camera fixes for assets with large bounding boxes
This commit is contained in:
@@ -43,32 +43,32 @@ extern "C" {
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((FilamentViewer*)viewer)->setBackgroundImage(path, fillHeight);
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void* const viewer, float x, float y, bool clamp) {
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FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void* const viewer, float x, float y, bool clamp) {
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((FilamentViewer*)viewer)->setBackgroundImagePosition(x, y, clamp);
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}
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FLUTTER_PLUGIN_EXPORT void set_tone_mapping(const void* const viewer, int toneMapping) {
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FLUTTER_PLUGIN_EXPORT void set_tone_mapping(const void* const viewer, int toneMapping) {
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((FilamentViewer*)viewer)->setToneMapping((ToneMapping)toneMapping);
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}
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FLUTTER_PLUGIN_EXPORT void set_bloom(const void* const viewer, float strength) {
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FLUTTER_PLUGIN_EXPORT void set_bloom(const void* const viewer, float strength) {
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Log("Setting bloom to %f", strength);
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((FilamentViewer*)viewer)->setBloom(strength);
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}
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FLUTTER_PLUGIN_EXPORT void load_skybox(const void* const viewer, const char* skyboxPath) {
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FLUTTER_PLUGIN_EXPORT void load_skybox(const void* const viewer, const char* skyboxPath) {
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((FilamentViewer*)viewer)->loadSkybox(skyboxPath);
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}
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FLUTTER_PLUGIN_EXPORT void load_ibl(const void* const viewer, const char* iblPath, float intensity) {
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FLUTTER_PLUGIN_EXPORT void load_ibl(const void* const viewer, const char* iblPath, float intensity) {
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((FilamentViewer*)viewer)->loadIbl(iblPath, intensity);
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}
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FLUTTER_PLUGIN_EXPORT void remove_skybox(const void* const viewer) {
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FLUTTER_PLUGIN_EXPORT void remove_skybox(const void* const viewer) {
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((FilamentViewer*)viewer)->removeSkybox();
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}
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FLUTTER_PLUGIN_EXPORT void remove_ibl(const void* const viewer) {
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FLUTTER_PLUGIN_EXPORT void remove_ibl(const void* const viewer) {
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((FilamentViewer*)viewer)->removeIbl();
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}
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@@ -76,11 +76,11 @@ extern "C" {
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return ((FilamentViewer*)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows);
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}
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FLUTTER_PLUGIN_EXPORT void remove_light(const void* const viewer, int32_t entityId) {
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FLUTTER_PLUGIN_EXPORT void remove_light(const void* const viewer, int32_t entityId) {
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((FilamentViewer*)viewer)->removeLight(entityId);
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}
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FLUTTER_PLUGIN_EXPORT void clear_lights(const void* const viewer) {
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FLUTTER_PLUGIN_EXPORT void clear_lights(const void* const viewer) {
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((FilamentViewer*)viewer)->clearLights();
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}
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@@ -104,27 +104,27 @@ extern "C" {
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((FilamentViewer*)viewer)->moveCameraToAsset(asset);
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void* const viewer, float distance) {
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FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void* const viewer, float distance) {
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((FilamentViewer*)viewer)->setCameraFocusDistance(distance);
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity) {
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FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity) {
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((FilamentViewer*)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity);
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_position(const void* const viewer, float x, float y, float z) {
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FLUTTER_PLUGIN_EXPORT void set_camera_position(const void* const viewer, float x, float y, float z) {
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((FilamentViewer*)viewer)->setCameraPosition(x, y, z);
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void* const viewer, float rads, float x, float y, float z) {
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FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void* const viewer, float rads, float x, float y, float z) {
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((FilamentViewer*)viewer)->setCameraRotation(rads, x, y, z);
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void* const viewer, const float* const matrix) {
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FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void* const viewer, const float* const matrix) {
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((FilamentViewer*)viewer)->setCameraModelMatrix(matrix);
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void* const viewer, float focalLength) {
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FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void* const viewer, float focalLength) {
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((FilamentViewer*)viewer)->setCameraFocalLength(focalLength);
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}
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@@ -137,46 +137,46 @@ extern "C" {
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((FilamentViewer*)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data);
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}
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FLUTTER_PLUGIN_EXPORT void set_frame_interval(
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FLUTTER_PLUGIN_EXPORT void set_frame_interval(
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const void* const viewer,
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float frameInterval
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) {
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((FilamentViewer*)viewer)->setFrameInterval(frameInterval);
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}
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FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void* const viewer) {
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FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void* const viewer) {
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((FilamentViewer*)viewer)->destroySwapChain();
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}
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FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void* const viewer, const void* const window, uint32_t width, uint32_t height) {
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FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void* const viewer, const void* const window, uint32_t width, uint32_t height) {
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((FilamentViewer*)viewer)->createSwapChain(window, width, height);
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}
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FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void* const viewer, uint32_t width, uint32_t height, float scaleFactor) {
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FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void* const viewer, uint32_t width, uint32_t height, float scaleFactor) {
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return ((FilamentViewer*)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor);
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}
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FLUTTER_PLUGIN_EXPORT void scroll_update(const void* const viewer, float x, float y, float delta) {
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FLUTTER_PLUGIN_EXPORT void scroll_update(const void* const viewer, float x, float y, float delta) {
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((FilamentViewer*)viewer)->scrollUpdate(x, y, delta);
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}
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FLUTTER_PLUGIN_EXPORT void scroll_begin(const void* const viewer) {
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FLUTTER_PLUGIN_EXPORT void scroll_begin(const void* const viewer) {
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((FilamentViewer*)viewer)->scrollBegin();
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}
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FLUTTER_PLUGIN_EXPORT void scroll_end(const void* const viewer) {
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FLUTTER_PLUGIN_EXPORT void scroll_end(const void* const viewer) {
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((FilamentViewer*)viewer)->scrollEnd();
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}
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FLUTTER_PLUGIN_EXPORT void grab_begin(const void* const viewer, float x, float y, bool pan) {
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FLUTTER_PLUGIN_EXPORT void grab_begin(const void* const viewer, float x, float y, bool pan) {
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((FilamentViewer*)viewer)->grabBegin(x, y, pan);
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}
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FLUTTER_PLUGIN_EXPORT void grab_update(const void* const viewer, float x, float y) {
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FLUTTER_PLUGIN_EXPORT void grab_update(const void* const viewer, float x, float y) {
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((FilamentViewer*)viewer)->grabUpdate(x, y);
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}
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FLUTTER_PLUGIN_EXPORT void grab_end(const void* const viewer) {
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FLUTTER_PLUGIN_EXPORT void grab_end(const void* const viewer) {
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((FilamentViewer*)viewer)->grabEnd();
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}
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@@ -184,7 +184,7 @@ extern "C" {
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return (void*)((FilamentViewer*)viewer)->getAssetManager();
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}
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FLUTTER_PLUGIN_EXPORT void apply_weights(
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FLUTTER_PLUGIN_EXPORT void apply_weights(
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void* assetManager,
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EntityId asset,
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const char* const entityName,
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@@ -193,7 +193,7 @@ extern "C" {
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// ((AssetManager*)assetManager)->setMorphTargetWeights(asset, entityName, weights, count);
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}
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FLUTTER_PLUGIN_EXPORT void set_morph_target_weights(
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FLUTTER_PLUGIN_EXPORT void set_morph_target_weights(
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void* assetManager,
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EntityId asset,
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const char* const entityName,
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@@ -288,7 +288,7 @@ extern "C" {
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// }
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FLUTTER_PLUGIN_EXPORT void play_animation(
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FLUTTER_PLUGIN_EXPORT void play_animation(
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void* assetManager,
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EntityId asset,
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int index,
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@@ -299,7 +299,7 @@ extern "C" {
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((AssetManager*)assetManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade);
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}
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FLUTTER_PLUGIN_EXPORT void set_animation_frame(
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FLUTTER_PLUGIN_EXPORT void set_animation_frame(
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void* assetManager,
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EntityId asset,
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int animationIndex,
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@@ -319,7 +319,7 @@ extern "C" {
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return (int)names->size();
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}
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FLUTTER_PLUGIN_EXPORT void get_animation_name(
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FLUTTER_PLUGIN_EXPORT void get_animation_name(
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void* assetManager,
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EntityId asset,
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char* const outPtr,
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@@ -335,17 +335,17 @@ extern "C" {
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return (int)names->size();
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}
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FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void* assetManager, EntityId asset, const char* meshName, char* const outPtr, int index ) {
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FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void* assetManager, EntityId asset, const char* meshName, char* const outPtr, int index ) {
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unique_ptr<vector<string>> names = ((AssetManager*)assetManager)->getMorphTargetNames(asset, meshName);
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string name = names->at(index);
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strcpy(outPtr, name.c_str());
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}
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FLUTTER_PLUGIN_EXPORT void remove_asset(const void* const viewer, EntityId asset) {
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FLUTTER_PLUGIN_EXPORT void remove_asset(const void* const viewer, EntityId asset) {
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((FilamentViewer*)viewer)->removeAsset(asset);
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}
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FLUTTER_PLUGIN_EXPORT void clear_assets(const void* const viewer) {
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FLUTTER_PLUGIN_EXPORT void clear_assets(const void* const viewer) {
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((FilamentViewer*)viewer)->clearAssets();
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}
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@@ -353,23 +353,23 @@ extern "C" {
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return ((AssetManager*)assetManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a);
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}
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FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void* assetManager, EntityId asset) {
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FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void* assetManager, EntityId asset) {
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((AssetManager*)assetManager)->transformToUnitCube(asset);
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}
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FLUTTER_PLUGIN_EXPORT void set_position(void* assetManager, EntityId asset, float x, float y, float z) {
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FLUTTER_PLUGIN_EXPORT void set_position(void* assetManager, EntityId asset, float x, float y, float z) {
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((AssetManager*)assetManager)->setPosition(asset, x, y, z);
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}
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FLUTTER_PLUGIN_EXPORT void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z) {
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FLUTTER_PLUGIN_EXPORT void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z) {
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((AssetManager*)assetManager)->setRotation(asset, rads, x, y, z);
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}
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FLUTTER_PLUGIN_EXPORT void set_scale(void* assetManager, EntityId asset, float scale) {
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FLUTTER_PLUGIN_EXPORT void set_scale(void* assetManager, EntityId asset, float scale) {
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((AssetManager*)assetManager)->setScale(asset, scale);
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}
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FLUTTER_PLUGIN_EXPORT void stop_animation(void* assetManager, EntityId asset, int index) {
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FLUTTER_PLUGIN_EXPORT void stop_animation(void* assetManager, EntityId asset, int index) {
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((AssetManager*)assetManager)->stopAnimation(asset, index);
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}
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