fix!: rename removeEntity to removeAsset
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@@ -972,7 +972,7 @@ class ThermionViewerFFI extends ThermionViewer {
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///
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///
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///
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///
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@override
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@override
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Future removeEntity(covariant FFIAsset asset) async {
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Future removeAsset(covariant FFIAsset asset) async {
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await withVoidCallback((callback) => SceneManager_destroyAssetRenderThread(
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await withVoidCallback((callback) => SceneManager_destroyAssetRenderThread(
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_sceneManager!, asset.pointer, callback));
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_sceneManager!, asset.pointer, callback));
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}
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}
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@@ -1346,7 +1346,7 @@ class ThermionViewerFFI extends ThermionViewer {
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///
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///
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///
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///
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@override
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@override
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Future removeEntityFromScene(ThermionEntity entity) async {
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Future removeAssetFromScene(ThermionEntity entity) async {
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if (SceneManager_removeFromScene(_sceneManager!, entity) != 1) {
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if (SceneManager_removeFromScene(_sceneManager!, entity) != 1) {
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throw Exception("Failed to remove entity from scene");
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throw Exception("Failed to remove entity from scene");
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}
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}
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@@ -380,7 +380,7 @@ abstract class ThermionViewer {
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/// Removes/destroys the specified entity from the scene.
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/// Removes/destroys the specified entity from the scene.
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/// [entity] will no longer be a valid handle after this method is called; ensure you immediately discard all references once this method is complete.
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/// [entity] will no longer be a valid handle after this method is called; ensure you immediately discard all references once this method is complete.
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///
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///
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Future removeEntity(ThermionAsset asset);
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Future removeAsset(ThermionAsset asset);
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///
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///
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/// Removes/destroys all renderable entities from the scene (including cameras).
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/// Removes/destroys all renderable entities from the scene (including cameras).
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@@ -629,7 +629,7 @@ abstract class ThermionViewer {
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///
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///
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/// Removes a single [entity] from the scene.
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/// Removes a single [entity] from the scene.
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///
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///
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Future removeEntityFromScene(ThermionEntity entity);
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Future removeAssetFromScene(ThermionEntity entity);
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///
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///
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/// Hit test the viewport at the given coordinates. If the coordinates intersect
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/// Hit test the viewport at the given coordinates. If the coordinates intersect
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