run all Android work on separate thread, add HotReloadPathHelper, separate loadTexture/setTexture
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@@ -78,7 +78,8 @@ interface FilamentInterop : Library {
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fun set_background_image(viewer:Pointer, path:String);
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fun set_texture(asset:Pointer, path:String, renderableIndex:Int);
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fun load_texture(asset:Pointer, path:String, renderableIndex:Int);
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fun set_texture(asset:Pointer);
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fun transform_to_unit_cube(asset:Pointer);
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