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@@ -49,7 +49,6 @@ FLUTTER_PLUGIN_EXPORT FlTexture* create_filament_texture(uint32_t width, uint32_
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g_autoptr(FlTexture) texture = FL_TEXTURE(textureGL);
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g_autoptr(FlTexture) texture = FL_TEXTURE(textureGL);
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glGenTextures(1, &textureGL->texture_id);
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glGenTextures(1, &textureGL->texture_id);
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glBindTexture(GL_TEXTURE_2D, textureGL->texture_id);
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glBindTexture(GL_TEXTURE_2D, textureGL->texture_id);
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