fix dynamic bone animations
This commit is contained in:
@@ -64,7 +64,8 @@ void set_bone_animation(
|
||||
int numFrames,
|
||||
int numBones,
|
||||
const char** const boneNames,
|
||||
const char* const meshName,
|
||||
const char** const meshName,
|
||||
int numMeshTargets,
|
||||
float frameLengthInMs);
|
||||
|
||||
void play_animation(void* assetManager, EntityId asset, int index, bool loop, bool reverse);
|
||||
|
||||
Reference in New Issue
Block a user