add gltfio FFI methods and expose texture/render target creation directly
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@@ -17,6 +17,8 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void Scene_addEntity(TScene* tScene, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void Scene_setSkybox(TScene* tScene, TSkybox *skybox);
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EMSCRIPTEN_KEEPALIVE void Scene_addFilamentAsset(TScene* tScene, TFilamentAsset *asset);
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#ifdef __cplusplus
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