keep context handle and call engine->execute() on every call to render() (fixes lock bug on webgl)
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@@ -163,7 +163,7 @@ namespace flutter_filament
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private:
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const ResourceLoaderWrapperImpl *const _resourceLoaderWrapper;
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void* _context = nullptr;
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Scene *_scene = nullptr;
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View *_view = nullptr;
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Engine *_engine = nullptr;
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