refactor!: move light methods from FilamentViewer to SceneManager/TLightManager and rename clearLights/clearAssets to destroyLights/destroyAssets
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@@ -31,7 +31,7 @@
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// }
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// Future _set() async {
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// await widget.controller.clearLights();
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// await widget.controller.destroyLights();
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// if (widget.options.iblPath != null) {
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// _light = await widget.controller.loadIbl(widget.options.iblPath!,
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