add gltfio FFI methods and expose texture/render target creation directly

This commit is contained in:
Nick Fisher
2025-03-17 18:53:36 +08:00
parent 2244359edd
commit bff76f184e
15 changed files with 622 additions and 202 deletions

View File

@@ -0,0 +1,97 @@
#include "c_api/TGltfAssetLoader.h"
#include <filament/Engine.h>
#include <filament/Fence.h>
#include <filament/Material.h>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/Texture.h>
#include <filament/TextureSampler.h>
#include <filament/TransformManager.h>
#include <filament/View.h>
#include <gltfio/Animator.h>
#include <gltfio/AssetLoader.h>
#include <gltfio/FilamentAsset.h>
#include <gltfio/ResourceLoader.h>
#include <gltfio/TextureProvider.h>
#include <gltfio/math.h>
#include <gltfio/materials/uberarchive.h>
#include <utils/EntityManager.h>
#include <utils/NameComponentManager.h>
#include "Log.hpp"
#ifdef __cplusplus
namespace thermion
{
extern "C"
{
using namespace filament;
#endif
EMSCRIPTEN_KEEPALIVE TGltfResourceLoader *GltfResourceLoader_create(TEngine *tEngine) {
auto *engine = reinterpret_cast<Engine *>(tEngine);
auto *gltfResourceLoader = new gltfio::ResourceLoader({.engine = engine,
.normalizeSkinningWeights = true});
auto stbDecoder = gltfio::createStbProvider(engine);
auto ktxDecoder = gltfio::createKtx2Provider(engine);
gltfResourceLoader->addTextureProvider("image/ktx2", ktxDecoder);
gltfResourceLoader->addTextureProvider("image/png", stbDecoder);
gltfResourceLoader->addTextureProvider("image/jpeg", stbDecoder);
return reinterpret_cast<TGltfResourceLoader *>(gltfResourceLoader);
}
EMSCRIPTEN_KEEPALIVE TGltfAssetLoader *GltfAssetLoader_create(TEngine *tEngine, TMaterialProvider *tMaterialProvider) {
auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
auto *materialProvider = reinterpret_cast<gltfio::MaterialProvider *>(tMaterialProvider);
if(!materialProvider) {
materialProvider = gltfio::createUbershaderProvider(
engine,
UBERARCHIVE_DEFAULT_DATA,
UBERARCHIVE_DEFAULT_SIZE
);
}
utils::EntityManager &em = utils::EntityManager::get();
auto ncm = new utils::NameComponentManager(em);
auto *assetLoader = gltfio::AssetLoader::create({engine, materialProvider, ncm, &em});
return reinterpret_cast<TGltfAssetLoader *>(assetLoader);
}
EMSCRIPTEN_KEEPALIVE TFilamentAsset *GltfAssetLoader_load(
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tGltfResourceLoader,
uint8_t *data,
size_t length,
uint8_t numInstances)
{
auto *assetLoader = reinterpret_cast<gltfio::AssetLoader *>(tAssetLoader);
auto *resourceLoader = reinterpret_cast<gltfio::ResourceLoader *>(tGltfResourceLoader);
std::vector<gltfio::FilamentInstance *> instances(numInstances);
gltfio::FilamentAsset *asset = assetLoader->createInstancedAsset((const uint8_t *)data, length, instances.data(), numInstances);
if (!asset)
{
Log("Unknown error loading GLB asset.");
return std::nullptr_t();
}
if (!resourceLoader->loadResources(asset))
{
Log("Unknown error loading glb asset");
return std::nullptr_t();
}
return reinterpret_cast<TFilamentAsset *>(asset);
}
#ifdef __cplusplus
}
}
#endif