update external headers
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@@ -52,6 +52,10 @@ struct ResourceConfiguration {
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//! If true, computes the bounding boxes of all \c POSITION attibutes. Well formed glTF files
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//! do not need this, but it is useful for robustness.
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bool recomputeBoundingBoxes;
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//! If true, ignore skinned primitives bind transform when compute bounding box. Implicitly true
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//! for instanced asset. Only applicable when recomputeBoundingBoxes is set to true
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bool ignoreBindTransform;
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};
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/**
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