add reverse animation and stopAnimation bindings for android
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@@ -69,7 +69,8 @@ interface FilamentInterop : Library {
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fun get_animation_count(asset:Pointer) : Int;
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fun get_animation_name(asset:Pointer, outPtr:Pointer, index:Int);
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fun play_animation(asset:Pointer, index:Int, loop:Boolean);
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fun play_animation(asset:Pointer, index:Int, loop:Boolean, reverse:Boolean);
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fun stop_animation(asset:Pointer, index:Int);
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fun free_pointer(ptr:Pointer, size:Int);
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