fix dynamic bone animations
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@@ -214,9 +214,10 @@ class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
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return vals;
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}).toList());
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_filamentController.setBoneAnimation(_cube!, [
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BoneAnimationData("Bone.001", "Cube.001", frameData, 1000.0 / 60.0)
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]);
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_filamentController.setBoneAnimation(
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_cube!,
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BoneAnimationData(
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"Bone.001", ["Cube.001"], frameData, 1000.0 / 60.0));
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// ,
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// "Bone.001",
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// "Cube.001",
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