From c47bdf4bf1ac7b42b5f9ba38d0379556a3dbaa60 Mon Sep 17 00:00:00 2001 From: Nick Fisher Date: Thu, 14 Sep 2023 09:49:58 +0800 Subject: [PATCH] update iOS FilamentViewer to match new API --- ios/src/FilamentViewer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/ios/src/FilamentViewer.cpp b/ios/src/FilamentViewer.cpp index ba5abb0e..769555d2 100644 --- a/ios/src/FilamentViewer.cpp +++ b/ios/src/FilamentViewer.cpp @@ -561,7 +561,7 @@ void FilamentViewer::createSwapChain(const void *surface, uint32_t width, uint32 Log("Swapchain created."); } -void FilamentViewer::createRenderTarget(uint32_t glTextureId, uint32_t width, uint32_t height) { +void FilamentViewer::createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height) { // Create filament textures and render targets (note the color buffer has the import call) _rtColor = filament::Texture::Builder() .width(width) @@ -569,7 +569,7 @@ void FilamentViewer::createRenderTarget(uint32_t glTextureId, uint32_t width, ui .levels(1) .usage(filament::Texture::Usage::COLOR_ATTACHMENT | filament::Texture::Usage::SAMPLEABLE) .format(filament::Texture::InternalFormat::RGBA8) - .import(glTextureId) + .import(textureId) .build(*_engine); _rtDepth = filament::Texture::Builder() .width(width) @@ -586,7 +586,7 @@ void FilamentViewer::createRenderTarget(uint32_t glTextureId, uint32_t width, ui // Make a specific viewport just for our render target _view->setRenderTarget(_rt); - Log("Set render target for glTextureId %u %u x %u", glTextureId, width, height); + Log("Set render target for glTextureId %u %u x %u", textureId, width, height); }