refactoring
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@@ -72,18 +72,6 @@ namespace thermion
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scene->remove(_entity);
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}
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void setPriority(RenderableManager &rm, int priority) override
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{
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auto renderableInstance = rm.getInstance(_entity);
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rm.setPriority(renderableInstance, priority);
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}
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void setLayer(RenderableManager &rm, int layer) override
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{
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auto renderableInstance = rm.getInstance(_entity);
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rm.setLayerMask(renderableInstance, 0xFF, 1u << (uint8_t)layer);
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}
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SceneAsset *getInstanceByEntity(utils::Entity entity) override
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{
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for (auto &instance : _instances)
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