feat: Rename Gizmo material to UnlitFixedSize, and expose methods for using this material on other entities. Also exposes new methods for setting single float parameters.
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@@ -31,6 +31,29 @@ void main() async {
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await viewer.dispose();
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});
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test('unlit fixed size material', () async {
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var viewer = await testHelper.createViewer();
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await viewer.setCameraPosition(0, 0, 6);
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await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0);
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await viewer.setPostProcessing(true);
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await viewer.setToneMapping(ToneMapper.LINEAR);
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var materialInstance = await viewer.createUnlitFixedSizeMaterialInstance();
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var cube = await viewer.createGeometry(GeometryHelper.cube(),
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materialInstance: materialInstance);
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await viewer.setMaterialPropertyFloat4(
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cube, "baseColorFactor", 0, 0.0, 1.0, 0.0, 1.0);
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await testHelper.capture(viewer, "unlit_fixed_size_default_scale");
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await materialInstance.setParameterFloat("scale", 10.0);
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await testHelper.capture(viewer, "unlit_fixed_size_scale_10");
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await viewer.dispose();
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});
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test('apply texture to custom ubershader material instance', () async {
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var viewer = await testHelper.createViewer();
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await viewer.addLight(LightType.SUN, 6500, 1000000, 0, 0, 0, 0, 0, -1);
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