refactoring
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@@ -17,7 +17,7 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void RenderLoop_create();
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EMSCRIPTEN_KEEPALIVE void RenderLoop_destroy();
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EMSCRIPTEN_KEEPALIVE void RenderLoop_requestAnimationFrame(void (*onComplete));
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EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos);
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EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, void (*onComplete)());
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// EMSCRIPTEN_KEEPALIVE void RenderLoop_addTask(TRenderLoop* tRenderLoop, void (*task)());
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EMSCRIPTEN_KEEPALIVE void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *));
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@@ -75,7 +75,7 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void Material_createInstanceRenderThread(TMaterial *tMaterial, void (*onComplete)(TMaterialInstance *));
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EMSCRIPTEN_KEEPALIVE void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, ToneMapping toneMapping);
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EMSCRIPTEN_KEEPALIVE void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, TToneMapping toneMapping);
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EMSCRIPTEN_KEEPALIVE void View_setBloomRenderThread(TView *tView, bool enabled, double strength);
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EMSCRIPTEN_KEEPALIVE void View_setCameraRenderThread(TView *tView, TCamera *tCamera, void (*callback)());
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