finalize bone transform animation
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@@ -17,14 +17,16 @@
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#include <utils/NameComponentManager.h>
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#include "SceneResources.hpp"
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#include "ResourceManagement.hpp"
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#include "SceneAssetAnimation.hpp"
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#include "PolyvoxFilamentApi.h"
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namespace polyvox {
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using namespace filament;
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using namespace filament::gltfio;
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using namespace utils;
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using namespace std;
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class SceneAsset {
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friend class SceneAssetLoader;
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public:
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@@ -71,25 +73,16 @@ namespace polyvox {
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void setAnimation(
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float* morphData,
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int numMorphWeights,
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float* boneData,
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const char** boneNames,
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const char** meshNames,
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int numBones,
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BoneAnimation* targets,
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int numBoneAnimations,
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int numFrames,
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float frameLengthInMs
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);
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void setBoneTransform(
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const char* boneName,
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const char* meshName,
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float transX,
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float transY,
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float transZ,
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float quatX,
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float quatY,
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float quatZ,
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float quatW
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);
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void fillEntitiesByName(const char** name, int count, vector<Entity>& out);
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size_t getBoneIndex(const char* name);
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Entity getNode(const char* name);
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void transformToUnitCube();
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@@ -97,9 +90,7 @@ namespace polyvox {
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void setPosition(float x, float y, float z);
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void setRotation(float rads, float x, float y, float z);
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void setRotation(float rads, float x, float y, float z);
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const utils::Entity* getCameraEntities();
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@@ -116,9 +107,17 @@ namespace polyvox {
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Engine* _engine = nullptr;
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NameComponentManager* _ncm;
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void updateRuntimeAnimation();
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void updateEmbeddedAnimations();
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void setBoneTransform(
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uint8_t skinIndex,
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const vector<uint8_t>& boneIndices,
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const vector<Entity>& targets,
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const vector<float> data,
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int frameNumber
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);
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void updateRuntimeAnimation();
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void updateEmbeddedAnimations();
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Animator* _animator;
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@@ -143,4 +142,4 @@ namespace polyvox {
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void updateTransform();
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};
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}
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}
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