add onLoad/onUnload streams
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@@ -27,6 +27,17 @@ class TextureDetails {
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}
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abstract class FilamentController {
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///
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/// A Stream containing every FilamentEntity added to the scene (i.e. via [loadGlb], [loadGltf] or [addLight]).
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/// This is provided for convenience so you can set listeners in front-end widgets that can respond to entity loads without manually passing around the FilamentEntity returned from those methods.
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///
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Stream<FilamentEntity> get onLoad;
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///
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/// A Stream containing every FilamentEntity removed from the scene (i.e. via [removeAsset], [clearAssets], [removeLight] or [clearLights]).
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Stream<FilamentEntity> get onUnload;
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///
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/// A [ValueNotifier] that holds the current dimensions (in physical pixels, after multiplying by pixel ratio) of the FilamentWidget.
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/// If you need to perform work as early as possible, add a listener to this property before a [FilamentWidget] has been inserted into the widget hierarchy.
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@@ -201,7 +212,8 @@ abstract class FilamentController {
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/// [relativeResourcePath] is the folder path where the glTF resources are stored;
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/// this is usually the parent directory of the .gltf file itself.
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///
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Future<FilamentEntity> loadGltf(String path, String relativeResourcePath);
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Future<FilamentEntity> loadGltf(String path, String relativeResourcePath,
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{bool force = false});
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///
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/// Called by `FilamentGestureDetector`. You probably don't want to call this yourself.
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