update bindings
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@@ -817,6 +817,17 @@ external bool View_isStencilBufferEnabled(
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ffi.Pointer<TView> tView,
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ffi.Pointer<TView> tView,
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);
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TView>, ffi.Bool)>(isLeaf: true)
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external void View_setDitheringEnabled(
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ffi.Pointer<TView> tView,
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bool enabled,
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);
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@ffi.Native<ffi.Bool Function(ffi.Pointer<TView>)>(isLeaf: true)
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external bool View_isDitheringEnabled(
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ffi.Pointer<TView> tView,
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);
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@ffi.Native<
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TView>, ffi.Uint32, ffi.Uint32, ffi.Uint32,
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ffi.Void Function(ffi.Pointer<TView>, ffi.Uint32, ffi.Uint32, ffi.Uint32,
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PickCallback)>(isLeaf: true)
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PickCallback)>(isLeaf: true)
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@@ -1292,6 +1303,15 @@ external void View_setBloomRenderThread(
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double bloom,
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double bloom,
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);
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TView>, ffi.Pointer<TCamera>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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external void View_setCameraRenderThread(
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ffi.Pointer<TView> tView,
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ffi.Pointer<TCamera> tCamera,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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);
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@ffi.Native<FilamentRenderCallback Function(FilamentRenderCallback)>(
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@ffi.Native<FilamentRenderCallback Function(FilamentRenderCallback)>(
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isLeaf: true)
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isLeaf: true)
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external FilamentRenderCallback make_render_callback_fn_pointer(
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external FilamentRenderCallback make_render_callback_fn_pointer(
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@@ -1512,6 +1532,18 @@ external ffi.Pointer<ffi.Void> SceneManager_destroyAssetRenderThread(
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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);
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);
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@ffi.Native<
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ffi.Pointer<ffi.Void> Function(
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ffi.Pointer<TSceneManager>,
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ffi.Pointer<
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ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TCamera>)>>)>(
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isLeaf: true)
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external ffi.Pointer<ffi.Void> SceneManager_createCameraRenderThread(
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ffi.Pointer<TSceneManager> tSceneManager,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TCamera>)>>
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callback,
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);
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@ffi.Native<
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@ffi.Native<
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ffi.Void Function(
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ffi.Void Function(
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ffi.Pointer<TSceneAsset>,
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ffi.Pointer<TSceneAsset>,
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