pass through light type
This commit is contained in:
@@ -248,7 +248,7 @@ void FilamentViewer::setFrameInterval(float frameInterval) {
|
|||||||
int32_t FilamentViewer::addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) {
|
int32_t FilamentViewer::addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) {
|
||||||
Log("Adding light of type %d with colour %f intensity %f at (%f, %f, %f) with direction (%f, %f, %f) with shadows %d", t, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
|
Log("Adding light of type %d with colour %f intensity %f at (%f, %f, %f) with direction (%f, %f, %f) with shadows %d", t, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
|
||||||
auto light = EntityManager::get().create();
|
auto light = EntityManager::get().create();
|
||||||
LightManager::Builder(LightManager::Type::SUN)
|
LightManager::Builder(t)
|
||||||
.color(Color::cct(colour))
|
.color(Color::cct(colour))
|
||||||
.intensity(intensity)
|
.intensity(intensity)
|
||||||
.position(math::float3(posX, posY, posZ))
|
.position(math::float3(posX, posY, posZ))
|
||||||
|
|||||||
Reference in New Issue
Block a user