feat: Rename Gizmo material to UnlitFixedSize, and expose methods for using this material on other entities. Also exposes new methods for setting single float parameters.

This commit is contained in:
Nick Fisher
2024-10-31 22:34:51 +08:00
parent 91d653b288
commit bfdda4a7cc
31 changed files with 1813 additions and 1634 deletions

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@@ -17,8 +17,6 @@
#include <filament/IndexBuffer.h>
#include <filament/InstanceBuffer.h>
#include "material/gizmo.h"
#include "ThermionDartApi.h"
namespace thermion {
@@ -31,7 +29,7 @@ class Gizmo {
enum Axis { X, Y, Z};
public:
Gizmo(Engine *engine, View *view, Scene *scene);
Gizmo(Engine *engine, View *view, Scene *scene, Material* material);
~Gizmo();
typedef void (*PickCallback)(EntityId entityId, uint32_t x, uint32_t y, View *view);
@@ -91,8 +89,10 @@ class Gizmo {
Engine *_engine;
Scene *_scene;
View *_view;
utils::Entity _entities[7] = { utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity() };
Material* _material;
utils::Entity _entities[7] = { utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity(), utils::Entity() };
MaterialInstance* _materialInstances[7];
math::float4 inactiveColors[3] {
math::float4 { 1.0f, 0.0f, 0.0f, 0.5f },

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@@ -19,9 +19,6 @@
#include <filament/IndexBuffer.h>
#include <filament/InstanceBuffer.h>
#include "material/gizmo.h"
namespace thermion {
using namespace filament;

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@@ -19,16 +19,17 @@
#include <filament/InstanceBuffer.h>
#include <utils/NameComponentManager.h>
#include "CustomGeometry.hpp"
#include "tsl/robin_map.h"
#include "APIBoundaryTypes.h"
#include "CustomGeometry.hpp"
#include "Gizmo.hpp"
#include "GridOverlay.hpp"
#include "ResourceBuffer.hpp"
#include "components/CollisionComponentManager.hpp"
#include "components/AnimationComponentManager.hpp"
#include "tsl/robin_map.h"
namespace thermion
{
@@ -287,6 +288,8 @@ namespace thermion
return _ubershaderProvider;
}
MaterialInstance* createUnlitFixedSizeMaterialInstance();
MaterialInstance* createUnlitMaterialInstance();
void setVisibilityLayer(EntityId entityId, int layer);
@@ -298,6 +301,8 @@ namespace thermion
size_t getCameraCount();
Camera* getCameraAt(size_t index);
Gizmo *createGizmo(View *view, Scene *scene);
bool isGizmoEntity(utils::Entity entity);
@@ -321,6 +326,8 @@ namespace thermion
std::mutex _stencilMutex;
std::vector<MaterialInstance*> _materialInstances;
Material* _gizmoMaterial = nullptr;
utils::NameComponentManager *_ncm;
tsl::robin_map<

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@@ -10,7 +10,6 @@ extern "C"
typedef void (*GizmoPickCallback)(EntityId entityId, uint32_t x, uint32_t y, TView* view);
EMSCRIPTEN_KEEPALIVE TGizmo* Gizmo_new(TEngine *tEngine, TView *tView, TScene *tScene);
EMSCRIPTEN_KEEPALIVE void Gizmo_pick(TGizmo *tGizmo, uint32_t x, uint32_t y, GizmoPickCallback callback);
EMSCRIPTEN_KEEPALIVE void Gizmo_setVisibility(TGizmo *tGizmo, bool visible);

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@@ -198,6 +198,7 @@ extern "C"
int skinIndex,
int boneIndex);
EMSCRIPTEN_KEEPALIVE TGizmo* SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene);
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_createGeometry(
TSceneManager *sceneManager,
float *vertices,
@@ -212,6 +213,7 @@ extern "C"
TMaterialInstance *materialInstance,
bool keepData);
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager);
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager);
EMSCRIPTEN_KEEPALIVE bool SceneManager_setTransform(TSceneManager *sceneManager, EntityId entityId, const double *const transform);
EMSCRIPTEN_KEEPALIVE void SceneManager_queueTransformUpdates(TSceneManager *sceneManager, EntityId* entities, const double* const transforms, int numEntities);
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_findCameraByName(TSceneManager* tSceneManager, EntityId entity, const char* name);
@@ -295,6 +297,7 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance* materialInstance, bool enabled);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance* materialInstance, bool enabled);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance* materialInstance, const char* name, double x, double y);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance* materialInstance, const char* name, double value);
#ifdef __cplusplus

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@@ -67,6 +67,7 @@ extern "C"
void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void SceneManager_loadGlbFromBufferRenderThread(TSceneManager *sceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void SceneManager_createUnlitMaterialInstanceRenderThread(TSceneManager *sceneManager, void (*callback)(TMaterialInstance*));
EMSCRIPTEN_KEEPALIVE void SceneManager_createUnlitFixedSizeMaterialInstanceRenderThread(TSceneManager *sceneManager, void (*callback)(TMaterialInstance*));
EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void create_instance_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)(EntityId));

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@@ -1,12 +0,0 @@
.global GIZMO_GIZMO_OFFSET;
.global GIZMO_GIZMO_SIZE;
.global GIZMO_PACKAGE
.section .rodata
GIZMO_PACKAGE:
.incbin "gizmo.bin"
GIZMO_GIZMO_OFFSET:
.int 0
GIZMO_GIZMO_SIZE:
.int 27809

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@@ -1,12 +0,0 @@
.global _GIZMO_GIZMO_OFFSET;
.global _GIZMO_GIZMO_SIZE;
.global _GIZMO_PACKAGE
.section __TEXT,__const
_GIZMO_PACKAGE:
.incbin "gizmo.bin"
_GIZMO_GIZMO_OFFSET:
.int 0
_GIZMO_GIZMO_SIZE:
.int 27809

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@@ -1,13 +0,0 @@
#ifndef GIZMO_H_
#define GIZMO_H_
#include <stdint.h>
extern "C" {
extern const uint8_t GIZMO_PACKAGE[];
extern int GIZMO_GIZMO_OFFSET;
extern int GIZMO_GIZMO_SIZE;
}
#define GIZMO_GIZMO_DATA (GIZMO_PACKAGE + GIZMO_GIZMO_OFFSET)
#endif

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,12 @@
.global UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET;
.global UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE;
.global UNLIT_FIXED_SIZE_PACKAGE
.section .rodata
UNLIT_FIXED_SIZE_PACKAGE:
.incbin "unlit_fixed_size.bin"
UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET:
.int 0
UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE:
.int 28235

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@@ -0,0 +1,12 @@
.global _UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET;
.global _UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE;
.global _UNLIT_FIXED_SIZE_PACKAGE
.section __TEXT,__const
_UNLIT_FIXED_SIZE_PACKAGE:
.incbin "unlit_fixed_size.bin"
_UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET:
.int 0
_UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE:
.int 28235

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,13 @@
#ifndef UNLIT_FIXED_SIZE_H_
#define UNLIT_FIXED_SIZE_H_
#include <stdint.h>
extern "C" {
extern const uint8_t UNLIT_FIXED_SIZE_PACKAGE[];
extern int UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET;
extern int UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE;
}
#define UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_DATA (UNLIT_FIXED_SIZE_PACKAGE + UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_OFFSET)
#endif