finalize bone transform animation
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@@ -126,6 +126,8 @@ public:
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*/
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void detachSkin(size_t skinIndex, utils::Entity target) noexcept;
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const math::mat4f* getInverseBindMatricesAt(size_t skinIndex) const noexcept;
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/**
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* Resets the AABB on all renderables by manually computing the bounding box.
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*
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