finalize bone transform animation

This commit is contained in:
Nick Fisher
2022-12-17 16:31:20 +08:00
parent de9797a20e
commit b1832c237f
17 changed files with 581 additions and 476 deletions

View File

@@ -1,44 +1,7 @@
import 'animations.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/services.dart';
class Animation {
late final Float32List? morphData;
final int numMorphWeights;
final int numFrames;
final double frameLengthInMs;
final List<String>? boneNames;
final List<String>? meshNames;
final Float32List? boneTransforms;
Animation(this.morphData, this.numMorphWeights, this.boneTransforms,
this.boneNames, this.meshNames, this.numFrames, this.frameLengthInMs) {
if (morphData != null && morphData!.length != numFrames * numMorphWeights) {
throw Exception("Mismatched animation data with frame length");
}
}
Animation.from(
{required List<List<double>> morphData,
required this.numMorphWeights,
this.boneTransforms,
this.boneNames,
this.meshNames,
required this.numFrames,
required this.frameLengthInMs}) {
if (morphData.length != numFrames) {
throw Exception("Mismatched animation data with frame length");
}
this.morphData = Float32List(numMorphWeights * numFrames);
for (int i = 0; i < numFrames; i++) {
this.morphData!.setRange((i * numMorphWeights),
(i * numMorphWeights) + numMorphWeights, morphData[i]);
}
}
}
import 'package:vector_math/vector_math.dart';
class AnimationBuilder {
BoneAnimation? boneAnimation;
@@ -53,7 +16,7 @@ class AnimationBuilder {
final List<String> _boneNames = [];
final List<String> _meshNames = [];
final List<BoneTransform> _boneTransforms = [];
final List<BoneTransformFrameData> _boneTransforms = [];
Animation build() {
if (_numMorphWeights == 0 || _duration == 0 || _frameLengthInMs == 0)
@@ -79,22 +42,31 @@ class AnimationBuilder {
print(
"Created morphWeights of size ${morphData.length} (${morphData.lengthInBytes} for ${numFrames} frames");
final boneTransforms = Float32List(numFrames * _boneTransforms.length * 7);
print(
"Creating bone transforms of size ${numFrames * _boneTransforms.length * 7}");
for (int i = 0; i < numFrames; i++) {
for (int j = 0; j < _boneTransforms.length; j++) {
var frameData = _boneTransforms[j].getFrameData(i).toList();
var rngStart = ((i * _boneTransforms.length) + j) * 7;
var rngEnd = rngStart + 7;
boneTransforms.setRange(rngStart, rngEnd, frameData);
}
print(
"frameData for frame $i ${boneTransforms.sublist(i * _boneTransforms.length * 7, (i * _boneTransforms.length * 7) + 7)}");
List<BoneAnimation>? boneAnimations;
if (_boneTransforms.isNotEmpty) {
throw Exception("TODO");
boneAnimations = <BoneAnimation>[];
final boneTransforms =
Float32List(numFrames * _boneTransforms.length * 7);
// print(
// "Creating bone transforms of size ${numFrames * _boneTransforms.length * 7}");
// for (int i = 0; i < numFrames; i++) {
// for (int j = 0; j < _boneTransforms.length; j++) {
// var frameData = _boneTransforms[j].getFrameData(i).toList();
// var rngStart = ((i * _boneTransforms.length) + j) * 7;
// var rngEnd = rngStart + 7;
// boneTransforms.setRange(rngStart, rngEnd, frameData);
// }
// print(
// "frameData for frame $i ${boneTransforms.sublist(i * _boneTransforms.length * 7, (i * _boneTransforms.length * 7) + 7)}");
// }
}
return Animation(morphData, _numMorphWeights, boneTransforms, _boneNames,
_meshNames, numFrames, _frameLengthInMs);
return Animation(morphData, _numMorphWeights, boneAnimations, numFrames,
_frameLengthInMs);
}
AnimationBuilder setFramerate(int framerate) {
@@ -126,11 +98,11 @@ class AnimationBuilder {
String meshName,
double start,
double end,
Vec3 transStart,
Vec3 transEnd,
Vector3 transStart,
Vector3 transEnd,
Quaternion quatStart,
Quaternion quatEnd) {
var translations = <Vec3>[];
var translations = <Vector3>[];
var quats = <Quaternion>[];
var frameStart = (start * 1000) ~/ _frameLengthInMs;
var frameEnd = (end * 1000) ~/ _frameLengthInMs;
@@ -143,25 +115,25 @@ class AnimationBuilder {
if (i >= frameStart && i < frameEnd) {
var linear = (i - frameStart) / (frameEnd - frameStart);
translations.add(Vec3(
x: ((1 - linear) * transStart.x) + (linear * transEnd.x),
y: ((1 - linear) * transStart.y) + (linear * transEnd.y),
z: ((1 - linear) * transStart.z) + (linear * transEnd.z),
translations.add(Vector3(
((1 - linear) * transStart.x) + (linear * transEnd.x),
((1 - linear) * transStart.y) + (linear * transEnd.y),
((1 - linear) * transStart.z) + (linear * transEnd.z),
));
quats.add(Quaternion(
x: ((1 - linear) * quatStart.x) + (linear * quatEnd.x),
y: ((1 - linear) * quatStart.y) + (linear * quatEnd.y),
z: ((1 - linear) * quatStart.z) + (linear * quatEnd.z),
w: ((1 - linear) * quatStart.w) + (linear * quatEnd.w),
((1 - linear) * quatStart.x) + (linear * quatEnd.x),
((1 - linear) * quatStart.y) + (linear * quatEnd.y),
((1 - linear) * quatStart.z) + (linear * quatEnd.z),
((1 - linear) * quatStart.w) + (linear * quatEnd.w),
));
} else {
translations.add(Vec3());
quats.add(Quaternion());
translations.add(Vector3.zero());
quats.add(Quaternion.identity());
}
}
_boneTransforms.add(BoneTransform(translations, quats));
_boneTransforms.add(BoneTransformFrameData(translations, quats));
_boneNames.add(boneName);
_meshNames.add(meshName);

View File

@@ -1,47 +1,87 @@
class Vec3 {
final double x;
final double y;
final double z;
import 'dart:typed_data';
Vec3({this.x = 0, this.y = 0, this.z = 0});
import 'package:vector_math/vector_math.dart';
factory Vec3.from(List<double> vals) =>
Vec3(x: vals[0], y: vals[1], z: vals[2]);
// class Vec3 {
// final double x;
// final double y;
// final double z;
// Vec3({this.x = 0, this.y = 0, this.z = 0});
// factory Vec3.from(List<double> vals) =>
// Vec3(x: vals[0], y: vals[1], z: vals[2]);
// }
// class Quaternion {
// double x = 0;
// double y = 0;
// double z = 0;
// double w = 1;
// Quaternion({this.x = 0, this.y = 0, this.z = 0, this.w = 1.0});
// factory Quaternion.from(List<double> vals) =>
// Quaternion(x: vals[0], y: vals[1], z: vals[2], w: vals[3]);
// }
class BoneAnimation {
final List<String> boneNames;
final List<String> meshNames;
final Float32List frameData;
BoneAnimation(this.boneNames, this.meshNames, this.frameData);
List<List> toList() {
return [boneNames, meshNames, frameData];
}
}
class Quaternion {
double x = 0;
double y = 0;
double z = 0;
double w = 1;
class Animation {
late final Float32List? morphData;
final int numMorphWeights;
Quaternion({this.x = 0, this.y = 0, this.z = 0, this.w = 1.0});
final int numFrames;
final double frameLengthInMs;
factory Quaternion.from(List<double> vals) =>
Quaternion(x: vals[0], y: vals[1], z: vals[2], w: vals[3]);
final List<BoneAnimation>? boneAnimations;
Animation(this.morphData, this.numMorphWeights, this.boneAnimations,
this.numFrames, this.frameLengthInMs) {
if (morphData != null && morphData!.length != numFrames * numMorphWeights) {
throw Exception("Mismatched animation data with frame length");
}
}
Animation.from(
{required List<List<double>> morphData,
required this.numMorphWeights,
this.boneAnimations,
required this.numFrames,
required this.frameLengthInMs}) {
if (morphData.length != numFrames) {
throw Exception("Mismatched animation data with frame length");
}
this.morphData = Float32List(numMorphWeights * numFrames);
for (int i = 0; i < numFrames; i++) {
this.morphData!.setRange((i * numMorphWeights),
(i * numMorphWeights) + numMorphWeights, morphData[i]);
}
}
}
class BoneTransform {
final List<Vec3> translations;
class BoneTransformFrameData {
final List<Vector3> translations;
final List<Quaternion> quaternions;
///
/// The length of [translations] and [quaternions] must be the same;
/// each entry represents the Vec3/Quaternion for the given frame.
///
BoneTransform(this.translations, this.quaternions) {
BoneTransformFrameData(this.translations, this.quaternions) {
if (translations.length != quaternions.length) {
throw Exception("Length of translation/quaternion frames must match");
}
// for (int i = 0; i < quaternions.length; i++) {
// _frameData.add(translations[i].x);
// _frameData.add(translations[i].y);
// _frameData.add(translations[i].z);
// _frameData.add(quaternions[i].x);
// _frameData.add(quaternions[i].y);
// _frameData.add(quaternions[i].z);
// _frameData.add(quaternions[i].w);
// }
}
Iterable<double> getFrameData(int frame) sync* {
@@ -54,22 +94,3 @@ class BoneTransform {
yield quaternions[frame].w;
}
}
class BoneAnimation {
final List<BoneTransform> boneTransforms;
final List<String> boneNames;
final List<String> meshNames;
final int numFrames;
BoneAnimation(
this.boneTransforms, this.boneNames, this.meshNames, this.numFrames);
Iterable<double> toFrameData() sync* {
for (int i = 0; i < numFrames; i++) {
for (int j = 0; j < boneTransforms.length; j++) {
yield* boneTransforms[j].getFrameData(i);
}
}
}
}

View File

@@ -80,8 +80,8 @@ abstract class FilamentController {
Future setPosition(FilamentAsset asset, double x, double y, double z);
Future setRotation(
FilamentAsset asset, double rads, double x, double y, double z);
Future setBoneTransform(FilamentAsset asset, String boneName, String meshName,
BoneTransform transform);
// Future setBoneTransform(FilamentAsset asset, String boneName, String meshName,
// BoneTransform transform);
Future setScale(FilamentAsset asset, double scale);
Future setCameraFocalLength(double focalLength);
Future setCameraFocusDistance(double focusDistance);
@@ -282,14 +282,11 @@ class PolyvoxFilamentController extends FilamentController {
}
Future setAnimation(FilamentAsset asset, Animation animation) async {
print("Frmael en ${animation.frameLengthInMs}");
await _channel.invokeMethod("setAnimation", [
asset,
animation.morphData!,
animation.numMorphWeights,
animation.boneTransforms ?? Float32List(0),
animation.boneNames ?? <String>[],
animation.meshNames ?? <String>[],
animation.boneAnimations?.map((a) => a.toList()).toList() ?? [],
animation.numFrames,
animation.frameLengthInMs
]);
@@ -367,21 +364,21 @@ class PolyvoxFilamentController extends FilamentController {
await _channel.invokeMethod("setPosition", [asset, x, y, z]);
}
Future setBoneTransform(FilamentAsset asset, String boneName, String meshName,
BoneTransform transform) async {
await _channel.invokeMethod("setBoneTransform", [
asset,
boneName,
meshName,
transform.translations[0].x,
transform.translations[0].y,
transform.translations[0].z,
transform.quaternions[0].x,
transform.quaternions[0].y,
transform.quaternions[0].z,
transform.quaternions[0].w
]);
}
// Future setBoneTransform(FilamentAsset asset, String boneName, String meshName,
// BoneTransform transform) async {
// await _channel.invokeMethod("setBoneTransform", [
// asset,
// boneName,
// meshName,
// transform.translations[0].x,
// transform.translations[0].y,
// transform.translations[0].z,
// transform.quaternions[0].x,
// transform.quaternions[0].y,
// transform.quaternions[0].z,
// transform.quaternions[0].w
// ]);
// }
Future setScale(FilamentAsset asset, double scale) async {
await _channel.invokeMethod("setScale", [asset, scale]);