fix dynamic bone animations
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@@ -362,7 +362,8 @@ extern "C" {
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int numFrames,
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int numBones,
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const char** const boneNames,
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const char* const meshName,
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const char** const meshNames,
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int numMeshTargets,
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float frameLengthInMs) {
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//std::packaged_task<void()> lambda([=]() mutable {
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((AssetManager*)assetManager)->setBoneAnimationBuffer(
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@@ -371,7 +372,8 @@ extern "C" {
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numFrames,
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numBones,
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boneNames,
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meshName,
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meshNames,
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numMeshTargets,
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frameLengthInMs
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);
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//});
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