fix dynamic bone animations
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@@ -54,7 +54,8 @@ namespace polyvox {
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int numFrames,
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int numBones,
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const char** const boneNames,
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const char* const meshName,
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const char** const meshName,
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int numMeshTargets,
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float frameLengthInMs);
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void playAnimation(EntityId e, int index, bool loop, bool reverse);
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void stopAnimation(EntityId e, int index);
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