replace view with texture, move plugin to Swift implementation
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@@ -139,7 +139,7 @@ void SceneAsset::setTexture(const char* resourcePath, int renderableIndex) {
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delete inputStream;
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_freeResource(imageResource);
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_freeResource(imageResource.id);
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uint32_t channels = image->getChannels();
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uint32_t w = image->getWidth();
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