fix: transparency/depth fixes for grid.mat

This commit is contained in:
Nick Fisher
2024-12-17 16:35:38 +08:00
parent 9f9b34f662
commit aabea985bd

View File

@@ -13,9 +13,10 @@ material {
], ],
depthWrite : true, depthWrite : true,
depthCulling : true, depthCulling : true,
doubleSided: false, doubleSided: true,
shadingModel : unlit, shadingModel : unlit,
blending : transparent, blending : transparent,
transparency: twoPassesOneSide,
variantFilter : [ dynamicLighting, directionalLighting, shadowReceiver, skinning, ssr, stereo ], variantFilter : [ dynamicLighting, directionalLighting, shadowReceiver, skinning, ssr, stereo ],
culling : none, culling : none,
instanced : false, instanced : false,
@@ -114,5 +115,7 @@ fragment {
material.baseColor = color; material.baseColor = color;
gl_FragDepth = 0.001f;
} }
} }