refactor!: move light methods from FilamentViewer to SceneManager/TLightManager and rename clearLights/clearAssets to destroyLights/destroyAssets
This commit is contained in:
@@ -465,15 +465,11 @@ namespace thermion
|
||||
|
||||
void SceneManager::destroyAll()
|
||||
{
|
||||
|
||||
destroyLights();
|
||||
destroyAssets();
|
||||
std::lock_guard lock(_mutex);
|
||||
|
||||
for (auto &asset : _sceneAssets)
|
||||
{
|
||||
asset->removeAllEntities(_scene);
|
||||
}
|
||||
|
||||
_sceneAssets.clear();
|
||||
|
||||
for (auto *texture : _textures)
|
||||
{
|
||||
_engine->destroy(texture);
|
||||
@@ -515,6 +511,83 @@ namespace thermion
|
||||
}
|
||||
}
|
||||
|
||||
utils::Entity SceneManager::addLight(
|
||||
LightManager::Type t,
|
||||
float colour,
|
||||
float intensity,
|
||||
float posX,
|
||||
float posY,
|
||||
float posZ,
|
||||
float dirX,
|
||||
float dirY,
|
||||
float dirZ,
|
||||
float falloffRadius,
|
||||
float spotLightConeInner,
|
||||
float spotLightConeOuter,
|
||||
float sunAngularRadius,
|
||||
float sunHaloSize,
|
||||
float sunHaloFallof,
|
||||
bool shadows)
|
||||
{
|
||||
auto light = EntityManager::get().create();
|
||||
|
||||
auto result = LightManager::Builder(t)
|
||||
.color(Color::cct(colour))
|
||||
.intensity(intensity)
|
||||
.falloff(falloffRadius)
|
||||
.spotLightCone(spotLightConeInner, spotLightConeOuter)
|
||||
.sunAngularRadius(sunAngularRadius)
|
||||
.sunHaloSize(sunHaloSize)
|
||||
.sunHaloFalloff(sunHaloFallof)
|
||||
.position(filament::math::float3(posX, posY, posZ))
|
||||
.direction(filament::math::float3(dirX, dirY, dirZ))
|
||||
.castShadows(shadows)
|
||||
.build(*_engine, light);
|
||||
if (result != LightManager::Builder::Result::Success)
|
||||
{
|
||||
Log("ERROR : failed to create light");
|
||||
}
|
||||
else
|
||||
{
|
||||
_scene->addEntity(light);
|
||||
_lights.push_back(light);
|
||||
TRACE("Created light");
|
||||
}
|
||||
|
||||
return light;
|
||||
}
|
||||
|
||||
void SceneManager::removeLight(utils::Entity entity)
|
||||
{
|
||||
auto removed = remove(_lights.begin(), _lights.end(), entity);
|
||||
_scene->remove(entity);
|
||||
EntityManager::get().destroy(1, &entity);
|
||||
}
|
||||
|
||||
void SceneManager::destroyLights()
|
||||
{
|
||||
std::lock_guard lock(_mutex);
|
||||
|
||||
_scene->removeEntities(_lights.data(), _lights.size());
|
||||
EntityManager::get().destroy(_lights.size(), _lights.data());
|
||||
_lights.clear();
|
||||
}
|
||||
|
||||
void SceneManager::destroyAssets()
|
||||
{
|
||||
std::lock_guard lock(_mutex);
|
||||
|
||||
for (auto &asset : _sceneAssets)
|
||||
{
|
||||
asset->removeAllEntities(_scene);
|
||||
for(int i = 0; i < asset->getInstanceCount(); i++) {
|
||||
asset->getInstanceAt(i)->removeAllEntities(_scene);
|
||||
}
|
||||
}
|
||||
|
||||
_sceneAssets.clear();
|
||||
}
|
||||
|
||||
Texture *SceneManager::createTexture(const uint8_t *data, size_t length, const char *name)
|
||||
{
|
||||
|
||||
|
||||
Reference in New Issue
Block a user