fix AssetManager includes for proper compilation on Android
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@@ -1,5 +1,7 @@
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#include "AssetManager.hpp"
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#include <string>
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#include <sstream>
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#include <thread>
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#include <filament/Engine.h>
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#include <filament/TransformManager.h>
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#include <filament/Texture.h>
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@@ -17,6 +19,7 @@
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#include "StreamBufferAdapter.hpp"
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#include "SceneAsset.hpp"
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#include "Log.hpp"
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#include "AssetManager.hpp"
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#include "material/StandardMaterialProvider.hpp"
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#include "material/UnlitMaterialProvider.hpp"
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