fix dynamic bone animations
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@@ -5,8 +5,9 @@ import 'package:vector_math/vector_math.dart';
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BoneDriver getLiveLinkFaceBoneDrivers(String bone) {
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return BoneDriver(bone, {
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"HeadPitch": Transformation(Quaternion.axisAngle(Vector3(1, 0, 0), pi / 2)),
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"HeadRoll": Transformation(Quaternion.axisAngle(Vector3(0, 0, 1), pi / 2)),
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"HeadPitch":
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Transformation(Quaternion.axisAngle(Vector3(0, 0, -1), pi / 3)),
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"HeadRoll": Transformation(Quaternion.axisAngle(Vector3(1, 0, 0), pi / 2)),
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"HeadYaw": Transformation(Quaternion.axisAngle(Vector3(0, 1, 0), pi / 2)),
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});
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}
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