update external headers
This commit is contained in:
@@ -44,7 +44,7 @@
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#include "FFilamentInstance.h"
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#include <tsl/robin_map.h>
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#include <trie/htrie_map.h>
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#include <tsl/htrie_map.h>
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#include <vector>
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@@ -65,13 +65,13 @@ namespace gltfio {
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class Animator;
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class Wireframe;
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class MorphHelper;
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// Encapsulates VertexBuffer::setBufferAt() or IndexBuffer::setBuffer().
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struct BufferSlot {
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const cgltf_accessor* accessor;
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cgltf_attribute_type attribute;
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int bufferIndex; // for vertex buffers only
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int morphTarget; // 0 if no morphing, otherwise 1-based index
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filament::VertexBuffer* vertexBuffer;
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filament::IndexBuffer* indexBuffer;
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};
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@@ -97,8 +97,6 @@ struct Primitive {
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filament::IndexBuffer* indices = nullptr;
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filament::Aabb aabb; // object-space bounding box
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UvMap uvmap; // mapping from each glTF UV set to either UV0 or UV1 (8 bytes)
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uint8_t morphPositions[4] = {}; // Buffer indices for MORPH_POSITION_0, MORPH_POSITION_1 etc.
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uint8_t morphTangents[4] = {}; // Buffer indices for MORPH_TANGENTS_0, MORPH_TANGENTS_1, etc.
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};
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using MeshCache = tsl::robin_map<const cgltf_mesh*, std::vector<Primitive>>;
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@@ -194,6 +192,10 @@ struct FFilamentAsset : public FilamentAsset {
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Animator* getAnimator() noexcept;
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void setMorphWeights(utils::Entity entity , const float* weights, size_t count) noexcept;
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int getMorphTargetCount(utils::Entity entity) noexcept;
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utils::Entity getWireframe() noexcept;
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filament::Engine* getEngine() const noexcept {
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@@ -243,6 +245,7 @@ struct FFilamentAsset : public FilamentAsset {
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std::vector<FFilamentInstance*> mInstances;
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SkinVector mSkins; // unused for instanced assets
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Animator* mAnimator = nullptr;
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MorphHelper* mMorpher = nullptr;
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Wireframe* mWireframe = nullptr;
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bool mResourcesLoaded = false;
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DependencyGraph mDependencyGraph;
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@@ -122,12 +122,16 @@ inline bool getPrimitiveType(cgltf_primitive_type in,
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case cgltf_primitive_type_lines:
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*out = filament::RenderableManager::PrimitiveType::LINES;
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return true;
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case cgltf_primitive_type_line_strip:
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*out = filament::RenderableManager::PrimitiveType::LINE_STRIP;
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return true;
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case cgltf_primitive_type_triangles:
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*out = filament::RenderableManager::PrimitiveType::TRIANGLES;
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return true;
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case cgltf_primitive_type_line_loop:
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case cgltf_primitive_type_line_strip:
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case cgltf_primitive_type_triangle_strip:
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*out = filament::RenderableManager::PrimitiveType::TRIANGLE_STRIP;
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return true;
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case cgltf_primitive_type_line_loop:
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case cgltf_primitive_type_triangle_fan:
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return false;
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}
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25
ios/src/Log.h
Normal file
25
ios/src/Log.h
Normal file
@@ -0,0 +1,25 @@
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#ifdef __OBJC__
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#import <Foundation/Foundation.h>
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#elif defined __ANDROID__
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#include <android/log.h>
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#define LOGTAG "PolyvoxFilament"
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#else
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#include <stdio.h>
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#endif
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void Log(const char *fmt, ...) {
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va_list args;
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va_start(args, fmt);
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#ifdef __ANDROID__
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__android_log_vprint(ANDROID_LOG_DEBUG, LOGTAG, fmt, args);
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#elif defined __OBJC__
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NSString *format = [[NSString alloc] initWithUTF8String:fmt];
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NSLogv(format, args);
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[format release];
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#else
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printf(fmt, args);
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#endif
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va_end(args);
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}
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73
ios/src/MorphHelper.h
Normal file
73
ios/src/MorphHelper.h
Normal file
@@ -0,0 +1,73 @@
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/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef GLTFIO_MORPHHELPER_H
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#define GLTFIO_MORPHHELPER_H
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#include "FFilamentAsset.h"
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#include "FFilamentInstance.h"
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#include <filament/MorphTargetBuffer.h>
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#include <math/vec4.h>
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#include <tsl/robin_map.h>
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#include <vector>
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struct cgltf_node;
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struct cgltf_mesh;
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struct cgltf_primitive;
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namespace gltfio {
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/**
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* Internal class that partitions lists of morph weights and maintains a cache of BufferObject
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* instances. This allows gltfio to support up to 255 morph targets.
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*
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* Each partition is associated with an unordered set of 4 (or fewer) morph target indices, which
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* we call the "primary indices" for that time slice.
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*
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* Animator has ownership over a single instance of MorphHelper, thus it is 1:1 with FilamentAsset.
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*/
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class MorphHelper {
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public:
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using Entity = utils::Entity;
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MorphHelper(FFilamentAsset* asset, FFilamentInstance* inst);
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~MorphHelper();
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void setWeights(Entity entity, float const* weights, int count) noexcept;
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int getTargetCount(Entity entity) const noexcept;
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private:
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struct GltfPrimitive {
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filament::MorphTargetBuffer* targets;
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};
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struct TableEntry {
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std::vector<GltfPrimitive> primitives; // TODO: flatten this?
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};
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void addPrimitive(cgltf_mesh const* mesh, int primitiveIndex, Entity entity);
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tsl::robin_map<Entity, TableEntry> mMorphTable;
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const FFilamentAsset* mAsset;
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const FFilamentInstance* mInstance;
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};
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} // namespace gltfio
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#endif // GLTFIO_MORPHHELPER_H
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@@ -1,5 +1,5 @@
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/*
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* Copyright (C) 2015 The Android Open Source Project
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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@@ -14,30 +14,27 @@
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* limitations under the License.
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*/
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#ifndef TNT_UTILS_LOG_H
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#define TNT_UTILS_LOG_H
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#ifndef GLTFIO_WIREFRAME_H
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#define GLTFIO_WIREFRAME_H
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#include <utils/compiler.h>
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#include <utils/ostream.h>
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#include <filament/IndexBuffer.h>
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#include <filament/VertexBuffer.h>
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namespace utils {
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#include <utils/Entity.h>
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struct UTILS_PUBLIC Loggers {
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// DEBUG level logging stream
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io::ostream& d;
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namespace gltfio {
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// ERROR level logging stream
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io::ostream& e;
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struct FFilamentAsset;
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// WARNING level logging stream
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io::ostream& w;
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// INFORMATION level logging stream
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io::ostream& i;
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struct Wireframe {
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Wireframe(FFilamentAsset* asset);
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~Wireframe();
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const FFilamentAsset* mAsset;
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utils::Entity mEntity;
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filament::VertexBuffer* mVertexBuffer;
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filament::IndexBuffer* mIndexBuffer;
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};
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extern UTILS_PUBLIC Loggers const slog;
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} // namsepace gltfio
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} // namespace utils
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#endif // TNT_UTILS_LOG_H
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#endif // GLTFIO_WIREFRAME_H
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@@ -1,91 +0,0 @@
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// /*
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// * Copyright (C) 2021 The Android Open Source Project
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// *
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// * Licensed under the Apache License, Version 2.0 (the "License");
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// * you may not use this file except in compliance with the License.
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// * You may obtain a copy of the License at
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// *
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// * http://www.apache.org/licenses/LICENSE-2.0
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// *
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// * Unless required by applicable law or agreed to in writing, software
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// * distributed under the License is distributed on an "AS IS" BASIS,
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// * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// * See the License for the specific language governing permissions and
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// * limitations under the License.
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// */
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// #ifndef GLTFIO_CPUMORPHER_H
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// #define GLTFIO_CPUMORPHER_H
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// #include "Morpher.h"
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// #include "FFilamentAsset.h"
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// #include "FFilamentInstance.h"
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// #include <math/vec4.h>
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// #include <tsl/robin_map.h>
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// #include <vector>
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// struct cgltf_node;
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// struct cgltf_mesh;
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// struct cgltf_primitive;
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// struct cgltf_attribute;
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// using namespace gltfio;
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// namespace agltfio {
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// /**
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// * Helper for supporting more than 4 active morph targets.
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// *
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// * All morph values are calculated on CPU and collected into a single target, which will be
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// * uploaded with weight of 1. This is effectively doing the morphing on CPU.
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// *
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// * Obviously this is slower than the stock morpher as it needs to upload buffer every frame.
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// * So beware of the performance penalty.
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// */
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// class CPUMorpher : public Morpher {
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// public:
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// using Entity = utils::Entity;
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// CPUMorpher(FFilamentAsset* asset, FFilamentInstance* instance);
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// ~CPUMorpher();
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// void applyWeights(Entity targetEntity, float const* weights, size_t count) noexcept;
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// private:
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// struct GltfTarget {
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// int morphTargetIndex;
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// cgltf_attribute_type attribute_type;
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// cgltf_type type;
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// std::vector<uint16_t> indices;
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// std::vector<float> values;
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// };
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// struct GltfPrimitive {
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// filament::VertexBuffer* vertexBuffer;
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// int baseSlot;
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// size_t floatsCount;
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// filament::BufferObject* morphBuffer1 = nullptr;
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// filament::BufferObject* morphBuffer2 = nullptr;
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// std::vector<GltfTarget> targets;
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// };
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// struct TableEntry {
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// std::vector<GltfPrimitive> primitives;
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// };
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// void addPrimitive(cgltf_mesh const* mesh, int primitiveIndex, TableEntry* entry);
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// int determineBaseSlot(const cgltf_primitive& prim) const;
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// int findPositionAttribute(const cgltf_primitive& prim) const;
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// std::vector<float> mPartiallySortedWeights;
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// tsl::robin_map<Entity, TableEntry> mMorphTable;
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// const FFilamentAsset* mAsset;
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// };
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// } // namespace gltfio
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// #endif // GLTFIO_CPUMORPHER_H
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@@ -1,81 +0,0 @@
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/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
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*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
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#include "FFilamentAsset.h"
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#include "FFilamentInstance.h"
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#include "filament/Texture.h"
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#include "filament/Engine.h"
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#include <math/vec4.h>
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#include <tsl/robin_map.h>
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#include <vector>
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using namespace filament;
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struct cgltf_node;
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struct cgltf_mesh;
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struct cgltf_primitive;
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namespace gltfio {
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///
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/// A GPUMorphHelper instance can be created per mesh (this avoids creating textures for meshes that do not require animation).
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/// For each primitive in the mesh, a texture is created to store the target positions and normals.
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/// The texture is laid out as x * 1 * z, where z is the number of morph targets and x is the number of vertices for the primitive.
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/// A MaterialInstance is created for each primitive, then applied to the entity identified by entityName.
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///
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class GPUMorphHelper {
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public:
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using Entity = utils::Entity;
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GPUMorphHelper(FFilamentAsset *asset, const char* meshName, int* primitives, int numPrimitives);
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~GPUMorphHelper();
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void applyWeights(float const *weights, size_t count) noexcept;
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private:
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struct GltfTarget {
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const void *bufferObject;
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uint32_t bufferSize;
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int morphTargetIndex;
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cgltf_attribute_type type;
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};
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struct GltfPrimitive {
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filament::VertexBuffer *vertexBuffer;
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Texture* texture;
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std::vector <GltfTarget> targets; // TODO: flatten this?
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const char* materialName;
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cgltf_size numTargets = 0;
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cgltf_size numVertices = 0;
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MaterialInstance* materialInstance;
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};
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int numAttributes = 2;
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void addPrimitive(cgltf_mesh const *mesh, int primitiveIndex);
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void createTextures();
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cgltf_mesh const* targetMesh;
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FFilamentAsset *mAsset;
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std::vector<std::unique_ptr<GltfPrimitive>> animatablePrimitives;
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};
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}
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@@ -1,120 +0,0 @@
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/*
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* Copyright (C) 2019 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef GLTFIO_GLTFHELPERS_H
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#define GLTFIO_GLTFHELPERS_H
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#include <cgltf.h>
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static const uint8_t* cgltf_buffer_view_data(const cgltf_buffer_view* view) {
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if (view->data)
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return (const uint8_t*)view->data;
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|
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if (!view->buffer->data)
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return NULL;
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const uint8_t* result = (const uint8_t*)view->buffer->data;
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result += view->offset;
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return result;
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}
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static cgltf_size cgltf_component_size(cgltf_component_type component_type) {
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switch (component_type)
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{
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case cgltf_component_type_r_8:
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case cgltf_component_type_r_8u:
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return 1;
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case cgltf_component_type_r_16:
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case cgltf_component_type_r_16u:
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return 2;
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case cgltf_component_type_r_32u:
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case cgltf_component_type_r_32f:
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return 4;
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case cgltf_component_type_invalid:
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default:
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return 0;
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}
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}
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static cgltf_size cgltf_component_read_index(const void* in, cgltf_component_type component_type) {
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switch (component_type)
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{
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case cgltf_component_type_r_16:
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return *((const int16_t*) in);
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case cgltf_component_type_r_16u:
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return *((const uint16_t*) in);
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case cgltf_component_type_r_32u:
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return *((const uint32_t*) in);
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case cgltf_component_type_r_32f:
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return (cgltf_size)*((const float*) in);
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case cgltf_component_type_r_8:
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return *((const int8_t*) in);
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case cgltf_component_type_r_8u:
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return *((const uint8_t*) in);
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default:
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return 0;
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}
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}
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||||
static cgltf_float cgltf_component_read_float(const void* in, cgltf_component_type component_type,
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cgltf_bool normalized) {
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if (component_type == cgltf_component_type_r_32f)
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||||
{
|
||||
return *((const float*) in);
|
||||
}
|
||||
|
||||
if (normalized)
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||||
{
|
||||
switch (component_type)
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||||
{
|
||||
// note: glTF spec doesn't currently define normalized conversions for 32-bit integers
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||||
case cgltf_component_type_r_16:
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||||
return *((const int16_t*) in) / (cgltf_float)32767;
|
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case cgltf_component_type_r_16u:
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||||
return *((const uint16_t*) in) / (cgltf_float)65535;
|
||||
case cgltf_component_type_r_8:
|
||||
return *((const int8_t*) in) / (cgltf_float)127;
|
||||
case cgltf_component_type_r_8u:
|
||||
return *((const uint8_t*) in) / (cgltf_float)255;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return (cgltf_float)cgltf_component_read_index(in, component_type);
|
||||
}
|
||||
|
||||
static cgltf_bool cgltf_element_read_float(const uint8_t* element, cgltf_type type,
|
||||
cgltf_component_type component_type, cgltf_bool normalized, cgltf_float* out,
|
||||
cgltf_size element_size) {
|
||||
cgltf_size num_components = cgltf_num_components(type);
|
||||
|
||||
if (element_size < num_components) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// There are three special cases for component extraction, see #data-alignment in the 2.0 spec.
|
||||
|
||||
cgltf_size component_size = cgltf_component_size(component_type);
|
||||
|
||||
for (cgltf_size i = 0; i < num_components; ++i)
|
||||
{
|
||||
out[i] = cgltf_component_read_float(element + component_size * i, component_type, normalized);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif // GLTFIO_GLTFHELPERS_H
|
||||
Reference in New Issue
Block a user