refactoring
This commit is contained in:
@@ -10,15 +10,15 @@
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#include "c_api/TEngine.h"
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#include "c_api/TGltfAssetLoader.h"
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#include "c_api/TRenderer.h"
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#include "c_api/TRenderTicker.h"
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#include "c_api/TRenderTarget.h"
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#include "c_api/TScene.h"
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#include "c_api/TSceneAsset.h"
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#include "c_api/TSceneManager.h"
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#include "c_api/TTexture.h"
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#include "c_api/TView.h"
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#include "c_api/ThermionDartRenderThreadApi.h"
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#include "RenderTicker.hpp"
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#include "rendering/RenderLoop.hpp"
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#include "Log.hpp"
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@@ -50,12 +50,12 @@ extern "C"
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}
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}
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EMSCRIPTEN_KEEPALIVE void RenderLoop_requestAnimationFrame(void (*onComplete)) {
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EMSCRIPTEN_KEEPALIVE void RenderLoop_requestAnimationFrame(void (*onComplete)()) {
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_rl->requestFrame(onComplete);
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}
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EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, , uint64_t frameTimeInNanos, void (*onComplete)()) {
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EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, void (*onComplete)()) {
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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@@ -65,11 +65,17 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void Engine_createRenderThread(TBackend backend, void (*onComplete)(TEngine *)) {
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EMSCRIPTEN_KEEPALIVE void Engine_createRenderThread(
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TBackend backend,
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void* platform,
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void* sharedContext,
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uint8_t stereoscopicEyeCount,
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bool disableHandleUseAfterFreeCheck,
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void (*onComplete)(TEngine *)) {
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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auto engine = Engine_create(backend);
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auto engine = Engine_create(backend, platform, sharedContext, stereoscopicEyeCount, disableHandleUseAfterFreeCheck);
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onComplete(engine);
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});
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auto fut = _rl->add_task(lambda);
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@@ -109,7 +115,7 @@ extern "C"
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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Engine_destroySwapChain(tEngine);
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Engine_destroySwapChain(tEngine, tSwapChain);
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onComplete();
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});
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auto fut = _rl->add_task(lambda);
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@@ -324,74 +330,6 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void Viewer_renderRenderThread(TViewer *viewer, TView *tView, TSwapChain *tSwapChain)
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{
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std::packaged_task<void()> lambda([=]() mutable
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{ _rl->doRender(); });
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_createGridRenderThread(TSceneManager *tSceneManager, TMaterial *tMaterial, void (*callback)(TSceneAsset *))
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{
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std::packaged_task<void()> lambda([=]() mutable
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{
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auto *sceneAsset = SceneManager_createGrid(tSceneManager, tMaterial);
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callback(sceneAsset); });
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_loadGltfRenderThread(TSceneManager *sceneManager,
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const char *path,
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const char *relativeResourcePath,
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bool keepData,
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void (*callback)(TSceneAsset *))
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{
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std::packaged_task<void()> lambda([=]() mutable
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{
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auto entity = SceneManager_loadGltf(sceneManager, path, relativeResourcePath, keepData);
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callback(entity); });
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_loadGlbRenderThread(TSceneManager *sceneManager,
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const char *path,
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int numInstances,
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bool keepData,
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void (*callback)(TSceneAsset *))
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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auto asset = SceneManager_loadGlb(sceneManager, path, numInstances, keepData);
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callback(asset);
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_createGeometryRenderThread(
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TSceneManager *sceneManager,
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float *vertices,
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int numVertices,
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float *normals,
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int numNormals,
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float *uvs,
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int numUvs,
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uint16_t *indices,
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int numIndices,
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int primitiveType,
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TMaterialInstance **materialInstances,
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int materialInstanceCount,
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bool keepData,
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void (*callback)(TSceneAsset *))
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{
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std::packaged_task<void()> lambda(
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[=]
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{
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auto *asset = SceneManager_createGeometry(sceneManager, vertices, numVertices, normals, numNormals, uvs, numUvs, indices, numIndices, primitiveType, materialInstances, materialInstanceCount, keepData);
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callback(asset);
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneAsset_createGeometryRenderThread(
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TEngine *tEngine,
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@@ -442,109 +380,7 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyMaterialInstanceRenderThread(TSceneManager *tSceneManager, TMaterialInstance *tMaterialInstance, void (*callback)())
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{
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std::packaged_task<void()> lambda(
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[=]
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{
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SceneManager_destroyMaterialInstance(tSceneManager, tMaterialInstance);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_createUnlitMaterialInstanceRenderThread(TSceneManager *sceneManager, void (*callback)(TMaterialInstance *))
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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auto instance = SceneManager_createUnlitMaterialInstance(sceneManager);
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callback(instance);
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_createUnlitFixedSizeMaterialInstanceRenderThread(TSceneManager *sceneManager, void (*callback)(TMaterialInstance *))
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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auto instance = SceneManager_createUnlitFixedSizeMaterialInstance(sceneManager);
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callback(instance);
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_loadGlbFromBufferRenderThread(TSceneManager *sceneManager,
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const uint8_t *const data,
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size_t length,
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int numInstances,
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bool keepData,
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int priority,
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int layer,
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bool loadResourcesAsync,
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void (*callback)(TSceneAsset *))
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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auto *asset = SceneManager_loadGlbFromBuffer(sceneManager, data, length, numInstances, keepData, priority, layer, loadResourcesAsync);
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callback(asset);
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void clear_background_image_render_thread(TViewer *viewer)
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{
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std::packaged_task<void()> lambda([=]
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{ clear_background_image(viewer); });
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void set_background_image_render_thread(TViewer *viewer,
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const char *path,
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bool fillHeight, void (*callback)())
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{
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std::packaged_task<void()> lambda(
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[=]
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{
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set_background_image(viewer, path, fillHeight);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void set_background_image_position_render_thread(TViewer *viewer,
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float x, float y,
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bool clamp)
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{
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std::packaged_task<void()> lambda(
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[=]
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{ set_background_image_position(viewer, x, y, clamp); });
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void Viewer_loadSkyboxRenderThread(TViewer *viewer,
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const char *skyboxPath,
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void (*onComplete)())
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{
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std::packaged_task<void()> lambda([=]
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{
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Viewer_loadSkybox(viewer, skyboxPath);
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onComplete(); });
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void Viewer_removeSkyboxRenderThread(TViewer *viewer, void (*onComplete)())
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{
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std::packaged_task<void()> lambda([=]
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{
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Viewer_removeSkybox(viewer);
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onComplete(); });
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, thermion::ToneMapping toneMapping)
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EMSCRIPTEN_KEEPALIVE void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, TToneMapping toneMapping)
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{
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std::packaged_task<void()> lambda(
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[=]
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@@ -575,124 +411,12 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAllRenderThread(TSceneManager *tSceneManager, void (*callback)())
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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SceneManager_destroyAll(tSceneManager);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE TGizmo *SceneManager_createGizmoRenderThread(
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TSceneManager *tSceneManager,
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TView *tView,
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TScene *tScene,
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TGizmoType tGizmoType,
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void (*onComplete)(TGizmo *))
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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auto *gizmo = SceneManager_createGizmo(tSceneManager, tView, tScene, tGizmoType);
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onComplete(gizmo);
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});
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auto fut = _rl->add_task(lambda);
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return nullptr;
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_addLightRenderThread(
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TSceneManager *tSceneManager,
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uint8_t type,
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float colour,
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float intensity,
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float posX,
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float posY,
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float posZ,
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float dirX,
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float dirY,
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float dirZ,
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float falloffRadius,
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float spotLightConeInner,
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float spotLightConeOuter,
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float sunAngularRadius,
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float sunHaloSize,
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float sunHaloFallof,
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bool shadows,
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void (*callback)(EntityId entityId))
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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auto light = SceneManager_addLight(tSceneManager, type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, falloffRadius, spotLightConeInner, spotLightConeOuter, sunAngularRadius, sunHaloSize, sunHaloFallof, shadows);
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callback(light);
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_removeLightRenderThread(TSceneManager *tSceneManager, EntityId entityId, void (*callback)())
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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SceneManager_removeLight(tSceneManager, entityId);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAssetRenderThread(TSceneManager *tSceneManager, TSceneAsset *tSceneAsset, void (*callback)())
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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SceneManager_destroyAsset(tSceneManager, tSceneAsset);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAssetsRenderThread(TSceneManager *tSceneManager, void (*callback)())
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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SceneManager_destroyAssets(tSceneManager);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyLightsRenderThread(TSceneManager *tSceneManager, void (*callback)())
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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SceneManager_destroyLights(tSceneManager);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_createCameraRenderThread(TSceneManager *tSceneManager, void (*callback)(TCamera *))
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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auto *camera = SceneManager_createCamera(tSceneManager);
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callback(reinterpret_cast<TCamera *>(camera));
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *)) {
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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auto *animationManager = AnimationManager_create(tEngine, tScene);
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callback(animationManager);
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onComplete(animationManager);
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});
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auto fut = _rl->add_task(lambda);
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}
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