add gltfio FFI methods and expose texture/render target creation directly
This commit is contained in:
@@ -10,6 +10,14 @@
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#include <filament/TransformManager.h>
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#include <filament/View.h>
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#include <gltfio/Animator.h>
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#include <gltfio/AssetLoader.h>
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#include <gltfio/FilamentAsset.h>
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#include <gltfio/ResourceLoader.h>
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#include <gltfio/TextureProvider.h>
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#include <gltfio/math.h>
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#include <gltfio/materials/uberarchive.h>
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#include <ktxreader/Ktx1Reader.h>
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#include <ktxreader/Ktx2Reader.h>
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@@ -18,6 +26,7 @@
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#include <image/ColorTransform.h>
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#include <utils/EntityManager.h>
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#include <utils/NameComponentManager.h>
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#include "Log.hpp"
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@@ -133,178 +142,6 @@ namespace thermion
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engine->destroy(material);
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}
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::filament::Texture::InternalFormat convertToFilamentFormat(TTextureFormat tFormat) {
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switch (tFormat) {
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// 8-bits per element
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case TEXTUREFORMAT_R8: return ::filament::Texture::InternalFormat::R8;
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case TEXTUREFORMAT_R8_SNORM: return ::filament::Texture::InternalFormat::R8_SNORM;
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case TEXTUREFORMAT_R8UI: return ::filament::Texture::InternalFormat::R8UI;
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case TEXTUREFORMAT_R8I: return ::filament::Texture::InternalFormat::R8I;
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case TEXTUREFORMAT_STENCIL8: return ::filament::Texture::InternalFormat::STENCIL8;
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// 16-bits per element
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case TEXTUREFORMAT_R16F: return ::filament::Texture::InternalFormat::R16F;
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case TEXTUREFORMAT_R16UI: return ::filament::Texture::InternalFormat::R16UI;
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case TEXTUREFORMAT_R16I: return ::filament::Texture::InternalFormat::R16I;
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case TEXTUREFORMAT_RG8: return ::filament::Texture::InternalFormat::RG8;
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case TEXTUREFORMAT_RG8_SNORM: return ::filament::Texture::InternalFormat::RG8_SNORM;
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case TEXTUREFORMAT_RG8UI: return ::filament::Texture::InternalFormat::RG8UI;
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case TEXTUREFORMAT_RG8I: return ::filament::Texture::InternalFormat::RG8I;
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case TEXTUREFORMAT_RGB565: return ::filament::Texture::InternalFormat::RGB565;
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case TEXTUREFORMAT_RGB9_E5: return ::filament::Texture::InternalFormat::RGB9_E5;
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case TEXTUREFORMAT_RGB5_A1: return ::filament::Texture::InternalFormat::RGB5_A1;
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case TEXTUREFORMAT_RGBA4: return ::filament::Texture::InternalFormat::RGBA4;
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case TEXTUREFORMAT_DEPTH16: return ::filament::Texture::InternalFormat::DEPTH16;
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// 24-bits per element
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case TEXTUREFORMAT_RGB8: return ::filament::Texture::InternalFormat::RGB8;
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case TEXTUREFORMAT_SRGB8: return ::filament::Texture::InternalFormat::SRGB8;
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case TEXTUREFORMAT_RGB8_SNORM: return ::filament::Texture::InternalFormat::RGB8_SNORM;
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case TEXTUREFORMAT_RGB8UI: return ::filament::Texture::InternalFormat::RGB8UI;
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case TEXTUREFORMAT_RGB8I: return ::filament::Texture::InternalFormat::RGB8I;
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case TEXTUREFORMAT_DEPTH24: return ::filament::Texture::InternalFormat::DEPTH24;
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// 32-bits per element
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case TEXTUREFORMAT_R32F: return ::filament::Texture::InternalFormat::R32F;
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case TEXTUREFORMAT_R32UI: return ::filament::Texture::InternalFormat::R32UI;
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case TEXTUREFORMAT_R32I: return ::filament::Texture::InternalFormat::R32I;
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case TEXTUREFORMAT_RG16F: return ::filament::Texture::InternalFormat::RG16F;
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case TEXTUREFORMAT_RG16UI: return ::filament::Texture::InternalFormat::RG16UI;
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case TEXTUREFORMAT_RG16I: return ::filament::Texture::InternalFormat::RG16I;
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case TEXTUREFORMAT_R11F_G11F_B10F: return ::filament::Texture::InternalFormat::R11F_G11F_B10F;
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case TEXTUREFORMAT_RGBA8: return ::filament::Texture::InternalFormat::RGBA8;
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case TEXTUREFORMAT_SRGB8_A8: return ::filament::Texture::InternalFormat::SRGB8_A8;
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case TEXTUREFORMAT_RGBA8_SNORM: return ::filament::Texture::InternalFormat::RGBA8_SNORM;
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case TEXTUREFORMAT_UNUSED: return ::filament::Texture::InternalFormat::UNUSED;
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case TEXTUREFORMAT_RGB10_A2: return ::filament::Texture::InternalFormat::RGB10_A2;
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case TEXTUREFORMAT_RGBA8UI: return ::filament::Texture::InternalFormat::RGBA8UI;
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case TEXTUREFORMAT_RGBA8I: return ::filament::Texture::InternalFormat::RGBA8I;
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case TEXTUREFORMAT_DEPTH32F: return ::filament::Texture::InternalFormat::DEPTH32F;
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case TEXTUREFORMAT_DEPTH24_STENCIL8: return ::filament::Texture::InternalFormat::DEPTH24_STENCIL8;
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case TEXTUREFORMAT_DEPTH32F_STENCIL8: return ::filament::Texture::InternalFormat::DEPTH32F_STENCIL8;
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// 48-bits per element
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case TEXTUREFORMAT_RGB16F: return ::filament::Texture::InternalFormat::RGB16F;
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case TEXTUREFORMAT_RGB16UI: return ::filament::Texture::InternalFormat::RGB16UI;
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case TEXTUREFORMAT_RGB16I: return ::filament::Texture::InternalFormat::RGB16I;
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// 64-bits per element
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case TEXTUREFORMAT_RG32F: return ::filament::Texture::InternalFormat::RG32F;
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case TEXTUREFORMAT_RG32UI: return ::filament::Texture::InternalFormat::RG32UI;
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case TEXTUREFORMAT_RG32I: return ::filament::Texture::InternalFormat::RG32I;
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case TEXTUREFORMAT_RGBA16F: return ::filament::Texture::InternalFormat::RGBA16F;
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case TEXTUREFORMAT_RGBA16UI: return ::filament::Texture::InternalFormat::RGBA16UI;
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case TEXTUREFORMAT_RGBA16I: return ::filament::Texture::InternalFormat::RGBA16I;
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// 96-bits per element
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case TEXTUREFORMAT_RGB32F: return ::filament::Texture::InternalFormat::RGB32F;
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case TEXTUREFORMAT_RGB32UI: return ::filament::Texture::InternalFormat::RGB32UI;
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case TEXTUREFORMAT_RGB32I: return ::filament::Texture::InternalFormat::RGB32I;
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// 128-bits per element
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case TEXTUREFORMAT_RGBA32F: return ::filament::Texture::InternalFormat::RGBA32F;
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case TEXTUREFORMAT_RGBA32UI: return ::filament::Texture::InternalFormat::RGBA32UI;
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case TEXTUREFORMAT_RGBA32I: return ::filament::Texture::InternalFormat::RGBA32I;
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// Compressed formats
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case TEXTUREFORMAT_EAC_R11: return ::filament::Texture::InternalFormat::EAC_R11;
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case TEXTUREFORMAT_EAC_R11_SIGNED: return ::filament::Texture::InternalFormat::EAC_R11_SIGNED;
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case TEXTUREFORMAT_EAC_RG11: return ::filament::Texture::InternalFormat::EAC_RG11;
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case TEXTUREFORMAT_EAC_RG11_SIGNED: return ::filament::Texture::InternalFormat::EAC_RG11_SIGNED;
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case TEXTUREFORMAT_ETC2_RGB8: return ::filament::Texture::InternalFormat::ETC2_RGB8;
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case TEXTUREFORMAT_ETC2_SRGB8: return ::filament::Texture::InternalFormat::ETC2_SRGB8;
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case TEXTUREFORMAT_ETC2_RGB8_A1: return ::filament::Texture::InternalFormat::ETC2_RGB8_A1;
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case TEXTUREFORMAT_ETC2_SRGB8_A1: return ::filament::Texture::InternalFormat::ETC2_SRGB8_A1;
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case TEXTUREFORMAT_ETC2_EAC_RGBA8: return ::filament::Texture::InternalFormat::ETC2_EAC_RGBA8;
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case TEXTUREFORMAT_ETC2_EAC_SRGBA8: return ::filament::Texture::InternalFormat::ETC2_EAC_SRGBA8;
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// DXT formats
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case TEXTUREFORMAT_DXT1_RGB: return ::filament::Texture::InternalFormat::DXT1_RGB;
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case TEXTUREFORMAT_DXT1_RGBA: return ::filament::Texture::InternalFormat::DXT1_RGBA;
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case TEXTUREFORMAT_DXT3_RGBA: return ::filament::Texture::InternalFormat::DXT3_RGBA;
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case TEXTUREFORMAT_DXT5_RGBA: return ::filament::Texture::InternalFormat::DXT5_RGBA;
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case TEXTUREFORMAT_DXT1_SRGB: return ::filament::Texture::InternalFormat::DXT1_SRGB;
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case TEXTUREFORMAT_DXT1_SRGBA: return ::filament::Texture::InternalFormat::DXT1_SRGBA;
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case TEXTUREFORMAT_DXT3_SRGBA: return ::filament::Texture::InternalFormat::DXT3_SRGBA;
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case TEXTUREFORMAT_DXT5_SRGBA: return ::filament::Texture::InternalFormat::DXT5_SRGBA;
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// ASTC formats
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case TEXTUREFORMAT_RGBA_ASTC_4x4: return ::filament::Texture::InternalFormat::RGBA_ASTC_4x4;
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case TEXTUREFORMAT_RGBA_ASTC_5x4: return ::filament::Texture::InternalFormat::RGBA_ASTC_5x4;
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case TEXTUREFORMAT_RGBA_ASTC_5x5: return ::filament::Texture::InternalFormat::RGBA_ASTC_5x5;
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case TEXTUREFORMAT_RGBA_ASTC_6x5: return ::filament::Texture::InternalFormat::RGBA_ASTC_6x5;
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case TEXTUREFORMAT_RGBA_ASTC_6x6: return ::filament::Texture::InternalFormat::RGBA_ASTC_6x6;
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case TEXTUREFORMAT_RGBA_ASTC_8x5: return ::filament::Texture::InternalFormat::RGBA_ASTC_8x5;
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case TEXTUREFORMAT_RGBA_ASTC_8x6: return ::filament::Texture::InternalFormat::RGBA_ASTC_8x6;
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case TEXTUREFORMAT_RGBA_ASTC_8x8: return ::filament::Texture::InternalFormat::RGBA_ASTC_8x8;
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case TEXTUREFORMAT_RGBA_ASTC_10x5: return ::filament::Texture::InternalFormat::RGBA_ASTC_10x5;
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case TEXTUREFORMAT_RGBA_ASTC_10x6: return ::filament::Texture::InternalFormat::RGBA_ASTC_10x6;
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case TEXTUREFORMAT_RGBA_ASTC_10x8: return ::filament::Texture::InternalFormat::RGBA_ASTC_10x8;
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case TEXTUREFORMAT_RGBA_ASTC_10x10: return ::filament::Texture::InternalFormat::RGBA_ASTC_10x10;
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case TEXTUREFORMAT_RGBA_ASTC_12x10: return ::filament::Texture::InternalFormat::RGBA_ASTC_12x10;
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case TEXTUREFORMAT_RGBA_ASTC_12x12: return ::filament::Texture::InternalFormat::RGBA_ASTC_12x12;
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case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_4x4: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_4x4;
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case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_5x4: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_5x4;
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case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_5x5: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_5x5;
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case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_6x5: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_6x5;
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case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_6x6: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_6x6;
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case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_8x5: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_8x5;
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case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_8x6: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_8x6;
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case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_8x8: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_8x8;
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case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x5: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x5;
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case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x6: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x6;
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case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x8: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x8;
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case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x10:return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x10;
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case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_12x10:return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_12x10;
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case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_12x12:return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_12x12;
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// RGTC formats
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case TEXTUREFORMAT_RED_RGTC1: return ::filament::Texture::InternalFormat::RED_RGTC1;
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case TEXTUREFORMAT_SIGNED_RED_RGTC1: return ::filament::Texture::InternalFormat::SIGNED_RED_RGTC1;
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case TEXTUREFORMAT_RED_GREEN_RGTC2: return ::filament::Texture::InternalFormat::RED_GREEN_RGTC2;
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case TEXTUREFORMAT_SIGNED_RED_GREEN_RGTC2: return ::filament::Texture::InternalFormat::SIGNED_RED_GREEN_RGTC2;
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// BPTC formats
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case TEXTUREFORMAT_RGB_BPTC_SIGNED_FLOAT: return ::filament::Texture::InternalFormat::RGB_BPTC_SIGNED_FLOAT;
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case TEXTUREFORMAT_RGB_BPTC_UNSIGNED_FLOAT:return ::filament::Texture::InternalFormat::RGB_BPTC_UNSIGNED_FLOAT;
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case TEXTUREFORMAT_RGBA_BPTC_UNORM: return ::filament::Texture::InternalFormat::RGBA_BPTC_UNORM;
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case TEXTUREFORMAT_SRGB_ALPHA_BPTC_UNORM: return ::filament::Texture::InternalFormat::SRGB_ALPHA_BPTC_UNORM;
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default:
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// Fallback to a common format if an unknown format is provided
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return ::filament::Texture::InternalFormat::RGBA8;
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}
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}
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EMSCRIPTEN_KEEPALIVE TTexture *Engine_buildTexture(TEngine *tEngine,
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uint32_t width,
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uint32_t height,
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uint32_t depth,
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uint8_t levels,
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TTextureSamplerType tSamplerType,
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TTextureFormat tFormat)
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{
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TRACE("Creating texture %dx%d (depth %d), sampler type %d, format %d", width, height, depth, static_cast<int>(tSamplerType), static_cast<int>(tFormat));
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auto *engine = reinterpret_cast<Engine *>(tEngine);
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auto format = convertToFilamentFormat(tFormat);
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auto samplerType = static_cast<::filament::Texture::Sampler>(static_cast<int>(tSamplerType));
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auto *texture = Texture::Builder()
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.width(width)
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.height(height)
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.depth(depth)
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.levels(levels)
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.sampler(samplerType)
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.format(format)
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.build(*engine);
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if(texture) {
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TRACE("Texture successfully created");
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} else {
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Log("Error: failed to created texture");
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}
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return reinterpret_cast<TTexture *>(texture);
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}
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EMSCRIPTEN_KEEPALIVE void Engine_destroyTexture(TEngine *tEngine, TTexture *tTexture) {
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auto *engine = reinterpret_cast<Engine *>(tEngine);
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auto *texture = reinterpret_cast<Texture *>(tTexture);
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@@ -381,6 +218,8 @@ namespace thermion
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return reinterpret_cast<TSkybox *>(skybox);
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}
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#ifdef __cplusplus
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}
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97
thermion_dart/native/src/c_api/TGltfAssetLoader.cpp
Normal file
97
thermion_dart/native/src/c_api/TGltfAssetLoader.cpp
Normal file
@@ -0,0 +1,97 @@
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#include "c_api/TGltfAssetLoader.h"
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#include <filament/Engine.h>
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#include <filament/Fence.h>
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#include <filament/Material.h>
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#include <filament/Scene.h>
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#include <filament/Skybox.h>
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#include <filament/Texture.h>
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#include <filament/TextureSampler.h>
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#include <filament/TransformManager.h>
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#include <filament/View.h>
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#include <gltfio/Animator.h>
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#include <gltfio/AssetLoader.h>
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#include <gltfio/FilamentAsset.h>
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#include <gltfio/ResourceLoader.h>
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#include <gltfio/TextureProvider.h>
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#include <gltfio/math.h>
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#include <gltfio/materials/uberarchive.h>
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#include <utils/EntityManager.h>
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#include <utils/NameComponentManager.h>
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#include "Log.hpp"
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#ifdef __cplusplus
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namespace thermion
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{
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extern "C"
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{
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using namespace filament;
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#endif
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EMSCRIPTEN_KEEPALIVE TGltfResourceLoader *GltfResourceLoader_create(TEngine *tEngine) {
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auto *engine = reinterpret_cast<Engine *>(tEngine);
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auto *gltfResourceLoader = new gltfio::ResourceLoader({.engine = engine,
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.normalizeSkinningWeights = true});
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auto stbDecoder = gltfio::createStbProvider(engine);
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auto ktxDecoder = gltfio::createKtx2Provider(engine);
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gltfResourceLoader->addTextureProvider("image/ktx2", ktxDecoder);
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gltfResourceLoader->addTextureProvider("image/png", stbDecoder);
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gltfResourceLoader->addTextureProvider("image/jpeg", stbDecoder);
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return reinterpret_cast<TGltfResourceLoader *>(gltfResourceLoader);
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}
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EMSCRIPTEN_KEEPALIVE TGltfAssetLoader *GltfAssetLoader_create(TEngine *tEngine, TMaterialProvider *tMaterialProvider) {
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auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
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auto *materialProvider = reinterpret_cast<gltfio::MaterialProvider *>(tMaterialProvider);
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if(!materialProvider) {
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materialProvider = gltfio::createUbershaderProvider(
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engine,
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UBERARCHIVE_DEFAULT_DATA,
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UBERARCHIVE_DEFAULT_SIZE
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);
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}
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utils::EntityManager &em = utils::EntityManager::get();
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auto ncm = new utils::NameComponentManager(em);
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auto *assetLoader = gltfio::AssetLoader::create({engine, materialProvider, ncm, &em});
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return reinterpret_cast<TGltfAssetLoader *>(assetLoader);
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}
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EMSCRIPTEN_KEEPALIVE TFilamentAsset *GltfAssetLoader_load(
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TGltfAssetLoader *tAssetLoader,
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TGltfResourceLoader *tGltfResourceLoader,
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uint8_t *data,
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size_t length,
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uint8_t numInstances)
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{
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auto *assetLoader = reinterpret_cast<gltfio::AssetLoader *>(tAssetLoader);
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auto *resourceLoader = reinterpret_cast<gltfio::ResourceLoader *>(tGltfResourceLoader);
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std::vector<gltfio::FilamentInstance *> instances(numInstances);
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gltfio::FilamentAsset *asset = assetLoader->createInstancedAsset((const uint8_t *)data, length, instances.data(), numInstances);
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if (!asset)
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{
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Log("Unknown error loading GLB asset.");
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return std::nullptr_t();
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}
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if (!resourceLoader->loadResources(asset))
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{
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Log("Unknown error loading glb asset");
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return std::nullptr_t();
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}
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return reinterpret_cast<TFilamentAsset *>(asset);
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}
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#ifdef __cplusplus
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}
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}
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#endif
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41
thermion_dart/native/src/c_api/TRenderTarget.cpp
Normal file
41
thermion_dart/native/src/c_api/TRenderTarget.cpp
Normal file
@@ -0,0 +1,41 @@
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#include "c_api/TScene.h"
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#include <filament/Engine.h>
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#include <filament/Fence.h>
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#include <filament/RenderTarget.h>
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#include <filament/Texture.h>
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#include <filament/TextureSampler.h>
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#include "Log.hpp"
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#ifdef __cplusplus
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namespace thermion
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{
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extern "C"
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{
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using namespace filament;
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#endif
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EMSCRIPTEN_KEEPALIVE TRenderTarget *RenderTarget_create(
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TEngine *tEngine,
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uint32_t width,
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uint32_t height,
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TTexture *tColor,
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TTexture *tDepth)
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{
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auto engine = reinterpret_cast<filament::Engine *>(tEngine);
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auto color = reinterpret_cast<filament::Texture *>(tColor);
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auto depth = reinterpret_cast<filament::Texture *>(tDepth);
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|
||||
auto rt = filament::RenderTarget::Builder()
|
||||
.texture(RenderTarget::AttachmentPoint::COLOR, color)
|
||||
.texture(RenderTarget::AttachmentPoint::DEPTH, depth)
|
||||
.build(*engine);
|
||||
return reinterpret_cast<TRenderTarget *>(rt);
|
||||
}
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -10,6 +10,9 @@
|
||||
#include <filament/TransformManager.h>
|
||||
#include <filament/View.h>
|
||||
|
||||
#include <gltfio/FilamentAsset.h>
|
||||
#include <gltfio/FilamentInstance.h>
|
||||
|
||||
#include "Log.hpp"
|
||||
|
||||
#ifdef __cplusplus
|
||||
@@ -32,6 +35,13 @@ namespace thermion
|
||||
scene->setSkybox(skybox);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Scene_addFilamentAsset(TScene* tScene, TFilamentAsset *tAsset) {
|
||||
auto *scene = reinterpret_cast<Scene *>(tScene);
|
||||
auto *asset = reinterpret_cast<gltfio::FilamentAsset*>(tAsset);
|
||||
scene->addEntities(asset->getEntities(), asset->getEntityCount());
|
||||
}
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <filament/RenderTarget.h>
|
||||
#include <filament/Scene.h>
|
||||
#include <filament/Texture.h>
|
||||
#include <filament/backend/DriverEnums.h>
|
||||
#include <filament/TextureSampler.h>
|
||||
#include <filament/TransformManager.h>
|
||||
#include <filament/View.h>
|
||||
@@ -65,6 +66,210 @@ namespace thermion
|
||||
delete linearImage;
|
||||
}
|
||||
|
||||
::filament::Texture::InternalFormat convertToFilamentFormat(TTextureFormat tFormat) {
|
||||
switch (tFormat) {
|
||||
// 8-bits per element
|
||||
case TEXTUREFORMAT_R8: return ::filament::Texture::InternalFormat::R8;
|
||||
case TEXTUREFORMAT_R8_SNORM: return ::filament::Texture::InternalFormat::R8_SNORM;
|
||||
case TEXTUREFORMAT_R8UI: return ::filament::Texture::InternalFormat::R8UI;
|
||||
case TEXTUREFORMAT_R8I: return ::filament::Texture::InternalFormat::R8I;
|
||||
case TEXTUREFORMAT_STENCIL8: return ::filament::Texture::InternalFormat::STENCIL8;
|
||||
|
||||
// 16-bits per element
|
||||
case TEXTUREFORMAT_R16F: return ::filament::Texture::InternalFormat::R16F;
|
||||
case TEXTUREFORMAT_R16UI: return ::filament::Texture::InternalFormat::R16UI;
|
||||
case TEXTUREFORMAT_R16I: return ::filament::Texture::InternalFormat::R16I;
|
||||
case TEXTUREFORMAT_RG8: return ::filament::Texture::InternalFormat::RG8;
|
||||
case TEXTUREFORMAT_RG8_SNORM: return ::filament::Texture::InternalFormat::RG8_SNORM;
|
||||
case TEXTUREFORMAT_RG8UI: return ::filament::Texture::InternalFormat::RG8UI;
|
||||
case TEXTUREFORMAT_RG8I: return ::filament::Texture::InternalFormat::RG8I;
|
||||
case TEXTUREFORMAT_RGB565: return ::filament::Texture::InternalFormat::RGB565;
|
||||
case TEXTUREFORMAT_RGB9_E5: return ::filament::Texture::InternalFormat::RGB9_E5;
|
||||
case TEXTUREFORMAT_RGB5_A1: return ::filament::Texture::InternalFormat::RGB5_A1;
|
||||
case TEXTUREFORMAT_RGBA4: return ::filament::Texture::InternalFormat::RGBA4;
|
||||
case TEXTUREFORMAT_DEPTH16: return ::filament::Texture::InternalFormat::DEPTH16;
|
||||
|
||||
// 24-bits per element
|
||||
case TEXTUREFORMAT_RGB8: return ::filament::Texture::InternalFormat::RGB8;
|
||||
case TEXTUREFORMAT_SRGB8: return ::filament::Texture::InternalFormat::SRGB8;
|
||||
case TEXTUREFORMAT_RGB8_SNORM: return ::filament::Texture::InternalFormat::RGB8_SNORM;
|
||||
case TEXTUREFORMAT_RGB8UI: return ::filament::Texture::InternalFormat::RGB8UI;
|
||||
case TEXTUREFORMAT_RGB8I: return ::filament::Texture::InternalFormat::RGB8I;
|
||||
case TEXTUREFORMAT_DEPTH24: return ::filament::Texture::InternalFormat::DEPTH24;
|
||||
|
||||
// 32-bits per element
|
||||
case TEXTUREFORMAT_R32F: return ::filament::Texture::InternalFormat::R32F;
|
||||
case TEXTUREFORMAT_R32UI: return ::filament::Texture::InternalFormat::R32UI;
|
||||
case TEXTUREFORMAT_R32I: return ::filament::Texture::InternalFormat::R32I;
|
||||
case TEXTUREFORMAT_RG16F: return ::filament::Texture::InternalFormat::RG16F;
|
||||
case TEXTUREFORMAT_RG16UI: return ::filament::Texture::InternalFormat::RG16UI;
|
||||
case TEXTUREFORMAT_RG16I: return ::filament::Texture::InternalFormat::RG16I;
|
||||
case TEXTUREFORMAT_R11F_G11F_B10F: return ::filament::Texture::InternalFormat::R11F_G11F_B10F;
|
||||
case TEXTUREFORMAT_RGBA8: return ::filament::Texture::InternalFormat::RGBA8;
|
||||
case TEXTUREFORMAT_SRGB8_A8: return ::filament::Texture::InternalFormat::SRGB8_A8;
|
||||
case TEXTUREFORMAT_RGBA8_SNORM: return ::filament::Texture::InternalFormat::RGBA8_SNORM;
|
||||
case TEXTUREFORMAT_UNUSED: return ::filament::Texture::InternalFormat::UNUSED;
|
||||
case TEXTUREFORMAT_RGB10_A2: return ::filament::Texture::InternalFormat::RGB10_A2;
|
||||
case TEXTUREFORMAT_RGBA8UI: return ::filament::Texture::InternalFormat::RGBA8UI;
|
||||
case TEXTUREFORMAT_RGBA8I: return ::filament::Texture::InternalFormat::RGBA8I;
|
||||
case TEXTUREFORMAT_DEPTH32F: return ::filament::Texture::InternalFormat::DEPTH32F;
|
||||
case TEXTUREFORMAT_DEPTH24_STENCIL8: return ::filament::Texture::InternalFormat::DEPTH24_STENCIL8;
|
||||
case TEXTUREFORMAT_DEPTH32F_STENCIL8: return ::filament::Texture::InternalFormat::DEPTH32F_STENCIL8;
|
||||
|
||||
// 48-bits per element
|
||||
case TEXTUREFORMAT_RGB16F: return ::filament::Texture::InternalFormat::RGB16F;
|
||||
case TEXTUREFORMAT_RGB16UI: return ::filament::Texture::InternalFormat::RGB16UI;
|
||||
case TEXTUREFORMAT_RGB16I: return ::filament::Texture::InternalFormat::RGB16I;
|
||||
|
||||
// 64-bits per element
|
||||
case TEXTUREFORMAT_RG32F: return ::filament::Texture::InternalFormat::RG32F;
|
||||
case TEXTUREFORMAT_RG32UI: return ::filament::Texture::InternalFormat::RG32UI;
|
||||
case TEXTUREFORMAT_RG32I: return ::filament::Texture::InternalFormat::RG32I;
|
||||
case TEXTUREFORMAT_RGBA16F: return ::filament::Texture::InternalFormat::RGBA16F;
|
||||
case TEXTUREFORMAT_RGBA16UI: return ::filament::Texture::InternalFormat::RGBA16UI;
|
||||
case TEXTUREFORMAT_RGBA16I: return ::filament::Texture::InternalFormat::RGBA16I;
|
||||
|
||||
// 96-bits per element
|
||||
case TEXTUREFORMAT_RGB32F: return ::filament::Texture::InternalFormat::RGB32F;
|
||||
case TEXTUREFORMAT_RGB32UI: return ::filament::Texture::InternalFormat::RGB32UI;
|
||||
case TEXTUREFORMAT_RGB32I: return ::filament::Texture::InternalFormat::RGB32I;
|
||||
|
||||
// 128-bits per element
|
||||
case TEXTUREFORMAT_RGBA32F: return ::filament::Texture::InternalFormat::RGBA32F;
|
||||
case TEXTUREFORMAT_RGBA32UI: return ::filament::Texture::InternalFormat::RGBA32UI;
|
||||
case TEXTUREFORMAT_RGBA32I: return ::filament::Texture::InternalFormat::RGBA32I;
|
||||
|
||||
// Compressed formats
|
||||
case TEXTUREFORMAT_EAC_R11: return ::filament::Texture::InternalFormat::EAC_R11;
|
||||
case TEXTUREFORMAT_EAC_R11_SIGNED: return ::filament::Texture::InternalFormat::EAC_R11_SIGNED;
|
||||
case TEXTUREFORMAT_EAC_RG11: return ::filament::Texture::InternalFormat::EAC_RG11;
|
||||
case TEXTUREFORMAT_EAC_RG11_SIGNED: return ::filament::Texture::InternalFormat::EAC_RG11_SIGNED;
|
||||
case TEXTUREFORMAT_ETC2_RGB8: return ::filament::Texture::InternalFormat::ETC2_RGB8;
|
||||
case TEXTUREFORMAT_ETC2_SRGB8: return ::filament::Texture::InternalFormat::ETC2_SRGB8;
|
||||
case TEXTUREFORMAT_ETC2_RGB8_A1: return ::filament::Texture::InternalFormat::ETC2_RGB8_A1;
|
||||
case TEXTUREFORMAT_ETC2_SRGB8_A1: return ::filament::Texture::InternalFormat::ETC2_SRGB8_A1;
|
||||
case TEXTUREFORMAT_ETC2_EAC_RGBA8: return ::filament::Texture::InternalFormat::ETC2_EAC_RGBA8;
|
||||
case TEXTUREFORMAT_ETC2_EAC_SRGBA8: return ::filament::Texture::InternalFormat::ETC2_EAC_SRGBA8;
|
||||
|
||||
// DXT formats
|
||||
case TEXTUREFORMAT_DXT1_RGB: return ::filament::Texture::InternalFormat::DXT1_RGB;
|
||||
case TEXTUREFORMAT_DXT1_RGBA: return ::filament::Texture::InternalFormat::DXT1_RGBA;
|
||||
case TEXTUREFORMAT_DXT3_RGBA: return ::filament::Texture::InternalFormat::DXT3_RGBA;
|
||||
case TEXTUREFORMAT_DXT5_RGBA: return ::filament::Texture::InternalFormat::DXT5_RGBA;
|
||||
case TEXTUREFORMAT_DXT1_SRGB: return ::filament::Texture::InternalFormat::DXT1_SRGB;
|
||||
case TEXTUREFORMAT_DXT1_SRGBA: return ::filament::Texture::InternalFormat::DXT1_SRGBA;
|
||||
case TEXTUREFORMAT_DXT3_SRGBA: return ::filament::Texture::InternalFormat::DXT3_SRGBA;
|
||||
case TEXTUREFORMAT_DXT5_SRGBA: return ::filament::Texture::InternalFormat::DXT5_SRGBA;
|
||||
|
||||
// ASTC formats
|
||||
case TEXTUREFORMAT_RGBA_ASTC_4x4: return ::filament::Texture::InternalFormat::RGBA_ASTC_4x4;
|
||||
case TEXTUREFORMAT_RGBA_ASTC_5x4: return ::filament::Texture::InternalFormat::RGBA_ASTC_5x4;
|
||||
case TEXTUREFORMAT_RGBA_ASTC_5x5: return ::filament::Texture::InternalFormat::RGBA_ASTC_5x5;
|
||||
case TEXTUREFORMAT_RGBA_ASTC_6x5: return ::filament::Texture::InternalFormat::RGBA_ASTC_6x5;
|
||||
case TEXTUREFORMAT_RGBA_ASTC_6x6: return ::filament::Texture::InternalFormat::RGBA_ASTC_6x6;
|
||||
case TEXTUREFORMAT_RGBA_ASTC_8x5: return ::filament::Texture::InternalFormat::RGBA_ASTC_8x5;
|
||||
case TEXTUREFORMAT_RGBA_ASTC_8x6: return ::filament::Texture::InternalFormat::RGBA_ASTC_8x6;
|
||||
case TEXTUREFORMAT_RGBA_ASTC_8x8: return ::filament::Texture::InternalFormat::RGBA_ASTC_8x8;
|
||||
case TEXTUREFORMAT_RGBA_ASTC_10x5: return ::filament::Texture::InternalFormat::RGBA_ASTC_10x5;
|
||||
case TEXTUREFORMAT_RGBA_ASTC_10x6: return ::filament::Texture::InternalFormat::RGBA_ASTC_10x6;
|
||||
case TEXTUREFORMAT_RGBA_ASTC_10x8: return ::filament::Texture::InternalFormat::RGBA_ASTC_10x8;
|
||||
case TEXTUREFORMAT_RGBA_ASTC_10x10: return ::filament::Texture::InternalFormat::RGBA_ASTC_10x10;
|
||||
case TEXTUREFORMAT_RGBA_ASTC_12x10: return ::filament::Texture::InternalFormat::RGBA_ASTC_12x10;
|
||||
case TEXTUREFORMAT_RGBA_ASTC_12x12: return ::filament::Texture::InternalFormat::RGBA_ASTC_12x12;
|
||||
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_4x4: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_4x4;
|
||||
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_5x4: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_5x4;
|
||||
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_5x5: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_5x5;
|
||||
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_6x5: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_6x5;
|
||||
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_6x6: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_6x6;
|
||||
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_8x5: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_8x5;
|
||||
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_8x6: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_8x6;
|
||||
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_8x8: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_8x8;
|
||||
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x5: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x5;
|
||||
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x6: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x6;
|
||||
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x8: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x8;
|
||||
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x10:return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x10;
|
||||
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_12x10:return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_12x10;
|
||||
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_12x12:return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_12x12;
|
||||
|
||||
// RGTC formats
|
||||
case TEXTUREFORMAT_RED_RGTC1: return ::filament::Texture::InternalFormat::RED_RGTC1;
|
||||
case TEXTUREFORMAT_SIGNED_RED_RGTC1: return ::filament::Texture::InternalFormat::SIGNED_RED_RGTC1;
|
||||
case TEXTUREFORMAT_RED_GREEN_RGTC2: return ::filament::Texture::InternalFormat::RED_GREEN_RGTC2;
|
||||
case TEXTUREFORMAT_SIGNED_RED_GREEN_RGTC2: return ::filament::Texture::InternalFormat::SIGNED_RED_GREEN_RGTC2;
|
||||
|
||||
// BPTC formats
|
||||
case TEXTUREFORMAT_RGB_BPTC_SIGNED_FLOAT: return ::filament::Texture::InternalFormat::RGB_BPTC_SIGNED_FLOAT;
|
||||
case TEXTUREFORMAT_RGB_BPTC_UNSIGNED_FLOAT:return ::filament::Texture::InternalFormat::RGB_BPTC_UNSIGNED_FLOAT;
|
||||
case TEXTUREFORMAT_RGBA_BPTC_UNORM: return ::filament::Texture::InternalFormat::RGBA_BPTC_UNORM;
|
||||
case TEXTUREFORMAT_SRGB_ALPHA_BPTC_UNORM: return ::filament::Texture::InternalFormat::SRGB_ALPHA_BPTC_UNORM;
|
||||
|
||||
default:
|
||||
// Fallback to a common format if an unknown format is provided
|
||||
return ::filament::Texture::InternalFormat::RGBA8;
|
||||
}
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TTexture *Texture_build(
|
||||
TEngine *tEngine,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t depth,
|
||||
uint8_t levels,
|
||||
uint16_t tUsage,
|
||||
intptr_t import,
|
||||
TTextureSamplerType tSamplerType,
|
||||
TTextureFormat tFormat
|
||||
)
|
||||
{
|
||||
TRACE("Creating texture %dx%d (depth %d), sampler type %d, format %d tUsage %d", width, height, depth, static_cast<int>(tSamplerType), static_cast<int>(tFormat), tUsage);
|
||||
auto *engine = reinterpret_cast<::filament::Engine *>(tEngine);
|
||||
auto format = convertToFilamentFormat(tFormat);
|
||||
auto samplerType = static_cast<::filament::Texture::Sampler>(static_cast<int>(tSamplerType));
|
||||
auto usage = static_cast<::filament::Texture::Usage>(tUsage);
|
||||
|
||||
if ((usage & TextureUsage::UPLOADABLE) == TextureUsage::UPLOADABLE) {
|
||||
TRACE("UPLOADABLE");
|
||||
}
|
||||
|
||||
if ((usage & TextureUsage::SAMPLEABLE) == TextureUsage::SAMPLEABLE) {
|
||||
TRACE("SAMPLEABLE");
|
||||
}
|
||||
|
||||
if ((usage & TextureUsage::COLOR_ATTACHMENT) == TextureUsage::COLOR_ATTACHMENT) {
|
||||
TRACE("COLOR_ATTACHMENT");
|
||||
}
|
||||
|
||||
if ((usage & TextureUsage::DEPTH_ATTACHMENT) == TextureUsage::DEPTH_ATTACHMENT) {
|
||||
TRACE("DEPTH_ATTACHMENT");
|
||||
}
|
||||
|
||||
if ((usage & TextureUsage::BLIT_SRC) == TextureUsage::BLIT_SRC) {
|
||||
TRACE("BLIT_SRC");
|
||||
}
|
||||
|
||||
auto builder = ::filament::Texture::Builder()
|
||||
.width(width)
|
||||
.height(height)
|
||||
.depth(depth)
|
||||
.levels(levels)
|
||||
.sampler(samplerType)
|
||||
.format(format)
|
||||
.usage(usage);
|
||||
if(import) {
|
||||
TRACE("IMPORTING");
|
||||
builder.import(import);
|
||||
}
|
||||
auto *texture = builder
|
||||
.build(*engine);
|
||||
if(texture) {
|
||||
TRACE("Texture successfully created");
|
||||
} else {
|
||||
Log("Error: failed to created texture");
|
||||
}
|
||||
|
||||
return reinterpret_cast<TTexture *>(texture);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE bool Texture_loadImage(TEngine *tEngine, TTexture *tTexture, TLinearImage *tImage, TPixelDataFormat tBufferFormat, TPixelDataType tPixelDataType)
|
||||
{
|
||||
auto engine = reinterpret_cast<filament::Engine *>(tEngine);
|
||||
|
||||
@@ -6,13 +6,17 @@
|
||||
#include <filament/LightManager.h>
|
||||
|
||||
#include "c_api/APIBoundaryTypes.h"
|
||||
|
||||
#include "c_api/TAnimationManager.h"
|
||||
#include "c_api/TEngine.h"
|
||||
#include "c_api/TView.h"
|
||||
#include "c_api/TGltfAssetLoader.h"
|
||||
#include "c_api/TRenderer.h"
|
||||
#include "c_api/TRenderTarget.h"
|
||||
#include "c_api/TScene.h"
|
||||
#include "c_api/TSceneAsset.h"
|
||||
#include "c_api/TSceneManager.h"
|
||||
#include "c_api/TTexture.h"
|
||||
#include "c_api/TAnimationManager.h"
|
||||
#include "c_api/TView.h"
|
||||
#include "c_api/ThermionDartRenderThreadApi.h"
|
||||
|
||||
#include "FilamentViewer.hpp"
|
||||
@@ -400,19 +404,21 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_buildTextureRenderThread(TEngine *engine,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t depth,
|
||||
uint8_t levels,
|
||||
TTextureSamplerType sampler,
|
||||
TTextureFormat format,
|
||||
void (*onComplete)(TTexture *))
|
||||
EMSCRIPTEN_KEEPALIVE void Texture_buildRenderThread(TEngine *engine,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t depth,
|
||||
uint8_t levels,
|
||||
uint16_t tUsage,
|
||||
intptr_t import,
|
||||
TTextureSamplerType sampler,
|
||||
TTextureFormat format,
|
||||
void (*onComplete)(TTexture *))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto texture = Engine_buildTexture(engine, width, height, depth, levels, sampler, format);
|
||||
auto texture = Texture_build(engine, width, height, depth, levels, tUsage, import, sampler, format);
|
||||
onComplete(texture);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
@@ -1171,7 +1177,29 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
// TextureSampler methods
|
||||
EMSCRIPTEN_KEEPALIVE void RenderTarget_createRenderThread(
|
||||
TEngine *tEngine,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
TTexture *tColor,
|
||||
TTexture *tDepth,
|
||||
void (*onComplete)(TRenderTarget *))
|
||||
{
|
||||
auto color = reinterpret_cast<filament::Texture *>(tColor);
|
||||
auto depth = reinterpret_cast<filament::Texture *>(tDepth);
|
||||
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto texture = RenderTarget_create(tEngine, width, height, tColor, tDepth);
|
||||
onComplete(texture);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void TextureSampler_createRenderThread(void (*onComplete)(TTextureSampler *))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
@@ -1325,4 +1353,51 @@ extern "C"
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_createRenderThread(TEngine *tEngine, TMaterialProvider *tMaterialProvider, void (*callback)(TGltfAssetLoader *)) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto loader = GltfAssetLoader_create(tEngine, tMaterialProvider);
|
||||
callback(loader);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_createRenderThread(TEngine *tEngine, void (*callback)(TGltfResourceLoader *)) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto loader = GltfResourceLoader_create(tEngine);
|
||||
callback(loader);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_loadRenderThread(
|
||||
TGltfAssetLoader *tAssetLoader,
|
||||
TGltfResourceLoader *tResourceLoader,
|
||||
uint8_t *data,
|
||||
size_t length,
|
||||
uint8_t numInstances,
|
||||
void (*callback)(TFilamentAsset *)
|
||||
) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto loader = GltfAssetLoader_load(tAssetLoader, tResourceLoader, data, length, numInstances);
|
||||
callback(loader);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Scene_addFilamentAssetRenderThread(TScene* tScene, TFilamentAsset *tAsset, void (*callback)()) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
Scene_addFilamentAsset(tScene, tAsset);
|
||||
callback();
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user