expose method for retrieving all child entities
This commit is contained in:
@@ -238,17 +238,16 @@ namespace flutter_filament
|
||||
_imageIb->setBuffer(*_engine, {sFullScreenTriangleIndices,
|
||||
sizeof(sFullScreenTriangleIndices)});
|
||||
|
||||
utils::Entity imageEntity = em.create();
|
||||
_imageEntity = em.create();
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
|
||||
.material(0, _imageMaterial->getDefaultInstance())
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, _imageVb,
|
||||
_imageIb, 0, 3)
|
||||
.culling(false)
|
||||
.build(*_engine, imageEntity);
|
||||
_imageEntity = &imageEntity;
|
||||
_scene->addEntity(imageEntity);
|
||||
Log("Added imageEntity %d", imageEntity);
|
||||
.build(*_engine, _imageEntity);
|
||||
_scene->addEntity(_imageEntity);
|
||||
Log("Added imageEntity %d", _imageEntity);
|
||||
}
|
||||
|
||||
void FilamentViewer::setAntiAliasing(bool msaa, bool fxaa, bool taa) {
|
||||
@@ -335,6 +334,8 @@ namespace flutter_filament
|
||||
_lights.push_back(light);
|
||||
|
||||
auto entityId = Entity::smuggle(light);
|
||||
auto transformInstance = transformManager.getInstance(light);
|
||||
transformManager.setTransform(transformInstance, math::mat4::translation(math::float3 { posX, posY, posZ}));
|
||||
Log("Added light under entity ID %d of type %d with colour %f intensity %f at (%f, %f, %f) with direction (%f, %f, %f) with shadows %d", entityId, t, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
|
||||
return entityId;
|
||||
}
|
||||
@@ -885,7 +886,7 @@ namespace flutter_filament
|
||||
|
||||
ResourceBuffer skyboxBuffer = _resourceLoaderWrapper->load(skyboxPath);
|
||||
|
||||
// because this will go out of scope before the texture callback is invoked, we need to make a copy to the heap
|
||||
// because this will go out of scope before the texture callback is invoked, we need to make a copy of the variable itself (not its contents)
|
||||
ResourceBuffer *skyboxBufferCopy = new ResourceBuffer(skyboxBuffer);
|
||||
|
||||
if (skyboxBuffer.size <= 0)
|
||||
@@ -1449,9 +1450,12 @@ namespace flutter_filament
|
||||
|
||||
void FilamentViewer::pick(uint32_t x, uint32_t y, void (*callback)(EntityId entityId, int x, int y))
|
||||
{
|
||||
|
||||
_view->pick(x, y, [=](filament::View::PickingQueryResult const &result)
|
||||
{
|
||||
callback(Entity::smuggle(result.renderable), x, y);
|
||||
if(result.renderable != _imageEntity) {
|
||||
callback(Entity::smuggle(result.renderable), x, y);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -562,6 +562,10 @@ extern "C"
|
||||
return ((SceneManager *)sceneManager)->getEntityCount(target, renderableOnly);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void get_entities(void *const sceneManager, const EntityId target, bool renderableOnly, EntityId* out) {
|
||||
((SceneManager *)sceneManager)->getEntities(target, renderableOnly, out);
|
||||
}
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT const char* get_entity_name_at(void *const sceneManager, const EntityId target, int index, bool renderableOnly) {
|
||||
return ((SceneManager *)sceneManager)->getEntityNameAt(target, index, renderableOnly);
|
||||
}
|
||||
|
||||
@@ -1529,6 +1529,34 @@ namespace flutter_filament
|
||||
return instance->getEntityCount();
|
||||
}
|
||||
|
||||
void SceneManager::getEntities(EntityId entityId, bool renderableOnly, EntityId* out) {
|
||||
const auto *instance = getInstanceByEntityId(entityId);
|
||||
if(!instance) {
|
||||
auto asset = getAssetByEntityId(entityId);
|
||||
if(asset) {
|
||||
instance = asset->getInstance();
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(renderableOnly) {
|
||||
int count = 0;
|
||||
const auto& rm = _engine->getRenderableManager();
|
||||
const Entity *entities = instance->getEntities();
|
||||
int offset = 0;
|
||||
for(int i=0; i < instance->getEntityCount(); i++) {
|
||||
if(rm.hasComponent(entities[i])) {
|
||||
out[offset] = Entity::smuggle(entities[i]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(int i=0;i < instance->getEntityCount(); i++) {
|
||||
out[i] = Entity::smuggle(instance->getEntities()[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const char* SceneManager::getEntityNameAt(EntityId entityId, int index, bool renderableOnly) {
|
||||
const auto *instance = getInstanceByEntityId(entityId);
|
||||
if(!instance) {
|
||||
|
||||
Reference in New Issue
Block a user