refactoring
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@@ -8,7 +8,7 @@ extern "C"
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{
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#endif
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EMSCRIPTEN_KEEPALIVE TAnimationManager *AnimationManager_create(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE TAnimationManager *AnimationManager_create(TEngine *tEngine, TScene *tScene);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_addAnimationComponent(TAnimationManager *tAnimationManager, EntityId entityId);
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@@ -27,7 +27,7 @@ EMSCRIPTEN_KEEPALIVE TEngine *Engine_create(
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bool disableHandleUseAfterFreeCheck
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);
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EMSCRIPTEN_KEEPALIVE TEngine *Engine_destroy(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE void Engine_destroy(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE TRenderer *Engine_createRenderer(TEngine *tEngine);
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EMSCRIPTEN_KEEPALIVE TSwapChain *Engine_createSwapChain(TEngine *tEngine, void *window, uint64_t flags);
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EMSCRIPTEN_KEEPALIVE TSwapChain *Engine_createHeadlessSwapChain(TEngine *tEngine, uint32_t width, uint32_t height, uint64_t flags);
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@@ -19,7 +19,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void LightManager_setPosition(TLightManager *tLightManager, EntityId light, double x, double y, double z);
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EMSCRIPTEN_KEEPALIVE void LightManager_setDirection(TLightManager *tLightManager, EntityId light, double x, double y, double z);
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EMSCRIPTEN_KEEPALIVE int LightManager_createLight(TLightManager *tLightManager, TLightType tLightTtype);
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EMSCRIPTEN_KEEPALIVE int LightManager_createLight(TEngine *tEngine, TLightManager *tLightManager, TLightType tLightTtype);
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EMSCRIPTEN_KEEPALIVE void LightManager_destroyLight(TLightManager *tLightManager, EntityId entity);
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EMSCRIPTEN_KEEPALIVE void LightManager_setColor(TLightManager *tLightManager, EntityId entity, float colorTemperature);
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EMSCRIPTEN_KEEPALIVE void LightManager_setIntensity(TLightManager *tLightManager, EntityId entity, double intensity);
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@@ -17,7 +17,7 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void RenderLoop_create();
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EMSCRIPTEN_KEEPALIVE void RenderLoop_destroy();
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EMSCRIPTEN_KEEPALIVE void RenderLoop_requestAnimationFrame(void (*onComplete));
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EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos);
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EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, void (*onComplete)());
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// EMSCRIPTEN_KEEPALIVE void RenderLoop_addTask(TRenderLoop* tRenderLoop, void (*task)());
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EMSCRIPTEN_KEEPALIVE void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *));
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@@ -75,7 +75,7 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void Material_createInstanceRenderThread(TMaterial *tMaterial, void (*onComplete)(TMaterialInstance *));
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EMSCRIPTEN_KEEPALIVE void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, ToneMapping toneMapping);
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EMSCRIPTEN_KEEPALIVE void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, TToneMapping toneMapping);
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EMSCRIPTEN_KEEPALIVE void View_setBloomRenderThread(TView *tView, bool enabled, double strength);
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EMSCRIPTEN_KEEPALIVE void View_setCameraRenderThread(TView *tView, TCamera *tCamera, void (*callback)());
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