feat: re-add uvScale, vertexScale to unlit material
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@@ -36,6 +36,8 @@ public:
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const char* extras = nullptr) override {
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auto instance = mUnlitMaterial->createInstance();
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instance->setParameter("baseColorIndex", -1);
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instance->setParameter("vertexScale", 1.0f);
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instance->setParameter("uvScale", filament::math::float2 { 1.0f, 1.0f });
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return instance;
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}
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@@ -8,5 +8,5 @@ UNLIT_PACKAGE:
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UNLIT_UNLIT_OFFSET:
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.int 0
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UNLIT_UNLIT_SIZE:
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.int 147641
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.int 101492
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@@ -8,5 +8,5 @@ _UNLIT_PACKAGE:
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_UNLIT_UNLIT_OFFSET:
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.int 0
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_UNLIT_UNLIT_SIZE:
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.int 147641
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.int 101492
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