fix dynamic bone animations

This commit is contained in:
Nick Fisher
2023-04-28 20:53:16 +08:00
parent 62c4be0563
commit bbb3cb5727
13 changed files with 170 additions and 130 deletions

View File

@@ -5,8 +5,9 @@ import 'package:vector_math/vector_math.dart';
BoneDriver getLiveLinkFaceBoneDrivers(String bone) {
return BoneDriver(bone, {
"HeadPitch": Transformation(Quaternion.axisAngle(Vector3(1, 0, 0), pi / 2)),
"HeadRoll": Transformation(Quaternion.axisAngle(Vector3(0, 0, 1), pi / 2)),
"HeadPitch":
Transformation(Quaternion.axisAngle(Vector3(0, 0, -1), pi / 3)),
"HeadRoll": Transformation(Quaternion.axisAngle(Vector3(1, 0, 0), pi / 2)),
"HeadYaw": Transformation(Quaternion.axisAngle(Vector3(0, 1, 0), pi / 2)),
});
}