fix dynamic bone animations
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@@ -9,9 +9,9 @@ import 'package:vector_math/vector_math.dart';
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///
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class BoneAnimationData {
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final String boneName;
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final String meshName;
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final List<String> meshNames;
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final Float32List frameData;
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double frameLengthInMs;
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BoneAnimationData(
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this.boneName, this.meshName, this.frameData, this.frameLengthInMs);
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this.boneName, this.meshNames, this.frameData, this.frameLengthInMs);
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}
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