replace view with texture, move plugin to Swift implementation
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@@ -52,7 +52,7 @@ SceneAsset *SceneAssetLoader::fromGltf(const char *uri,
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ResourceLoader::BufferDescriptor b(buf.data, buf.size);
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_resourceLoader->addResourceData(resourceUris[i], std::move(b));
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_freeResource(buf);
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_freeResource(buf.id);
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}
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_resourceLoader->loadResources(asset);
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@@ -115,7 +115,7 @@ SceneAsset *SceneAssetLoader::fromGlb(const char *uri) {
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asset->releaseSourceData();
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Log("Source data released.");
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_freeResource(rbuf);
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_freeResource(rbuf.id);
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Log("Successfully loaded GLB.");
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return new SceneAsset(asset, _engine, _ncm, _loadResource, _freeResource);
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@@ -128,4 +128,4 @@ void SceneAssetLoader::remove(SceneAsset *asset) {
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_assetLoader->destroyAsset(asset->_asset);
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delete asset;
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}
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} // namespace polyvox
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} // namespace polyvox
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