fix dynamic bone animations

This commit is contained in:
Nick Fisher
2023-04-28 20:53:16 +08:00
parent 62c4be0563
commit bbb3cb5727
13 changed files with 170 additions and 130 deletions

View File

@@ -64,7 +64,8 @@ void set_bone_animation(
int numFrames,
int numBones,
const char** const boneNames,
const char* const meshName,
const char** const meshName,
int numMeshTargets,
float frameLengthInMs);
void play_animation(void* assetManager, EntityId asset, int index, bool loop, bool reverse);