add android integration & make iOS API consistent
add pubspec android plugin update android CMakeLists add filament android libs for linking
This commit is contained in:
146
android/src/main/cpp/filament_api.cpp
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146
android/src/main/cpp/filament_api.cpp
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#include "FilamentViewer.hpp"
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#include <android/asset_manager.h>
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#include <android/asset_manager_jni.h>
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#include <android/native_window_jni.h>
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#include <android/log.h>
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#include <android/native_activity.h>
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using namespace polyvox;
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static AAssetManager* am;
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std::vector<AAsset*> _assets;
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uint64_t id = -1;
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static polyvox::ResourceBuffer loadResource(const char* name) {
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id++;
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AAsset *asset = AAssetManager_open(am, name, AASSET_MODE_BUFFER);
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if(asset == nullptr) {
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Couldn't locate asset [ %s ]", name);
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return polyvox::ResourceBuffer(nullptr, 0, 0);
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}
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Loading asset [ %s ]", name);
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off_t length = AAsset_getLength(asset);
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const void * buffer = AAsset_getBuffer(asset);
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Read [ %lu ] bytes into buffer", length);
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_assets.push_back(asset);
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Loaded asset [ %s ] of length %zu", name, length);
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return ResourceBuffer(buffer, length, id);
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}
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static void freeResource(ResourceBuffer rb) {
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AAsset_close(_assets.at(rb.id));
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}
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extern "C" {
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void load_skybox(void* viewer, const char* skyboxPath, const char* iblPath) {
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((FilamentViewer*)viewer)->loadSkybox(skyboxPath, iblPath, am);
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}
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void load_glb(void* viewer, const char* assetPath) {
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((FilamentViewer*)viewer)->loadGlb(assetPath);
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}
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void load_gltf(void* viewer, const char* assetPath, const char* relativePath) {
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((FilamentViewer*)viewer)->loadGltf(assetPath, relativePath);
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}
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void set_camera(void* viewer, const char* nodeName) {
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((FilamentViewer*)viewer)->setCamera(nodeName);
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}
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void* filament_viewer_new(
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jobject surface,
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const char* opaqueShaderPath,
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const char* fadeShaderPath,
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JNIEnv* env,
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jobject assetManager
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) {
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ANativeWindow* layer = ANativeWindow_fromSurface(env, surface);
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am = AAssetManager_fromJava(env, assetManager);
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return new FilamentViewer((void*)layer, opaqueShaderPath, fadeShaderPath, loadResource, freeResource);
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}
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void render(
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void* viewer
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) {
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((FilamentViewer*)viewer)->render();
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}
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void destroy_swap_chain(void* viewer) {
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((FilamentViewer*)viewer)->destroySwapChain();
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}
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void create_swap_chain(void* viewer, jobject surface, JNIEnv* env) {
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ANativeWindow* layer = ANativeWindow_fromSurface(env, surface);
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if(!layer) {
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Couldn't get native window from surface");
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return;
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}
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((FilamentViewer*)viewer)->createSwapChain(layer);
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}
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void* get_renderer(void* viewer) {
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return ((FilamentViewer*)viewer)->getRenderer();
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}
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void update_viewport_and_camera_projection(void* viewer, int width, int height, float scaleFactor) {
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return ((FilamentViewer*)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor);
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}
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void scroll(void* viewer, float x, float y , float z) {
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return ((FilamentViewer*)viewer)->manipulator->scroll(x, y, z);
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}
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void grab_begin(void* viewer, int x, int y, bool pan) {
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Grab begin at %d %d %d", x, y, pan);
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((FilamentViewer*)viewer)->manipulator->grabBegin(x, y, pan);
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}
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void grab_update(void* viewer, int x, int y) {
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Grab update at %d %d %d", x, y);
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((FilamentViewer*)viewer)->manipulator->grabUpdate(x, y);
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}
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void grab_end(void* viewer) {
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((FilamentViewer*)viewer)->manipulator->grabEnd();
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}
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void apply_weights(void* viewer, float* weights, int count) {
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((FilamentViewer*)viewer)->applyWeights(weights, count);
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}
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void get_target_names(void* viewer, char* meshName, char*** outPtr, int* countPtr ) {
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StringList names = ((FilamentViewer*)viewer)->getTargetNames(meshName);
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*countPtr = names.count;
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*outPtr = (char**)malloc(sizeof(char*) * names.count);
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Got %d names", names.count);
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for(int i = 0; i < names.count; i++) {
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std::string as_str(names.strings[i]);
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(*outPtr)[i] = (char*)malloc(sizeof(char) * as_str.length());
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strcpy((*outPtr)[i], as_str.c_str());
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}
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}
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void free_pointer(void** ptr, int size) {
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for(int i = 0; i < size; i++) {
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free(ptr[i]);
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}
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}
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void release_source_assets(void* viewer) {
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((FilamentViewer*)viewer)->releaseSourceAssets();
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}
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}
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15
android/src/main/cpp/filament_api.h
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15
android/src/main/cpp/filament_api.h
Normal file
@@ -0,0 +1,15 @@
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#include "FilamentViewer.hpp"
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#include <android/asset_manager.h>
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#include <android/asset_manager_jni.h>
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#include <android/native_window_jni.h>
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#include <android/log.h>
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void load_skybox(void* viewer, const char* skyboxPath, const char* iblPath);
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void* filament_viewer_new(
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void* layer,
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const char* opaqueShaderPath,
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const char* fadeShaderPath,
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void* assetManager
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);
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}
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