reenable bone transforms

This commit is contained in:
Nick Fisher
2022-12-16 00:12:17 +08:00
parent 9f032a8392
commit ad2adc83ca

View File

@@ -90,16 +90,16 @@ namespace polyvox {
memcpy(mMorphFrameData, morphData, morphSize); memcpy(mMorphFrameData, morphData, morphSize);
} }
// if(numBones > 0) { if(numBones > 0) {
// size_t boneSize = numBones * numFrames * 7 * sizeof(float); size_t boneSize = numBones * numFrames * 7 * sizeof(float);
// mBoneFrameData = (float*)malloc(boneSize); mBoneFrameData = (float*)malloc(boneSize);
// memcpy(mBoneFrameData, boneData, boneSize); memcpy(mBoneFrameData, boneData, boneSize);
// } }
// for(int i =0; i < numBones; i++) { for(int i =0; i < numBones; i++) {
// mBoneNames.push_back(string(boneNames[i])); mBoneNames.push_back(string(boneNames[i]));
// mMeshNames.push_back(string(meshNames[i])); mMeshNames.push_back(string(meshNames[i]));
// } }
} }
~RuntimeAnimation() { ~RuntimeAnimation() {