finalize bone transform animation
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27
ios/include/ResourceManagement.hpp
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27
ios/include/ResourceManagement.hpp
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#pragma once
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#include <functional>
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#include <memory>
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#include <chrono>
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#include <iostream>
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#include <vector>
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#include "ResourceBuffer.hpp"
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namespace polyvox {
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using namespace std;
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//
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// Typedef for a function that loads a resource into a ResourceBuffer from an asset URI.
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//
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using LoadResource = function<ResourceBuffer(const char* uri)>;
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//
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// Typedef for a function that frees an ID associated with a ResourceBuffer.
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//
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using FreeResource = function<void (uint32_t)>;
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}
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