split animation components into GltfAnimation/MorphAnimation/BoneAnimation

This commit is contained in:
Nick Fisher
2025-05-17 10:11:55 +08:00
parent f9d09e17ef
commit c98e604e76
12 changed files with 1109 additions and 483 deletions

View File

@@ -11,6 +11,8 @@
#include "Log.hpp"
#include "components/AnimationComponentManager.hpp"
#include "components/AnimationComponentManager.hpp"
#include "scene/AnimationManager.hpp"
#include "scene/SceneAsset.hpp"
#include "scene/GltfSceneAssetInstance.hpp"
@@ -25,12 +27,9 @@ namespace thermion
{
auto &transformManager = _engine->getTransformManager();
auto &renderableManager = _engine->getRenderableManager();
_animationComponentManager = std::make_unique<AnimationComponentManager>(transformManager, renderableManager);
}
AnimationManager::~AnimationManager()
{
_animationComponentManager = std::nullptr_t();
_gltfAnimationComponentManager = std::make_unique<GltfAnimationComponentManager>(transformManager, renderableManager);
_morphAnimationComponentManager = std::make_unique<MorphAnimationComponentManager>(transformManager, renderableManager);
_boneAnimationComponentManager = std::make_unique<BoneAnimationComponentManager>(transformManager, renderableManager);
}
bool AnimationManager::setMorphAnimationBuffer(
@@ -41,16 +40,20 @@ namespace thermion
int numFrames,
float frameLengthInMs)
{
std::lock_guard lock(_mutex);
if (!_animationComponentManager->hasComponent(entity))
if (!_morphAnimationComponentManager->hasComponent(entity))
{
_animationComponentManager->addAnimationComponent(entity);
_morphAnimationComponentManager->addAnimationComponent(entity);
}
auto animationComponentInstance = _morphAnimationComponentManager->getInstance(entity);
auto &animationComponent = _morphAnimationComponentManager->elementAt<0>(animationComponentInstance);
auto &morphAnimations = animationComponent.animations;
MorphAnimation morphAnimation;
morphAnimation.meshTarget = entity;
morphAnimation.frameData.clear();
morphAnimation.frameData.insert(
morphAnimation.frameData.begin(),
@@ -65,15 +68,12 @@ namespace thermion
morphAnimation.durationInSecs = (frameLengthInMs * numFrames) / 1000.0f;
morphAnimation.start = high_resolution_clock::now();
morphAnimation.lengthInFrames = static_cast<int>(
morphAnimation.durationInSecs * 1000.0f /
frameLengthInMs);
auto animationComponentInstance = _animationComponentManager->getInstance(entity);
auto &animationComponent = _animationComponentManager->elementAt<0>(animationComponentInstance);
auto &morphAnimations = animationComponent.morphAnimations;
morphAnimation.lengthInFrames = numFrames;
morphAnimations.emplace_back(morphAnimation);
auto& foo = morphAnimations[morphAnimations.size() - 1];
return true;
}
@@ -82,9 +82,9 @@ namespace thermion
{
std::lock_guard lock(_mutex);
auto animationComponentInstance = _animationComponentManager->getInstance(entity);
auto &animationComponent = _animationComponentManager->elementAt<0>(animationComponentInstance);
auto &morphAnimations = animationComponent.morphAnimations;
auto animationComponentInstance = _morphAnimationComponentManager->getInstance(entity);
auto &animationComponent = _morphAnimationComponentManager->elementAt<0>(animationComponentInstance);
auto &morphAnimations = animationComponent.animations;
morphAnimations.clear();
}
@@ -309,17 +309,17 @@ namespace thermion
animation.fadeInInSecs = fadeInInSecs;
animation.maxDelta = maxDelta;
animation.skinIndex = skinIndex;
if (!_animationComponentManager->hasComponent(instance->getInstance()->getRoot()))
if (!_boneAnimationComponentManager->hasComponent(instance->getInstance()->getRoot()))
{
Log("ERROR: specified entity is not animatable (has no animation component attached).");
return false;
}
auto animationComponentInstance = _animationComponentManager->getInstance(instance->getInstance()->getRoot());
auto animationComponentInstance = _boneAnimationComponentManager->getInstance(instance->getInstance()->getRoot());
auto &animationComponent = _animationComponentManager->elementAt<0>(animationComponentInstance);
auto &boneAnimations = animationComponent.boneAnimations;
auto &animationComponent = _boneAnimationComponentManager->elementAt<0>(animationComponentInstance);
// auto &boneAnimations = animationComponent.boneAnimations;
boneAnimations.emplace_back(animation);
// boneAnimations.emplace_back(animation);
return true;
}
@@ -334,27 +334,30 @@ namespace thermion
return;
}
if (!_animationComponentManager->hasComponent(instance->getEntity()))
if (!_gltfAnimationComponentManager->hasComponent(instance->getEntity()))
{
_gltfAnimationComponentManager->addComponent(instance->getEntity());
Log("ERROR: specified entity is not animatable (has no animation component attached).");
return;
}
auto animationComponentInstance = _animationComponentManager->getInstance(instance->getEntity());
auto animationComponentInstance = _gltfAnimationComponentManager->getInstance(instance->getEntity());
auto &animationComponent = _animationComponentManager->elementAt<0>(animationComponentInstance);
auto &animationComponent = _gltfAnimationComponentManager->elementAt<0>(animationComponentInstance);
animationComponent.target = instance->getInstance();
if (replaceActive)
{
if (animationComponent.gltfAnimations.size() > 0)
if (animationComponent.animations.size() > 0)
{
auto &last = animationComponent.gltfAnimations.back();
auto &last = animationComponent.animations.back();
animationComponent.fadeGltfAnimationIndex = last.index;
animationComponent.fadeDuration = crossfade;
auto now = high_resolution_clock::now();
auto elapsedInSecs = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - last.start).count()) / 1000.0f;
animationComponent.fadeOutAnimationStart = elapsedInSecs;
animationComponent.gltfAnimations.clear();
animationComponent.animations.clear();
}
else
{
@@ -384,9 +387,9 @@ namespace thermion
bool found = false;
// don't play the animation if it's already running
for (int i = 0; i < animationComponent.gltfAnimations.size(); i++)
for (int i = 0; i < animationComponent.animations.size(); i++)
{
if (animationComponent.gltfAnimations[i].index == index)
if (animationComponent.animations[i].index == index)
{
found = true;
break;
@@ -394,22 +397,22 @@ namespace thermion
}
if (!found)
{
animationComponent.gltfAnimations.push_back(animation);
animationComponent.animations.push_back(animation);
}
}
void AnimationManager::stopGltfAnimation(GltfSceneAssetInstance *instance, int index)
{
auto animationComponentInstance = _animationComponentManager->getInstance(instance->getEntity());
auto &animationComponent = _animationComponentManager->elementAt<0>(animationComponentInstance);
auto animationComponentInstance = _gltfAnimationComponentManager->getInstance(instance->getEntity());
auto &animationComponent = _gltfAnimationComponentManager->elementAt<0>(animationComponentInstance);
auto erased = std::remove_if(animationComponent.gltfAnimations.begin(),
animationComponent.gltfAnimations.end(),
auto erased = std::remove_if(animationComponent.animations.begin(),
animationComponent.animations.end(),
[=](GltfAnimation &anim)
{ return anim.index == index; });
animationComponent.gltfAnimations.erase(erased,
animationComponent.gltfAnimations.end());
animationComponent.animations.erase(erased,
animationComponent.animations.end());
return;
}
@@ -417,6 +420,7 @@ namespace thermion
{
RenderableManager &rm = _engine->getRenderableManager();
auto renderableInstance = rm.getInstance(entity);
rm.setMorphWeights(
renderableInstance,
weights,
@@ -477,7 +481,9 @@ namespace thermion
void AnimationManager::update(uint64_t frameTimeInNanos)
{
std::lock_guard lock(_mutex);
_animationComponentManager->update();
_gltfAnimationComponentManager->update();
_morphAnimationComponentManager->update();
_boneAnimationComponentManager->update();
}
math::mat4f AnimationManager::getInverseBindMatrix(GltfSceneAssetInstance *instance, int skinIndex, int boneIndex)
@@ -507,15 +513,37 @@ namespace thermion
return true;
}
bool AnimationManager::addAnimationComponent(EntityId entity)
bool AnimationManager::addGltfAnimationComponent(GltfSceneAssetInstance *instance)
{
_animationComponentManager->addAnimationComponent(utils::Entity::import(entity));
_gltfAnimationComponentManager->addAnimationComponent(instance->getInstance());
return true;
}
void AnimationManager::removeAnimationComponent(EntityId entity)
void AnimationManager::removeGltfAnimationComponent(GltfSceneAssetInstance *instance)
{
_animationComponentManager->removeComponent(utils::Entity::import(entity));
_gltfAnimationComponentManager->removeAnimationComponent(instance->getInstance());
}
bool AnimationManager::addBoneAnimationComponent(GltfSceneAssetInstance *instance)
{
_boneAnimationComponentManager->addAnimationComponent(instance->getInstance());
return true;
}
void AnimationManager::removeBoneAnimationComponent(GltfSceneAssetInstance *instance)
{
_boneAnimationComponentManager->removeAnimationComponent(instance->getInstance());
}
bool AnimationManager::addMorphAnimationComponent(utils::Entity entity)
{
_morphAnimationComponentManager->addAnimationComponent(entity);
return true;
}
void AnimationManager::removeMorphAnimationComponent(utils::Entity entity)
{
_morphAnimationComponentManager->removeAnimationComponent(entity);
}
}