split D3D/GLES texture creation
This commit is contained in:
@@ -5,7 +5,6 @@ import 'package:thermion_dart/src/viewer/src/shared_types/view.dart' as t;
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import 'package:thermion_flutter/src/widgets/src/resize_observer.dart';
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import 'package:thermion_flutter/thermion_flutter.dart';
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import 'package:thermion_flutter_platform_interface/thermion_flutter_texture.dart';
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import 'package:vector_math/vector_math_64.dart' hide Colors;
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class ThermionTextureWidget extends StatefulWidget {
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///
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@@ -52,7 +51,10 @@ class _ThermionTextureWidgetState extends State<ThermionTextureWidget> {
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void dispose() {
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super.dispose();
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_views.remove(widget.view);
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_texture?.destroy();
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if(_texture != null) {
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ThermionFlutterPlatform.instance.destroyTexture(_texture!);
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}
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_states.remove(this);
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}
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@@ -79,7 +81,10 @@ class _ThermionTextureWidgetState extends State<ThermionTextureWidget> {
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"Target texture dimensions ${width}x${height} (pixel ratio : $dpr)");
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_texture = await ThermionFlutterPlatform.instance
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.createTexture(widget.view, width, height);
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.createTexture(width, height);
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await ThermionFlutterPlatform.instance
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.bind(widget.view, _texture!);
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_logger.info(
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"Actual texture dimensions ${_texture!.width}x${_texture!.height} (pixel ratio : $dpr)");
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@@ -109,7 +114,10 @@ class _ThermionTextureWidgetState extends State<ThermionTextureWidget> {
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if (mounted) {
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setState(() {});
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}
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await texture?.destroy();
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if(texture != null) {
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ThermionFlutterPlatform.instance.destroyTexture(texture);
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}
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_views.clear();
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});
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});
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@@ -124,7 +132,7 @@ class _ThermionTextureWidgetState extends State<ThermionTextureWidget> {
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///
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/// Each instance of ThermionTextureWidget in the widget hierarchy must
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/// call[markFrameAvailable] on every frame to notify Flutter that the content
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/// call [markFrameAvailable] on every frame to notify Flutter that the content
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/// of its backing texture has changed.
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///
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/// Calling [requestFrame] on [ThermionViewer], however, will render all
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@@ -149,7 +157,9 @@ class _ThermionTextureWidgetState extends State<ThermionTextureWidget> {
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await widget.viewer.requestFrame();
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lastRender = d.inMilliseconds;
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}
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await _texture?.markFrameAvailable();
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if(_texture != null) {
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await ThermionFlutterPlatform.instance.markTextureFrameAvailable(_texture!);
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}
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_rendering = false;
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}
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_requestFrame();
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@@ -190,12 +200,7 @@ class _ThermionTextureWidgetState extends State<ThermionTextureWidget> {
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_logger.info(
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"Resizing texture to dimensions ${newWidth}x${newHeight} (pixel ratio : $dpr)");
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await _texture?.resize(
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newWidth,
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newHeight,
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0,
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0,
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);
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await ThermionFlutterPlatform.instance.resizeTexture(_texture!, newWidth, newHeight);
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_logger.info(
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"Resized texture to dimensions ${_texture!.width}x${_texture!.height} (pixel ratio : $dpr)");
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@@ -3,4 +3,5 @@ library thermion_flutter;
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export 'src/thermion_flutter_plugin.dart';
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export 'src/widgets/widgets.dart';
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export 'package:thermion_flutter_platform_interface/thermion_flutter_platform_interface.dart';
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export 'package:thermion_flutter_platform_interface/thermion_flutter_texture.dart';
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export 'package:thermion_dart/thermion_dart.dart';
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@@ -24,6 +24,11 @@ dependencies:
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logging: ^1.2.0
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web: ^1.0.0
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dependency_overrides:
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thermion_flutter_ffi:
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path: ../thermion_flutter_ffi
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thermion_flutter_platform_interface:
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path: ../thermion_flutter_platform_interface
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dev_dependencies:
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flutter_test:
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sdk: flutter
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@@ -4,31 +4,16 @@ project(${PROJECT_NAME} LANGUAGES C CXX)
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cmake_policy(VERSION 3.14...3.25)
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# This value is used when generating builds using this plugin, so it must
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# not be changed
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set(PLUGIN_NAME "thermion_flutter_plugin")
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# Any new source files that you add to the plugin should be added here.
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list(APPEND PLUGIN_SOURCES
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"thermion_flutter_plugin.cpp"
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"thermion_flutter_plugin.h"
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"flutter_egl_texture.cpp"
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)
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set(THERMION_EGL FALSE)
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set(WGL_USE_BACKING_WINDOW FALSE)
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add_subdirectory("rendering/egl")
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if(THERMION_EGL)
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add_compile_definitions(THERMION_EGL)
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list(APPEND PLUGIN_SOURCES "flutter_angle_texture.cpp" "egl_context.cpp" )
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else()
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if(WGL_USE_BACKING_WINDOW)
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add_compile_definitions(WGL_USE_BACKING_WINDOW)
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endif()
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list(APPEND PLUGIN_SOURCES "wgl_context.cpp" "opengl_texture_buffer.cpp" "backing_window.cpp")
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endif()
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# Define the plugin library target. Its name must not be changed (see comment
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# on PLUGIN_NAME above).
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add_library(${PLUGIN_NAME} SHARED
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"include/thermion_flutter/thermion_flutter_plugin_c_api.h"
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"thermion_flutter_plugin_c_api.cpp"
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@@ -45,37 +30,12 @@ target_compile_features(${PLUGIN_NAME} PUBLIC cxx_std_20)
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target_compile_definitions(${PLUGIN_NAME} PRIVATE FLUTTER_PLUGIN_IMPL)
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target_include_directories(${PLUGIN_NAME} INTERFACE
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"${CMAKE_CURRENT_SOURCE_DIR}/include"
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"${CMAKE_CURRENT_SOURCE_DIR}"
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)
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include_directories(
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"${CMAKE_SOURCE_DIR}/../../../../thermion_dart/native/include/filament"
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"${CMAKE_SOURCE_DIR}/../../../../thermion_dart/native/include"
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)
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if(THERMION_EGL)
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list(APPEND GL_LIBS
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EGL
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GLESv2
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)
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set(ANGLE_OR_OPENGL_DIR angle)
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add_library(EGL SHARED IMPORTED)
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set_property(TARGET EGL PROPERTY IMPORTED_IMPLIB_DEBUG "${CMAKE_SOURCE_DIR}/../../../../thermion_dart/native/lib/windows/x86_64/mdd/libEGL.dll.lib")
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set_property(TARGET EGL PROPERTY IMPORTED_IMPLIB_PROFILE "${CMAKE_SOURCE_DIR}/../../../../thermion_dart/native/lib/windows/x86_64/mt/angle/libEGL.dll.lib")
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set_property(TARGET EGL PROPERTY IMPORTED_IMPLIB_RELEASE "${CMAKE_SOURCE_DIR}/../../../../thermion_dart/native/lib/windows/x86_64/mt/angle/libEGL.dll.lib")
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add_library(GLESv2 SHARED IMPORTED)
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set_property(TARGET GLESv2 PROPERTY IMPORTED_IMPLIB_DEBUG "${CMAKE_SOURCE_DIR}/../../../../thermion_dart/native/lib/windows/x86_64/mdd/libGLESv2.dll.lib")
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set_property(TARGET GLESv2 PROPERTY IMPORTED_IMPLIB_PROFILE "${CMAKE_SOURCE_DIR}/../../../../thermion_dart/native/lib/windows/x86_64/mt/angle/libGLESv2.dll.lib")
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set_property(TARGET GLESv2 PROPERTY IMPORTED_IMPLIB_RELEASE "${CMAKE_SOURCE_DIR}/../../../../thermion_dart/native/lib/windows/x86_64/mt/angle/libGLESv2.dll.lib")
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else()
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list(APPEND GL_LIBS
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opengl32
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dwmapi
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comctl32
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)
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set(ANGLE_OR_OPENGL_DIR opengl)
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endif()
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/include
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)
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@@ -83,24 +43,19 @@ target_link_libraries(${PLUGIN_NAME} PRIVATE
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flutter
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flutter_wrapper_plugin
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Shlwapi
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${GL_LIBS}
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thermion_egl
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)
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# List of absolute paths to libraries that should be bundled with the plugin
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if(THERMION_EGL)
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set(thermion_flutter_bundled_libraries
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${CMAKE_CURRENT_SOURCE_DIR}/lib/Debug/angle/libEGL.dll
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${CMAKE_CURRENT_SOURCE_DIR}/lib/Debug/angle/libGLESv2.dll
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${CMAKE_CURRENT_SOURCE_DIR}/lib/Debug/libc++.dll
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${CMAKE_CURRENT_SOURCE_DIR}/lib/Debug/third_party_abseil-cpp_absl.dll
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${CMAKE_CURRENT_SOURCE_DIR}/lib/Debug/third_party_zlib.dll
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${CMAKE_CURRENT_SOURCE_DIR}/thermion_dart.dll
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PARENT_SCOPE
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# Copy thermion_egl library to the Flutter build directory
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add_custom_command(TARGET ${PLUGIN_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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$<TARGET_FILE:thermion_egl>
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$<TARGET_FILE_DIR:${PLUGIN_NAME}>
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)
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else()
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set(thermion_flutter_bundled_libraries
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${runner_BINARY_DIR}/../../../native_assets/windows/thermion_dart.dll
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$<TARGET_FILE:thermion_egl>
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PARENT_SCOPE
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)
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endif()
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@@ -0,0 +1,53 @@
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#pragma once
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#include <flutter/method_channel.h>
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#include <flutter/plugin_registrar_windows.h>
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#include <flutter/standard_method_codec.h>
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#include <flutter/texture_registrar.h>
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#include <flutter_texture_registrar.h>
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#include "flutter_egl_texture.h"
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namespace thermion::tflutter::windows
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{
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FlutterEGLTexture::FlutterEGLTexture(HANDLE d3dTexture2DHandle, uint32_t width, uint32_t height) : _width(width), _height(height)
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{
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_textureDescriptor = std::make_unique<FlutterDesktopGpuSurfaceDescriptor>();
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_textureDescriptor->struct_size = sizeof(FlutterDesktopGpuSurfaceDescriptor);
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_textureDescriptor->handle = d3dTexture2DHandle;
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_textureDescriptor->width = _textureDescriptor->visible_width = width;
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_textureDescriptor->height = _textureDescriptor->visible_height = height;
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_textureDescriptor->release_context = nullptr;
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_textureDescriptor->release_callback = [](void *release_context) {
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};
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_textureDescriptor->format = kFlutterDesktopPixelFormatBGRA8888;
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_texture =
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std::make_unique<::flutter::TextureVariant>(::flutter::GpuSurfaceTexture::GpuSurfaceTexture(
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kFlutterDesktopGpuSurfaceTypeDxgiSharedHandle,
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[&](size_t width, size_t height)
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{
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if (width != this->_width || height != this->_height)
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{
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//this->_onResizeRequested(width, height);
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}
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return _textureDescriptor.get();
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}));
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}
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::flutter::TextureVariant* FlutterEGLTexture::GetFlutterTexture() {
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return _texture.get();
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}
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void FlutterEGLTexture::SetFlutterTextureId(int64_t textureId) {
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_flutterTextureId = textureId;
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}
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int64_t FlutterEGLTexture::GetFlutterTextureId()
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{
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return _flutterTextureId;
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}
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}
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@@ -0,0 +1,29 @@
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#pragma once
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#include <d3d.h>
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#include <d3d11.h>
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#include <memory>
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#include <flutter/method_channel.h>
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#include <flutter/plugin_registrar_windows.h>
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#include <flutter/standard_method_codec.h>
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#include <flutter/texture_registrar.h>
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#include <flutter_texture_registrar.h>
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namespace thermion::tflutter::windows {
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class FlutterEGLTexture {
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public:
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FlutterEGLTexture(HANDLE d3dTexture2DHandle, uint32_t width, uint32_t height);
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::flutter::TextureVariant* GetFlutterTexture();
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int64_t GetFlutterTextureId();
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void SetFlutterTextureId(int64_t textureId);
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private:
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uint32_t _width;
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uint32_t _height;
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std::unique_ptr<FlutterDesktopGpuSurfaceDescriptor> _textureDescriptor = nullptr;
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std::unique_ptr<::flutter::TextureVariant> _texture;
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int64_t _flutterTextureId = -1;
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};
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}
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@@ -4,8 +4,6 @@ project(${PROJECT_NAME} LANGUAGES C CXX)
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cmake_policy(VERSION 3.14...3.25)
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add_compile_definitions(THERMION_EGL)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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set(BUILD_SHARED_LIBS TRUE)
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set(CMAKE_ENABLE_EXPORTS TRUE)
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@@ -41,22 +39,3 @@ target_link_libraries(${PROJECT_NAME} PRIVATE
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d3d11
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)
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# Test executable
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add_executable(${PROJECT_NAME}_test
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"main.cpp"
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)
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# Make sure the test depends on the library
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add_dependencies(${PROJECT_NAME}_test ${PROJECT_NAME})
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target_link_libraries(${PROJECT_NAME}_test PRIVATE
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${PROJECT_NAME}
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)
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# Copy ANGLE DLLs to the output directory
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add_custom_command(TARGET ${PROJECT_NAME}_test POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"E:/angle/libEGL.dll"
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"E:/angle/libGLESv2.dll"
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"$<TARGET_FILE_DIR:${PROJECT_NAME}_test>"
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)
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@@ -6,7 +6,7 @@
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namespace thermion::windows::egl {
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FlutterEGLContext::FlutterEGLContext() {
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ThermionEGLContext::ThermionEGLContext() {
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// D3D starts here
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IDXGIAdapter *adapter_ = nullptr;
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@@ -144,7 +144,7 @@ FlutterEGLContext::FlutterEGLContext() {
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}
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}
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void FlutterEGLContext::CreateRenderingSurface(
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EGLTexture* ThermionEGLContext::CreateRenderingSurface(
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uint32_t width, uint32_t height,
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uint32_t left, uint32_t top
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) {
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@@ -152,17 +152,16 @@ void FlutterEGLContext::CreateRenderingSurface(
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// glext::importGLESExtensionsEntryPoints();
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if(left != 0 || top != 0) {
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// result->Error("ERROR",
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// "Rendering with EGL uses a Texture render target/Flutter widget and does not need a window offset.");
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return;
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std::cout << "ERROR Rendering with EGL uses a Texture render target/Flutter widget and does not need a window offset." << std::endl;
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return nullptr;
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}
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if (_active.get()) {
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// result->Error("ERROR",
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// "Texture already exists. You must call destroyTexture before "
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// "attempting to create a new one.");
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return;
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}
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//if (_active && _active.get()) {
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// // result->Error("ERROR",
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// // "Texture already exists. You must call destroyTexture before "
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// // "attempting to create a new one.");
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// return nullptr;
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//}
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_active = std::make_unique<EGLTexture>(
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width, height,
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@@ -176,17 +175,25 @@ void FlutterEGLContext::CreateRenderingSurface(
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// this->_channel->InvokeMethod("resize", std::move(val), nullptr);
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});
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return _active.get();
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}
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void FlutterEGLContext::RenderCallback() {
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if(_active.get()) {
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((EGLTexture*)_active.get())->RenderCallback();
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}
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}
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void* FlutterEGLContext::GetSharedContext() {
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void* ThermionEGLContext::GetSharedContext() {
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return (void*)_context;
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}
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void ThermionEGLContext::ResizeRenderingSurface(uint32_t width, uint32_t height, uint32_t left, uint32_t top) {
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}
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void ThermionEGLContext::DestroyRenderingSurface() {
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}
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EGLTexture *ThermionEGLContext::GetActiveTexture() {
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return _active.get();
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}
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}
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@@ -7,12 +7,15 @@
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namespace thermion::windows::egl {
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class FlutterEGLContext {
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class ThermionEGLContext {
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public:
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FlutterEGLContext();
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ThermionEGLContext();
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void* GetSharedContext();
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void RenderCallback();
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void CreateRenderingSurface(uint32_t width, uint32_t height, uint32_t left, uint32_t top);
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EGLTexture * CreateRenderingSurface(uint32_t width, uint32_t height, uint32_t left, uint32_t top);
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void DestroyRenderingSurface();
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void ResizeRenderingSurface(uint32_t width, uint32_t height, uint32_t left, uint32_t top);
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EGLTexture * GetActiveTexture();
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private:
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void* _context = nullptr;
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@@ -20,7 +23,7 @@ private:
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EGLDisplay _eglDisplay = NULL;
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ID3D11Device* _D3D11Device = nullptr;
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ID3D11DeviceContext* _D3D11DeviceContext = nullptr;
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std::unique_ptr<EGLTexture> _active;
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std::unique_ptr<EGLTexture> _active = nullptr;
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};
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}
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@@ -59,21 +59,25 @@ static void logEglError(const char *name) noexcept {
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std::cout << name << " failed with " << err << std::endl;
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}
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void EGLTexture::RenderCallback() {
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glFinish();
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_D3D11DeviceContext->Flush();
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void EGLTexture::Flush() {
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// glFlush(); // Ensure GL commands are completed
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// _D3D11DeviceContext->Flush();
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}
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HANDLE EGLTexture::GetTextureHandle() {
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return _d3dTexture2DHandle;
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}
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EGLTexture::~EGLTexture() {
|
||||
if (_eglDisplay != EGL_NO_DISPLAY && _eglSurface != EGL_NO_SURFACE) {
|
||||
eglReleaseTexImage(_eglDisplay, _eglSurface, EGL_BACK_BUFFER);
|
||||
}
|
||||
auto success = eglDestroySurface(this->_eglDisplay, this->_eglSurface);
|
||||
if(success != EGL_TRUE) {
|
||||
std::cout << "Failed to destroy EGL Surface" << std::endl;
|
||||
}
|
||||
// if (_eglDisplay != EGL_NO_DISPLAY && _eglSurface != EGL_NO_SURFACE) {
|
||||
// eglReleaseTexImage(_eglDisplay, _eglSurface, EGL_BACK_BUFFER);
|
||||
// }
|
||||
// auto success = eglDestroySurface(this->_eglDisplay, this->_eglSurface);
|
||||
// if(success != EGL_TRUE) {
|
||||
// std::cout << "Failed to destroy EGL Surface" << std::endl;
|
||||
// }
|
||||
_d3dTexture2D->Release();
|
||||
glDeleteTextures(1, &this->glTextureId);
|
||||
// glDeleteTextures(1, &this->glTextureId);
|
||||
}
|
||||
|
||||
EGLTexture::EGLTexture(
|
||||
@@ -104,7 +108,7 @@ EGLTexture::EGLTexture(
|
||||
auto hr = _D3D11Device->CreateTexture2D(&d3d11_texture2D_desc, nullptr,
|
||||
&_d3dTexture2D);
|
||||
if FAILED (hr) {
|
||||
// result->Error("ERROR", "Failed to create D3D texture", nullptr);
|
||||
std::cout << "Failed to create D3D texture" << std::endl;
|
||||
return;
|
||||
;
|
||||
}
|
||||
@@ -112,21 +116,39 @@ EGLTexture::EGLTexture(
|
||||
hr = _d3dTexture2D.As(&resource);
|
||||
|
||||
if FAILED (hr) {
|
||||
// result->Error("ERROR", "Failed to create D3D texture", nullptr);
|
||||
std::cout << "Failed to create D3D texture" << std::endl;
|
||||
return;
|
||||
;
|
||||
}
|
||||
hr = resource->GetSharedHandle(&_d3dTexture2DHandle);
|
||||
if FAILED (hr) {
|
||||
// result->Error("ERROR",
|
||||
// "Failed to get shared handle to external D3D texture",
|
||||
// nullptr);
|
||||
std::cout << "Failed to get shared handle to external D3D texture" << std::endl;
|
||||
return;
|
||||
;
|
||||
}
|
||||
_d3dTexture2D->AddRef();
|
||||
|
||||
std::cout << "Created external D3D texture" << std::endl;
|
||||
std::cout << "Created external D3D texture " << width << "x" << height << std::endl;
|
||||
|
||||
// Create render target view of the texture
|
||||
ID3D11RenderTargetView* rtv = nullptr;
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc = {};
|
||||
rtvDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
rtvDesc.Texture2D.MipSlice = 0;
|
||||
|
||||
hr = _D3D11Device->CreateRenderTargetView(_d3dTexture2D.Get(), &rtvDesc, &rtv);
|
||||
if (FAILED(hr)) {
|
||||
std::cout << "Failed to create render target view" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear the texture to blue
|
||||
float blueColor[4] = { 0.0f, 0.0f, 1.0f, 1.0f }; // RGBA
|
||||
_D3D11DeviceContext->ClearRenderTargetView(rtv, blueColor);
|
||||
_D3D11DeviceContext->Flush();
|
||||
|
||||
std::cout << "Filled D3D texture blue" << std::endl;
|
||||
|
||||
EGLint pbufferAttribs[] = {
|
||||
EGL_WIDTH, width, EGL_HEIGHT, height,
|
||||
@@ -144,25 +166,168 @@ EGLTexture::EGLTexture(
|
||||
return;
|
||||
}
|
||||
|
||||
glGenTextures(1, &glTextureId);
|
||||
/******************
|
||||
*
|
||||
*
|
||||
* THis is working
|
||||
*
|
||||
*
|
||||
*/
|
||||
// // Clear to purple
|
||||
// glClearColor(0.5f, 0.0f, 0.5f, 1.0f);
|
||||
// glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if (glTextureId == 0) {
|
||||
std::cout
|
||||
<< "Failed to generate OpenGL texture for ANGLE, OpenGL err was %d",
|
||||
glGetError();
|
||||
// // Present the surface
|
||||
// eglSwapBuffers(_eglDisplay, _eglSurface);
|
||||
|
||||
// // Synchronize
|
||||
// glFlush();
|
||||
|
||||
|
||||
if (!eglMakeCurrent(_eglDisplay, _eglSurface, _eglSurface, _eglContext)) {
|
||||
logEglError("eglMakeCurrent");
|
||||
return;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, glTextureId);
|
||||
eglBindTexImage(_eglDisplay, _eglSurface, EGL_BACK_BUFFER);
|
||||
// Create and setup shaders for rendering the texture
|
||||
const char* vertexShaderSource = R"(#version 300 es
|
||||
precision mediump float;
|
||||
in vec2 position;
|
||||
in vec2 texcoord;
|
||||
out vec2 v_texcoord;
|
||||
void main() {
|
||||
gl_Position = vec4(position, 0.0, 1.0);
|
||||
v_texcoord = texcoord;
|
||||
}
|
||||
)";
|
||||
|
||||
const char* fragmentShaderSource = R"(#version 300 es
|
||||
precision mediump float;
|
||||
in vec2 v_texcoord;
|
||||
uniform sampler2D u_texture;
|
||||
out vec4 fragColor;
|
||||
void main() {
|
||||
fragColor = texture(u_texture, v_texcoord);
|
||||
}
|
||||
)";
|
||||
|
||||
// Create and compile vertex shader
|
||||
GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr);
|
||||
glCompileShader(vertexShader);
|
||||
|
||||
// Check vertex shader compilation
|
||||
GLint success;
|
||||
GLchar infoLog[512];
|
||||
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetShaderInfoLog(vertexShader, 512, nullptr, infoLog);
|
||||
std::cout << "Vertex shader compilation failed:\n" << infoLog << std::endl;
|
||||
}
|
||||
|
||||
// Create and compile fragment shader
|
||||
GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr);
|
||||
glCompileShader(fragmentShader);
|
||||
|
||||
// Check fragment shader compilation
|
||||
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetShaderInfoLog(fragmentShader, 512, nullptr, infoLog);
|
||||
std::cout << "Fragment shader compilation failed:\n" << infoLog << std::endl;
|
||||
}
|
||||
|
||||
// Create shader program
|
||||
GLuint shaderProgram = glCreateProgram();
|
||||
glAttachShader(shaderProgram, vertexShader);
|
||||
glAttachShader(shaderProgram, fragmentShader);
|
||||
glLinkProgram(shaderProgram);
|
||||
|
||||
// Check program linking
|
||||
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetProgramInfoLog(shaderProgram, 512, nullptr, infoLog);
|
||||
std::cout << "Shader program linking failed:\n" << infoLog << std::endl;
|
||||
}
|
||||
|
||||
// Create the source texture
|
||||
GLuint sourceTexture;
|
||||
glGenTextures(1, &sourceTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, sourceTexture);
|
||||
|
||||
// Fill texture with purple color
|
||||
uint8_t purplePixels[] = {
|
||||
128, 0, 128, 255 // Single purple pixel (RGBA)
|
||||
};
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, purplePixels);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
// clearGlError
|
||||
GLenum const error = glGetError();
|
||||
if (error != GL_NO_ERROR) {
|
||||
std::cout << "Ignoring pending GL error " << error << std::endl;
|
||||
// Create vertex buffer for fullscreen quad
|
||||
float vertices[] = {
|
||||
// Position // Texcoords
|
||||
-1.0f, -1.0f, 0.0f, 0.0f, // Bottom left
|
||||
1.0f, -1.0f, 1.0f, 0.0f, // Bottom right
|
||||
-1.0f, 1.0f, 0.0f, 1.0f, // Top left
|
||||
1.0f, 1.0f, 1.0f, 1.0f // Top right
|
||||
};
|
||||
|
||||
GLuint vbo;
|
||||
glGenBuffers(1, &vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
// Setup vertex attributes
|
||||
glUseProgram(shaderProgram);
|
||||
GLint posAttrib = glGetAttribLocation(shaderProgram, "position");
|
||||
GLint texAttrib = glGetAttribLocation(shaderProgram, "texcoord");
|
||||
|
||||
if (posAttrib < 0 || texAttrib < 0) {
|
||||
std::cout << "Failed to get attribute locations. position: " << posAttrib
|
||||
<< " texcoord: " << texAttrib << std::endl;
|
||||
}
|
||||
|
||||
glEnableVertexAttribArray(posAttrib);
|
||||
glEnableVertexAttribArray(texAttrib);
|
||||
|
||||
glVertexAttribPointer(posAttrib, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), 0);
|
||||
glVertexAttribPointer(texAttrib, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float)));
|
||||
|
||||
// Set texture uniform
|
||||
GLint texUniform = glGetUniformLocation(shaderProgram, "u_texture");
|
||||
glUniform1i(texUniform, 0); // Use texture unit 0
|
||||
|
||||
// Clear and render
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Draw the fullscreen quad
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
// Present the result
|
||||
eglSwapBuffers(_eglDisplay, _eglSurface);
|
||||
|
||||
glFlush();
|
||||
|
||||
// // Cleanup
|
||||
// glDeleteBuffers(1, &vbo);
|
||||
// glDeleteProgram(shaderProgram);
|
||||
// glDeleteShader(vertexShader);
|
||||
// glDeleteShader(fragmentShader);
|
||||
// glDeleteTextures(1, &sourceTexture);
|
||||
|
||||
// Check for errors
|
||||
GLenum error = glGetError();
|
||||
if (error != GL_NO_ERROR) {
|
||||
std::cout << "GL error after rendering: " << error << std::endl;
|
||||
}
|
||||
|
||||
std::cout << "FINISHED TEXTURE CREATION AND RENDERING" << std::endl;
|
||||
|
||||
_D3D11DeviceContext->Flush();
|
||||
|
||||
char const *version;
|
||||
|
||||
version = (char const *)glGetString(GL_VERSION);
|
||||
@@ -172,27 +337,127 @@ EGLTexture::EGLTexture(
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
||||
glGetIntegerv(GL_MINOR_VERSION, &minor);
|
||||
|
||||
// _textureDescriptor = std::make_unique<FlutterDesktopGpuSurfaceDescriptor>();
|
||||
// _textureDescriptor->struct_size = sizeof(FlutterDesktopGpuSurfaceDescriptor);
|
||||
// _textureDescriptor->handle = _d3dTexture2DHandle;
|
||||
// _textureDescriptor->width = _textureDescriptor->visible_width = width;
|
||||
// _textureDescriptor->height = _textureDescriptor->visible_height = height;
|
||||
// _textureDescriptor->release_context = nullptr;
|
||||
// _textureDescriptor->release_callback = [](void *release_context) {
|
||||
|
||||
// };
|
||||
// _textureDescriptor->format = kFlutterDesktopPixelFormatBGRA8888;
|
||||
|
||||
// texture =
|
||||
// std::make_unique<flutter::TextureVariant>(flutter::GpuSurfaceTexture(
|
||||
// kFlutterDesktopGpuSurfaceTypeDxgiSharedHandle,
|
||||
// [&](size_t width, size_t height) {
|
||||
// if(width != this->_width || height != this->_height) {
|
||||
// this->_onResizeRequested(width, height);
|
||||
// }
|
||||
// return _textureDescriptor.get();
|
||||
// }));
|
||||
std::cout << "FINISHED TEXTURE CREATION" << std::endl;
|
||||
|
||||
}
|
||||
|
||||
void EGLTexture::FillBlueAndSaveToBMP(const char* filename) {
|
||||
// Create render target view of the texture
|
||||
ID3D11RenderTargetView* rtv = nullptr;
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc = {};
|
||||
rtvDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
rtvDesc.Texture2D.MipSlice = 0;
|
||||
|
||||
HRESULT hr = _D3D11Device->CreateRenderTargetView(_d3dTexture2D.Get(), &rtvDesc, &rtv);
|
||||
if (FAILED(hr)) {
|
||||
std::cout << "Failed to create render target view" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear the texture to blue
|
||||
float blueColor[4] = { 0.0f, 0.0f, 1.0f, 1.0f }; // RGBA
|
||||
_D3D11DeviceContext->ClearRenderTargetView(rtv, blueColor);
|
||||
|
||||
// Create staging texture for CPU read access
|
||||
D3D11_TEXTURE2D_DESC stagingDesc = {};
|
||||
_d3dTexture2D->GetDesc(&stagingDesc);
|
||||
stagingDesc.Usage = D3D11_USAGE_STAGING;
|
||||
stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
stagingDesc.BindFlags = 0;
|
||||
stagingDesc.MiscFlags = 0;
|
||||
|
||||
ID3D11Texture2D* stagingTexture = nullptr;
|
||||
hr = _D3D11Device->CreateTexture2D(&stagingDesc, nullptr, &stagingTexture);
|
||||
if (FAILED(hr)) {
|
||||
rtv->Release();
|
||||
std::cout << "Failed to create staging texture" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Copy to staging texture
|
||||
_D3D11DeviceContext->CopyResource(stagingTexture, _d3dTexture2D.Get());
|
||||
|
||||
// Save to BMP
|
||||
bool success = SaveTextureAsBMP(stagingTexture, filename);
|
||||
|
||||
// Cleanup
|
||||
stagingTexture->Release();
|
||||
rtv->Release();
|
||||
|
||||
if (success) {
|
||||
std::cout << "Successfully saved texture to " << filename << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
bool EGLTexture::SaveTextureAsBMP(ID3D11Texture2D* texture, const char* filename) {
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
texture->GetDesc(&desc);
|
||||
|
||||
// Map texture to get pixel data
|
||||
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
||||
HRESULT hr = _D3D11DeviceContext->Map(texture, 0, D3D11_MAP_READ, 0, &mappedResource);
|
||||
if (FAILED(hr)) {
|
||||
std::cout << "Failed to map texture" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// BMP file header
|
||||
#pragma pack(push, 1)
|
||||
struct BMPHeader {
|
||||
uint16_t signature;
|
||||
uint32_t fileSize;
|
||||
uint32_t reserved;
|
||||
uint32_t dataOffset;
|
||||
uint32_t headerSize;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
uint16_t planes;
|
||||
uint16_t bitsPerPixel;
|
||||
uint32_t compression;
|
||||
uint32_t imageSize;
|
||||
int32_t xPixelsPerMeter;
|
||||
int32_t yPixelsPerMeter;
|
||||
uint32_t totalColors;
|
||||
uint32_t importantColors;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
// Create and fill header
|
||||
BMPHeader header = {};
|
||||
header.signature = 0x4D42; // 'BM'
|
||||
header.fileSize = sizeof(BMPHeader) + desc.Width * desc.Height * 4;
|
||||
header.dataOffset = sizeof(BMPHeader);
|
||||
header.headerSize = 40;
|
||||
header.width = desc.Width;
|
||||
header.height = desc.Height;
|
||||
header.planes = 1;
|
||||
header.bitsPerPixel = 32;
|
||||
header.compression = 0;
|
||||
header.imageSize = desc.Width * desc.Height * 4;
|
||||
header.xPixelsPerMeter = 2835; // 72 DPI
|
||||
header.yPixelsPerMeter = 2835; // 72 DPI
|
||||
|
||||
// Write to file
|
||||
FILE* file = nullptr;
|
||||
fopen_s(&file, filename, "wb");
|
||||
if (!file) {
|
||||
_D3D11DeviceContext->Unmap(texture, 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
fwrite(&header, sizeof(header), 1, file);
|
||||
|
||||
// Write pixel data (need to flip rows as BMP is bottom-up)
|
||||
uint8_t* srcData = reinterpret_cast<uint8_t*>(mappedResource.pData);
|
||||
for (int y = desc.Height - 1; y >= 0; y--) {
|
||||
uint8_t* rowData = srcData + y * mappedResource.RowPitch;
|
||||
fwrite(rowData, desc.Width * 4, 1, file);
|
||||
}
|
||||
|
||||
fclose(file);
|
||||
_D3D11DeviceContext->Unmap(texture, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace thermion_flutter
|
||||
@@ -34,9 +34,14 @@ class EGLTexture {
|
||||
);
|
||||
~EGLTexture();
|
||||
|
||||
void RenderCallback();
|
||||
void Flush();
|
||||
HANDLE GetTextureHandle();
|
||||
|
||||
GLuint glTextureId = 0;
|
||||
|
||||
void FillBlueAndSaveToBMP(const char* filename);
|
||||
bool SaveTextureAsBMP(ID3D11Texture2D* texture, const char* filename);
|
||||
|
||||
|
||||
private:
|
||||
bool _error = false;
|
||||
@@ -57,8 +62,6 @@ class EGLTexture {
|
||||
EGLConfig _eglConfig = EGL_NO_CONFIG_KHR;
|
||||
EGLSurface _eglSurface = EGL_NO_SURFACE;
|
||||
|
||||
// std::unique_ptr<FlutterDesktopGpuSurfaceDescriptor> _textureDescriptor = nullptr;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -6,14 +6,14 @@
|
||||
int main() {
|
||||
std::cout << "Initializing EGL Context..." << std::endl;
|
||||
|
||||
thermion::windows::egl::FlutterEGLContext context;
|
||||
thermion::windows::egl::ThermionEGLContext context;
|
||||
|
||||
// Create a rendering surface
|
||||
const uint32_t width = 800;
|
||||
const uint32_t height = 600;
|
||||
|
||||
std::cout << "Creating rendering surface " << width << "x" << height << std::endl;
|
||||
context.CreateRenderingSurface(width, height, 0, 0);
|
||||
auto *texture = context.CreateRenderingSurface(width, height, 0, 0);
|
||||
|
||||
void* sharedContext = context.GetSharedContext();
|
||||
if (sharedContext) {
|
||||
@@ -23,13 +23,10 @@ int main() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Run a simple render loop
|
||||
std::cout << "Starting render loop..." << std::endl;
|
||||
for (int i = 0; i < 10; i++) {
|
||||
context.RenderCallback();
|
||||
std::cout << "Rendered frame " << i + 1 << std::endl;
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
}
|
||||
// Fill with blue and save
|
||||
texture->FillBlueAndSaveToBMP("output.bmp");
|
||||
|
||||
std::cout << "Saved blue texture to output.bmp" << std::endl;
|
||||
|
||||
std::cout << "EGL Context demo completed" << std::endl;
|
||||
return 0;
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "flutter_texture_buffer.h"
|
||||
|
||||
namespace thermion_flutter {
|
||||
|
||||
class FlutterRenderContext {
|
||||
public:
|
||||
void CreateRenderingSurface(uint32_t width, uint32_t height, uint32_t left, uint32_t top);
|
||||
void DestroyRenderingSurface();
|
||||
void *GetSharedContext();
|
||||
FlutterTextureBuffer GetActiveTexture() {
|
||||
return _active->get();
|
||||
}
|
||||
|
||||
protected:
|
||||
FlutterRenderContext();
|
||||
std::unique_ptr<FlutterTextureBuffer> _active = nullptr;
|
||||
std::unique_ptr<FlutterTextureBuffer> _inactive = nullptr;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,25 +0,0 @@
|
||||
#ifndef _FLUTTER_TEXTURE_BUFFER_H
|
||||
#define _FLUTTER_TEXTURE_BUFFER_H
|
||||
|
||||
#include <flutter/method_channel.h>
|
||||
#include <flutter/plugin_registrar_windows.h>
|
||||
#include <flutter/standard_method_codec.h>
|
||||
#include <flutter/texture_registrar.h>
|
||||
|
||||
namespace thermion_flutter {
|
||||
|
||||
class FlutterTextureBuffer {
|
||||
public:
|
||||
flutter::TextureVariant GetTexture() {
|
||||
return texture->get();
|
||||
}
|
||||
void RegisterFlutterTextureId(int64_t flutterTextureId);
|
||||
int64_t GetFlutterTextureId();
|
||||
private:
|
||||
int64_t flutterTextureId = -1;
|
||||
std::unique_ptr<flutter::TextureVariant> texture;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -27,15 +27,10 @@
|
||||
#include <vector>
|
||||
#include <thread>
|
||||
|
||||
#include "flutter_render_context.h"
|
||||
#include "flutter_egl_texture.h"
|
||||
#include "rendering/egl/egl_context.h"
|
||||
|
||||
#if THERMION_EGL
|
||||
#include "egl_context.h"
|
||||
#else
|
||||
#include "wgl_context.h"
|
||||
#endif
|
||||
|
||||
namespace thermion_flutter {
|
||||
namespace thermion::tflutter::windows {
|
||||
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
@@ -133,10 +128,16 @@ static void _freeResource(ResourceBuffer rbf, void *const plugin) {
|
||||
((ThermionFlutterPlugin *)plugin)->freeResource(rbf);
|
||||
}
|
||||
|
||||
static std::unique_ptr<FlutterEGLTexture> _texture;
|
||||
|
||||
void ThermionFlutterPlugin::CreateTexture(
|
||||
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
|
||||
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
|
||||
|
||||
if (!_context) {
|
||||
_context = std::make_unique<thermion::windows::egl::ThermionEGLContext>();
|
||||
}
|
||||
|
||||
const auto *args =
|
||||
std::get_if<flutter::EncodableList>(methodCall.arguments());
|
||||
|
||||
@@ -146,14 +147,17 @@ void ThermionFlutterPlugin::CreateTexture(
|
||||
int dTop = *(std::get_if<int>(&(args->at(3))));
|
||||
auto width = (uint32_t)round(dWidth );
|
||||
auto height = (uint32_t)round(dHeight );
|
||||
auto left = (uint32_t)round(dLeft );
|
||||
auto top = (uint32_t)round(dTop );
|
||||
auto left = (uint32_t)round(dLeft);
|
||||
auto top = (uint32_t)round(dTop);
|
||||
|
||||
_context->CreateRenderingSurface(width, height, std::move(result), left, top);
|
||||
auto texture = _context->GetActiveTexture();
|
||||
thermion::windows::egl::EGLTexture* eglTexture = _context->CreateRenderingSurface(width, height, left, top);
|
||||
|
||||
auto flutterTextureId = _textureRegistrar->RegisterTexture(texture.GetFlutterTextureId());
|
||||
texture.RegisterFlutterTextureId(flutterTextureId);
|
||||
_texture = std::make_unique<FlutterEGLTexture>(eglTexture->GetTextureHandle(), width, height);
|
||||
|
||||
auto flutterTextureId = _textureRegistrar->RegisterTexture(_texture->GetFlutterTexture());
|
||||
_texture->SetFlutterTextureId(flutterTextureId);
|
||||
auto glTextureId = 0; // _texture.GetGLTextureId();
|
||||
|
||||
std::cout << "Registered Flutter texture ID " << flutterTextureId
|
||||
<< std::endl;
|
||||
|
||||
@@ -169,7 +173,8 @@ void ThermionFlutterPlugin::DestroyTexture(
|
||||
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
|
||||
|
||||
if (_context) {
|
||||
_context->DestroyRenderingSurface(std::move(result));
|
||||
_context->DestroyRenderingSurface();
|
||||
result->Success(flutter::EncodableValue((int64_t)nullptr));
|
||||
}
|
||||
else {
|
||||
result->Error("NO_CONTEXT", "No rendering context is active");
|
||||
@@ -192,15 +197,11 @@ void ThermionFlutterPlugin::HandleMethodCall(
|
||||
result->Success(flutter::EncodableValue((int64_t)wrapper));
|
||||
} else if(methodCall.method_name() == "getSharedContext") {
|
||||
if (!_context) {
|
||||
#ifdef THERMION_EGL
|
||||
_context = std::make_unique<FlutterEGLContext>(_pluginRegistrar, _textureRegistrar);
|
||||
#else
|
||||
_context = std::make_unique<WGLContext>(_pluginRegistrar, _textureRegistrar);
|
||||
#endif
|
||||
_context = std::make_unique<thermion::windows::egl::ThermionEGLContext>();
|
||||
}
|
||||
result->Success(flutter::EncodableValue((int64_t)_context->GetSharedContext()));
|
||||
} else if (methodCall.method_name() == "resizeWindow") {
|
||||
#if WGL_USE_BACKING_WINDOW
|
||||
|
||||
const auto *args =
|
||||
std::get_if<flutter::EncodableList>(methodCall.arguments());
|
||||
|
||||
@@ -215,9 +216,6 @@ void ThermionFlutterPlugin::HandleMethodCall(
|
||||
|
||||
_context->ResizeRenderingSurface(width, height, left, top);
|
||||
result->Success();
|
||||
#else
|
||||
result->Error("ERROR", "resizeWindow is only available when using a backing window");
|
||||
#endif
|
||||
} else if (methodCall.method_name() == "createTexture") {
|
||||
CreateTexture(methodCall, std::move(result));
|
||||
} else if (methodCall.method_name() == "createWindow") {
|
||||
@@ -226,18 +224,17 @@ void ThermionFlutterPlugin::HandleMethodCall(
|
||||
DestroyTexture(methodCall, std::move(result));
|
||||
} else if (methodCall.method_name() == "markTextureFrameAvailable") {
|
||||
if (_context) {
|
||||
auto texture = context->GetActiveTexture();
|
||||
auto flutterTextureId = texture.GetFlutterTextureId();
|
||||
if(flutterTextureId == -1) {
|
||||
|
||||
auto texture = _context->GetActiveTexture();
|
||||
texture->Flush();
|
||||
const auto* flutterTextureId = std::get_if<int64_t>(methodCall.arguments());
|
||||
|
||||
if(!flutterTextureId || *flutterTextureId == -1) {
|
||||
std::cout << "Bad texture" << std::endl;
|
||||
return;
|
||||
}
|
||||
#ifdef THERMION_EGL
|
||||
_context->RenderCallback();
|
||||
#endif
|
||||
#if !WGL_USE_BACKING_WINDOW
|
||||
_textureRegistrar->MarkTextureFrameAvailable(flutterTextureId);
|
||||
#endif
|
||||
std::cout << "Marking texture" << flutterTextureId << "available" << std::endl;
|
||||
_textureRegistrar->MarkTextureFrameAvailable(*flutterTextureId);
|
||||
}
|
||||
result->Success(flutter::EncodableValue((int64_t)nullptr));
|
||||
} else if (methodCall.method_name() == "getDriverPlatform") {
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef FLUTTER_PLUGIN_FLUTTER_FILAMENT_PLUGIN_H_
|
||||
#define FLUTTER_PLUGIN_FLUTTER_FILAMENT_PLUGIN_H_
|
||||
#pragma once
|
||||
|
||||
#include <flutter/method_channel.h>
|
||||
#include <flutter/plugin_registrar_windows.h>
|
||||
@@ -15,18 +14,13 @@
|
||||
#include "GL/GLu.h"
|
||||
|
||||
#include "ResourceBuffer.h"
|
||||
#include "rendering/egl/egl_context.h"
|
||||
|
||||
#if THERMION_EGL
|
||||
#include "egl_context.h"
|
||||
#else
|
||||
#include "wgl_context.h"
|
||||
#endif
|
||||
namespace thermion::tflutter::windows {
|
||||
|
||||
namespace thermion_flutter {
|
||||
|
||||
class ThermionFlutterPlugin : public flutter::Plugin {
|
||||
class ThermionFlutterPlugin : public ::flutter::Plugin {
|
||||
public:
|
||||
static void RegisterWithRegistrar(flutter::PluginRegistrarWindows *registrar);
|
||||
static void RegisterWithRegistrar(::flutter::PluginRegistrarWindows *registrar);
|
||||
|
||||
ThermionFlutterPlugin(flutter::TextureRegistrar *textureRegistrar,
|
||||
flutter::PluginRegistrarWindows *registrar,
|
||||
@@ -59,13 +53,9 @@ public:
|
||||
void freeResource(ResourceBuffer rbuf);
|
||||
|
||||
private:
|
||||
#ifdef THERMION_EGL
|
||||
std::unique_ptr<FlutterEGLContext> _context = nullptr;
|
||||
#else
|
||||
std::unique_ptr<WGLContext> _context = nullptr;
|
||||
#endif
|
||||
std::unique_ptr<thermion::windows::egl::ThermionEGLContext> _context = nullptr;
|
||||
};
|
||||
|
||||
} // namespace thermion_flutter
|
||||
|
||||
#endif // FLUTTER_PLUGIN_FLUTTER_FILAMENT_PLUGIN_H_
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
void ThermionFlutterPluginCApiRegisterWithRegistrar(
|
||||
FlutterDesktopPluginRegistrarRef registrar) {
|
||||
thermion_flutter::ThermionFlutterPlugin::RegisterWithRegistrar(
|
||||
thermion::tflutter::windows::ThermionFlutterPlugin::RegisterWithRegistrar(
|
||||
flutter::PluginRegistrarManager::GetInstance()
|
||||
->GetRegistrar<flutter::PluginRegistrarWindows>(registrar));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user