don't allow creating instances for GridOverlay asset and only expose a single entity
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@@ -37,6 +37,10 @@ public:
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MaterialInstance** getMaterialInstances() override { return &_materialInstance; }
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size_t getMaterialInstanceCount() override { return 1; }
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utils::Entity getEntity() override {
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return _gridEntity;
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}
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void addAllEntities(Scene* scene) override;
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void removeAllEntities(Scene* scene) override;
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