refactor!: move light methods from FilamentViewer to SceneManager/TLightManager and rename clearLights/clearAssets to destroyLights/destroyAssets
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@@ -7,12 +7,15 @@ extern "C"
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#include <stdint.h>
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#include "APIExport.h"
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typedef int32_t EntityId;
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typedef struct TCamera TCamera;
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typedef struct TEngine TEngine;
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typedef struct TEntityManager TEntityManager;
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typedef struct TViewer TViewer;
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typedef struct TSceneManager TSceneManager;
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typedef struct TLightManager TLightManager;
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typedef struct TRenderTarget TRenderTarget;
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typedef struct TSwapChain TSwapChain;
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typedef struct TView TView;
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@@ -91,6 +94,7 @@ extern "C"
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} ;
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typedef struct TMaterialKey TMaterialKey;
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typedef struct {
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double x;
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double y;
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17
thermion_dart/native/include/c_api/TLightManager.h
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17
thermion_dart/native/include/c_api/TLightManager.h
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@@ -0,0 +1,17 @@
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#pragma once
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#include "APIBoundaryTypes.h"
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#include "APIExport.h"
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#include "TMaterialInstance.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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EMSCRIPTEN_KEEPALIVE void LightManager_setPosition(TLightManager *tLightManager, EntityId light, double x, double y, double z);
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EMSCRIPTEN_KEEPALIVE void LightManager_setDirection(TLightManager *tLightManager, EntityId light, double x, double y, double z);
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#ifdef __cplusplus
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}
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#endif
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@@ -2,6 +2,7 @@
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#pragma once
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#include <utils/Entity.h>
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#include "APIExport.h"
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#include "APIBoundaryTypes.h"
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@@ -51,13 +51,35 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlbFromBuffer(TSceneManager *tSceneManager, const uint8_t *const, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync);
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlb(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData);
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGltf(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData);
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_addLight(
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TSceneManager *tSceneManager,
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uint8_t type,
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float colour,
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float intensity,
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float posX,
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float posY,
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float posZ,
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float dirX,
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float dirY,
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float dirZ,
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float falloffRadius,
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float spotLightConeInner,
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float spotLightConeOuter,
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float sunAngularRadius,
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float sunHaloSize,
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float sunHaloFallof,
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bool shadows);
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EMSCRIPTEN_KEEPALIVE void SceneManager_removeLight(TSceneManager *tSceneManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyLights(TSceneManager *tSceneManager);
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAsset(TSceneManager *tSceneManager, TSceneAsset *sceneAsset);
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAssets(TSceneManager *tSceneManager);
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAll(TSceneManager *tSceneManager);
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EMSCRIPTEN_KEEPALIVE TAnimationManager *SceneManager_getAnimationManager(TSceneManager *tSceneManager);
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EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAll(TSceneManager *tSceneManager);
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EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAsset(TSceneManager *tSceneManager, TSceneAsset *sceneAsset);
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EMSCRIPTEN_KEEPALIVE TNameComponentManager *SceneManager_getNameComponentManager(TSceneManager *tSceneManager);
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGrid(TSceneManager *tSceneManager, TMaterial *tMaterial);
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EMSCRIPTEN_KEEPALIVE bool SceneManager_isGridEntity(TSceneManager *tSceneManager, EntityId entityId);
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@@ -48,6 +48,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine* tEngine, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE TTransformManager *Engine_getTransformManager(TEngine *engine);
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EMSCRIPTEN_KEEPALIVE TRenderableManager *Engine_getRenderableManager(TEngine *engine);
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EMSCRIPTEN_KEEPALIVE TLightManager *Engine_getLightManager(TEngine *engine);
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EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine *engine, EntityId entity);
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EMSCRIPTEN_KEEPALIVE TEntityManager *Engine_getEntityManager(TEngine *engine);
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@@ -65,28 +66,6 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void rotate_ibl(TViewer *viewer, float *rotationMatrix);
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EMSCRIPTEN_KEEPALIVE void remove_skybox(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void remove_ibl(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE EntityId add_light(
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TViewer *viewer,
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uint8_t type,
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float colour,
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float intensity,
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float posX,
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float posY,
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float posZ,
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float dirX,
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float dirY,
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float dirZ,
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float falloffRadius,
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float spotLightConeInner,
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float spotLightConeOuter,
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float sunAngularRadius,
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float sunHaloSize,
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float sunHaloFallof,
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bool shadows);
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EMSCRIPTEN_KEEPALIVE void remove_light(TViewer *viewer, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void clear_lights(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void set_light_position(TViewer *viewer, EntityId light, float x, float y, float z);
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EMSCRIPTEN_KEEPALIVE void set_light_direction(TViewer *viewer, EntityId light, float x, float y, float z);
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EMSCRIPTEN_KEEPALIVE EntityId get_main_camera(TViewer *viewer);
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