f))
.intensity(100000.0f)
.direction(math::float3(0.0f, 1.0f, 0.0f))
.castShadows(false)
// .castShadows(true)
.build(*_engine, _sun);
_scene->addEntity(_sun);
}
FilamentViewer::~FilamentViewer()
{
cleanup();
}
Renderer *FilamentViewer::getRenderer()
@@ -258,15 +270,15 @@ namespace polyvox
Log("Loading GLB at URI %s", uri);
if (_asset)
{
_asset->releaseSourceData();
_resourceLoader->evictResourceData();
_scene->removeEntities(_asset->getEntities(), _asset->getEntityCount());
_assetLoader->destroyAsset(_asset);
}
_asset = nullptr;
_animator = nullptr;
// if (_asset)
// {
// _asset->releaseSourceData();
// _resourceLoader->evictResourceData();
// _scene->removeEntities(_asset->getEntities(), _asset->getEntityCount());
// _assetLoader->destroyAsset(_asset);
// }
// _asset = nullptr;
// _animator = nullptr;
ResourceBuffer rbuf = _loadResource(uri);
@@ -302,6 +314,8 @@ namespace polyvox
// transformToUnitCube();
_asset->releaseSourceData();
Log("Successfully loaded GLB.");
}
@@ -310,22 +324,14 @@ namespace polyvox
Log("Loading GLTF at URI %s", uri);
if (_asset)
{
Log("Asset already exists");
_resourceLoader->evictResourceData();
_scene->removeEntities(_asset->getEntities(), _asset->getEntityCount());
_assetLoader->destroyAsset(_asset);
_freeResource(_assetBuffer);
}
_asset = nullptr;
_animator = nullptr;
_assetBuffer = _loadResource(uri);
ResourceBuffer rbuf = _loadResource(uri);
// Parse the glTF file and create Filament entities.
Log("Creating asset from JSON");
_asset = _assetLoader->createAssetFromJson((uint8_t *)_assetBuffer.data, _assetBuffer.size);
_asset = _assetLoader->createAssetFromJson((uint8_t *)rbuf.data, rbuf.size);
Log("Created asset from JSON");
if (!_asset)
@@ -336,13 +342,29 @@ namespace polyvox
Log("Loading relative resources");
loadResources(string(relativeResourcePath) + string("/"));
Log("Loaded relative resources");
// _asset->releaseSourceData();
_asset->releaseSourceData();
Log("Load complete for GLTF at URI %s", uri);
// transformToUnitCube();
}
void FilamentViewer::removeAsset() {
if (!_asset) {
Log("No asset loaded, ignoring call.");
return;
}
_resourceLoader->evictResourceData();
_scene->removeEntities(_asset->getEntities(), _asset->getEntityCount());
_assetLoader->destroyAsset(_asset);
_asset = nullptr;
_animator = nullptr;
_morphAnimationBuffer = nullptr;
_embeddedAnimationBuffer = nullptr;
}
///
/// Sets the active camera to the GLTF camera specified by [name].
/// Blender export arranges cameras as follows
@@ -354,12 +376,15 @@ namespace polyvox
///
bool FilamentViewer::setCamera(const char *cameraName)
{
Log("Attempting to set camera to %s.", cameraName);
size_t count = _asset->getCameraEntityCount();
if(count == 0)
if(count == 0) {
Log("Failed, no cameras found in current asset.");
return false;
}
const utils::Entity* cameras = _asset->getCameraEntities();
Log("Found %d cameras in asset", count);
Log("%d cameras found in current asset", cameraName, count);
for(int i=0; i < count; i++) {
auto inst = _ncm->getInstance(cameras[i]);
@@ -376,8 +401,9 @@ namespace polyvox
camera->setLensProjection(_cameraFocalLength, aspect, kNearPlane, kFarPlane);
_view->setCamera(camera);
Log("Successfully set camera.");
return true;
}
return true;
}
Log("Unable to locate camera under name %s ", cameraName);
return false;
@@ -456,16 +482,6 @@ namespace polyvox
_freeResource(iblBuffer);
// Always add a direct light source since it is required for shadowing.
_sun = EntityManager::get().create();
LightManager::Builder(LightManager::Type::DIRECTIONAL)
.color(Color::cct(6500.0f))
.intensity(100000.0f)
.direction(math::float3(0.0f, 1.0f, 0.0f))
.castShadows(true)
.build(*_engine, _sun);
_scene->addEntity(_sun);
Log("Skybox/IBL load complete.");
}
@@ -492,7 +508,6 @@ namespace polyvox
_assetLoader->destroyAsset(_asset);
_materialProvider->destroyMaterials();
AssetLoader::destroy(&_assetLoader);
_freeResource(_assetBuffer);
};
void FilamentViewer::render()
@@ -503,12 +518,12 @@ namespace polyvox
return;
}
if (morphAnimationBuffer)
if (_morphAnimationBuffer)
{
updateMorphAnimation();
}
if(embeddedAnimationBuffer) {
if(_embeddedAnimationBuffer) {
updateEmbeddedAnimation();
}
@@ -545,35 +560,35 @@ namespace polyvox
void FilamentViewer::animateWeights(float *data, int numWeights, int numFrames, float frameLengthInMs)
{
Log("Making morph animation buffer with %d weights across %d frames and frame length %f ms ", numWeights, numFrames, frameLengthInMs);
morphAnimationBuffer = std::make_unique<MorphAnimationBuffer>(data, numWeights, numFrames, frameLengthInMs);
_morphAnimationBuffer = std::make_unique<MorphAnimationBuffer>(data, numWeights, numFrames, frameLengthInMs);
}
void FilamentViewer::updateMorphAnimation()
{
if(!morphAnimationBuffer) {
if(!_morphAnimationBuffer) {
return;
}
if (morphAnimationBuffer->frameIndex == -1) {
morphAnimationBuffer->frameIndex++;
morphAnimationBuffer->startTime = high_resolution_clock::now();
applyWeights(morphAnimationBuffer->frameData, morphAnimationBuffer->numWeights);
if (_morphAnimationBuffer->frameIndex == -1) {
_morphAnimationBuffer->frameIndex++;
_morphAnimationBuffer->startTime = high_resolution_clock::now();
applyWeights(_morphAnimationBuffer->frameData, _morphAnimationBuffer->numWeights);
}
else
{
duration<double, std::milli> dur = high_resolution_clock::now() - morphAnimationBuffer->startTime;
int frameIndex = static_cast<int>(dur.count() / morphAnimationBuffer->frameLengthInMs);
duration<double, std::milli> dur = high_resolution_clock::now() - _morphAnimationBuffer->startTime;
int frameIndex = static_cast<int>(dur.count() / _morphAnimationBuffer->frameLengthInMs);
if (frameIndex > morphAnimationBuffer->numFrames - 1)
if (frameIndex > _morphAnimationBuffer->numFrames - 1)
{
duration<double, std::milli> dur = high_resolution_clock::now() - morphAnimationBuffer->startTime;
Log("Morph animation completed in %f ms (%d frames at framerate %f), final frame was %d", dur.count(), morphAnimationBuffer->numFrames, 1000 / morphAnimationBuffer->frameLengthInMs, morphAnimationBuffer->frameIndex);
morphAnimationBuffer = nullptr;
} else if (frameIndex != morphAnimationBuffer->frameIndex) {
Log("Rendering frame %d (of a total %d)", frameIndex, morphAnimationBuffer->numFrames);
morphAnimationBuffer->frameIndex = frameIndex;
auto framePtrOffset = frameIndex * morphAnimationBuffer->numWeights;
applyWeights(morphAnimationBuffer->frameData + framePtrOffset, morphAnimationBuffer->numWeights);
duration<double, std::milli> dur = high_resolution_clock::now() - _morphAnimationBuffer->startTime;
Log("Morph animation completed in %f ms (%d frames at framerate %f), final frame was %d", dur.count(), _morphAnimationBuffer->numFrames, 1000 / _morphAnimationBuffer->frameLengthInMs, _morphAnimationBuffer->frameIndex);
_morphAnimationBuffer = nullptr;
} else if (frameIndex != _morphAnimationBuffer->frameIndex) {
Log("Rendering frame %d (of a total %d)", frameIndex, _morphAnimationBuffer->numFrames);
_morphAnimationBuffer->frameIndex = frameIndex;
auto framePtrOffset = frameIndex * _morphAnimationBuffer->numWeights;
applyWeights(_morphAnimationBuffer->frameData + framePtrOffset, _morphAnimationBuffer->numWeights);
}
}
}
@@ -582,33 +597,33 @@ namespace polyvox
if(index > _animator->getAnimationCount() - 1) {
Log("Asset does not contain an animation at index %d", index);
} else {
embeddedAnimationBuffer = make_unique<EmbeddedAnimationBuffer>(index, _animator->getAnimationDuration(index), loop);
_embeddedAnimationBuffer = make_unique<EmbeddedAnimationBuffer>(index, _animator->getAnimationDuration(index), loop);
}
}
void FilamentViewer::stopAnimation() {
// TODO - does this need to be threadsafe?
embeddedAnimationBuffer = nullptr;
_embeddedAnimationBuffer = nullptr;
}
void FilamentViewer::updateEmbeddedAnimation() {
duration<double> dur = duration_cast<duration<double>>(high_resolution_clock::now() - embeddedAnimationBuffer->lastTime);
duration<double> dur = duration_cast<duration<double>>(high_resolution_clock::now() - _embeddedAnimationBuffer->lastTime);
float startTime = 0;
if(!embeddedAnimationBuffer->hasStarted) {
embeddedAnimationBuffer->hasStarted = true;
embeddedAnimationBuffer->lastTime = high_resolution_clock::now();
} else if(dur.count() >= embeddedAnimationBuffer->duration) {
if(embeddedAnimationBuffer->loop) {
embeddedAnimationBuffer->lastTime = high_resolution_clock::now();
if(!_embeddedAnimationBuffer->hasStarted) {
_embeddedAnimationBuffer->hasStarted = true;
_embeddedAnimationBuffer->lastTime = high_resolution_clock::now();
} else if(dur.count() >= _embeddedAnimationBuffer->duration) {
if(_embeddedAnimationBuffer->loop) {
_embeddedAnimationBuffer->lastTime = high_resolution_clock::now();
} else {
embeddedAnimationBuffer = nullptr;
_embeddedAnimationBuffer = nullptr;
return;
}
} else {
startTime = dur.count();
}
_animator->applyAnimation(embeddedAnimationBuffer->animationIndex, startTime);
_animator->applyAnimation(_embeddedAnimationBuffer->animationIndex, startTime);
_animator->updateBoneMatrices();
}