render directly to Texture rather than PlatformView (Android only)

This commit is contained in:
Nick Fisher
2022-08-17 19:46:02 +10:00
parent b7fa36a320
commit cab2ac45f8
11 changed files with 773 additions and 773 deletions

View File

@@ -56,10 +56,15 @@ android {
buildTypes {
release {
signingConfig signingConfigs.debug
minifyEnabled true
shrinkResources true
proguardFiles getDefaultProguardFile(
'proguard-android-optimize.txt'),
'proguard-rules.pro'
}
}
packagingOptions {
}
aaptOptions {
noCompress "ktx"
@@ -71,13 +76,10 @@ flutter {
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
implementation "com.google.android.filament:filament-android:1.17.0"
implementation "com.google.android.filament:filament-utils-android:1.17.0"
implementation "com.google.android.filament:gltfio-android:1.17.0"
implementation "org.jetbrains.kotlinx:kotlinx-coroutines-core:1.5.2"
implementation "org.jetbrains.kotlinx:kotlinx-coroutines-android:1.5.2"
implementation "androidx.annotation:annotation:1.3.0"
implementation "androidx.core:core:1.7.0"
compile 'net.java.dev.jna:jna:5.10.0@aar'
}

View File

@@ -1,6 +1,8 @@
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:polyvox_filament/filament_controller.dart';
import 'package:polyvox_filament/view/filament_widget.dart';
import 'package:polyvox_filament/filament_widget.dart';
void main() {
runApp(const MyApp());
@@ -23,6 +25,7 @@ class _MyAppState extends State<MyApp> {
List<String> _targets = [];
List<String> _animationNames = [];
bool _loop = false;
bool _vertical = false;
@override
void initState() {
@@ -32,240 +35,317 @@ class _MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return MaterialApp(
showPerformanceOverlay: true,
color: Colors.transparent,
home: Scaffold(
backgroundColor: Colors.transparent,
body: Column(children: [
Expanded(
child: SizedBox(
height: 200,
width: 200,
child: FilamentWidget(
controller: _filamentController,
))),
Align(
alignment: Alignment.bottomLeft,
child: Container(
color: Colors.white,
padding: const EdgeInsets.all(5),
child: PopupMenuButton<int>(
child: const Icon(Icons.menu),
onSelected: (int item) async {
switch (item) {
case 0:
await _filamentController.setBackgroundImage(
'assets/background.png');
break;
case 1:
await _filamentController.loadSkybox(
'assets/default_env/default_env_skybox.ktx');
await _filamentController.loadSkybox(
'assets/default_env/default_env_ibl.ktx');
break;
case 2:
await _filamentController.removeSkybox();
break;
case 3:
_cube = await _filamentController
.loadGlb('assets/cube.glb');
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
GestureDetector(
onScaleStart: (d) {
if (d.pointerCount == 1)
_filamentController.panStart(0.5, 0.5);
},
onScaleEnd: (d) {
// if(d.pointerCount == 2) {}
// _filamentController.panEnd(d. .focalPoint.dx,d.focalPoint.dy);
},
onScaleUpdate: (d) {
if (d.pointerCount == 1) {
// _filamentController.panUpdate(d.focalPoint.dx,d.focalPoint.dy);
} else {
_filamentController.zoom(10.0);
}
},
child: Container(
width: _vertical ? 100 : 200, height: _vertical ? 200 : 100,
alignment: Alignment.center,
child: SizedBox(
child: FilamentWidget(
controller: _filamentController,
)),
)),
Align(
alignment: Alignment.bottomLeft,
child: Container(
color: Colors.white,
margin: const EdgeInsets.all(15),
child: PopupMenuButton<int>(
padding: EdgeInsets.all(50),
iconSize: 36,
child: const Icon(Icons.menu),
onSelected: (int item) async {
switch (item) {
case 0:
await _filamentController
.setBackgroundImage(
'assets/background.png');
break;
case 1:
await _filamentController.loadSkybox(
'assets/default_env/default_env_skybox.ktx');
await _filamentController.loadSkybox(
'assets/default_env/default_env_ibl.ktx');
break;
case 2:
await _filamentController.removeSkybox();
break;
case 3:
_cube = await _filamentController
.loadGlb('assets/cube.glb');
_animationNames = await _filamentController
.getAnimationNames(_cube!);
break;
case 4:
if (_cube != null) {
await _filamentController.removeAsset(_cube!);
_animationNames = await _filamentController
.getAnimationNames(_cube!);
break;
case 4:
if (_cube != null) {
await _filamentController
.removeAsset(_cube!);
}
_cube = await _filamentController.loadGltf(
'assets/cube.gltf', 'assets');
print(await _filamentController
.getAnimationNames(_cube!));
break;
case 5:
if (_flightHelmet == null) {
_flightHelmet =
await _filamentController.loadGltf(
'assets/FlightHelmet/FlightHelmet.gltf',
'assets/FlightHelmet');
}
break;
case 6:
await _filamentController
.removeAsset(_cube!);
break;
case 7:
await _filamentController.applyWeights(
_cube!, List.filled(8, 1.0));
break;
case 8:
await _filamentController.applyWeights(
_cube!, List.filled(8, 0));
break;
case 9:
_filamentController.playAnimations(
_cube!,
List.generate(
_animationNames.length, (i) => i),
loop: _loop);
break;
case 10:
_filamentController.stopAnimation(_cube!);
break;
case 11:
setState(() {
_loop = !_loop;
});
break;
case 12:
_filamentController.zoom(-1.0);
break;
case 13:
_filamentController.zoom(1.0);
break;
case 14:
_filamentController.setCamera(
_cube!, "Camera_Orientation");
break;
case 15:
final framerate = 30;
final totalSecs = 5;
final numWeights = 8;
final totalFrames = framerate * totalSecs;
final frames = List.generate(
totalFrames,
(frame) => List.filled(
numWeights, frame / totalFrames));
_filamentController.animate(
_cube!,
frames.reduce((a, b) => a + b),
numWeights,
totalFrames,
1000 / framerate.toDouble());
break;
case 16:
final names = await _filamentController
.getTargetNames(_cube!, "Cube");
await showDialog(
builder: (ctx) {
return Container(
color: Colors.white,
height: 200,
width: 200,
child: Column(
mainAxisSize:
MainAxisSize.min,
children: names
.map((name) =>
Text(name))
.cast<Widget>()
.toList() +
<Widget>[
ElevatedButton(
onPressed: () =>
Navigator.of(
ctx)
.pop(),
child:
Text("Close"))
]));
},
context: context);
break;
case 17:
final names = await _filamentController
.getAnimationNames(_cube!);
await showDialog(
builder: (ctx) {
return Container(
color: Colors.white,
height: 200,
width: 200,
child: Column(
mainAxisSize:
MainAxisSize.min,
children: names
.map((name) =>
Text(name))
.cast<Widget>()
.toList() +
<Widget>[
ElevatedButton(
onPressed: () =>
Navigator.of(
ctx)
.pop(),
child:
Text("Close"))
]));
},
context: context);
break;
case 18:
await _filamentController.panStart(1, 1);
await _filamentController.panUpdate(1, 2);
await _filamentController.panEnd();
break;
case 19:
await _filamentController.panStart(1, 1);
await _filamentController.panUpdate(0, 0);
await _filamentController.panEnd();
break;
case 20:
await _filamentController.clearAssets();
break;
case 21:
await _filamentController.setTexture(
_cube!, "assets/background.png");
break;
case 22:
await _filamentController
.transformToUnitCube(_cube!);
break;
case 23:
await _filamentController.setPosition(
_cube!, 1.0, 1.0, -1.0);
break;
case 24:
await _filamentController.setRotation(
_cube!, pi / 2, 0.0, 1.0, 0.0);
break;
case 25:
setState(() {
_vertical = !_vertical;
});
}
_cube = await _filamentController.loadGltf(
'assets/cube.gltf', 'assets');
print(await _filamentController
.getAnimationNames(_cube!));
break;
case 5:
if (_flightHelmet == null) {
_flightHelmet =
await _filamentController.loadGltf(
'assets/FlightHelmet/FlightHelmet.gltf',
'assets/FlightHelmet');
}
break;
case 6:
await _filamentController.removeAsset(_cube!);
break;
case 7:
await _filamentController.applyWeights(
_cube!, List.filled(8, 1.0));
break;
case 8:
await _filamentController.applyWeights(
_cube!, List.filled(8, 0));
break;
case 9:
_filamentController.playAnimations(
_cube!,
List.generate(
_animationNames.length, (i) => i),
loop: _loop);
break;
case 10:
_filamentController.stopAnimation(_cube!);
break;
case 11:
setState(() {
_loop = !_loop;
});
break;
case 12:
_filamentController.zoom(-1.0);
break;
case 13:
_filamentController.zoom(1.0);
break;
case 14:
_filamentController.setCamera(
_cube!, "Camera_Orientation");
break;
case 15:
final framerate = 30;
final totalSecs = 5;
final numWeights = 8;
final totalFrames = framerate * totalSecs;
final frames = List.generate(
totalFrames,
(frame) => List.filled(
numWeights, frame / totalFrames));
_filamentController.animate(
_cube!,
frames.reduce((a, b) => a + b),
numWeights,
totalFrames,
1000 / framerate.toDouble());
break;
case 16:
final names = await _filamentController
.getTargetNames(_cube!, "Cube");
await showDialog(
builder: (ctx) {
return Container(
color: Colors.white,
height: 200,
width: 200,
child: Column(
mainAxisSize: MainAxisSize.min,
children: names
.map((name) => Text(name))
.cast<Widget>()
.toList() +
<Widget>[
ElevatedButton(
onPressed: () =>
Navigator.of(ctx)
.pop(),
child: Text("Close"))
]));
},
context: context);
break;
case 17:
final names = await _filamentController
.getAnimationNames(_cube!);
await showDialog(
builder: (ctx) {
return Container(
color: Colors.white,
height: 200,
width: 200,
child: Column(
mainAxisSize: MainAxisSize.min,
children: names
.map((name) => Text(name))
.cast<Widget>()
.toList() +
<Widget>[
ElevatedButton(
onPressed: () =>
Navigator.of(ctx)
.pop(),
child: Text("Close"))
]));
},
context: context);
break;
case 18:
await _filamentController.panStart(1, 1);
await _filamentController.panUpdate(1, 2);
await _filamentController.panEnd();
break;
case 19:
await _filamentController.panStart(1, 1);
await _filamentController.panUpdate(0, 0);
await _filamentController.panEnd();
break;
case 20:
await _filamentController.clearAssets();
}
},
itemBuilder: (BuildContext context) =>
<PopupMenuEntry<int>>[
const PopupMenuItem(
value: 0,
child: Text("load background image")),
const PopupMenuItem(
value: 1,
child: Text('load skybox'),
),
const PopupMenuItem(
value: 2,
child: Text('remove skybox'),
),
const PopupMenuItem(
value: 3, child: Text('load cube GLB')),
const PopupMenuItem(
value: 4, child: Text('load cube GLTF')),
const PopupMenuItem(
value: 5,
child: Text('load flight helmet')),
const PopupMenuItem(
value: 6, child: Text('remove cube')),
const PopupMenuItem(
value: 20, child: Text('remove all assets')),
const PopupMenuItem(
value: 7,
child: Text('set all weights to 1')),
const PopupMenuItem(
value: 8,
child: Text('set all weights to 0')),
const PopupMenuItem(
value: 9,
child: Text('play all animations')),
const PopupMenuItem(
value: 10, child: Text('stop animations')),
PopupMenuItem(
value: 11,
child: Text(
"toggle animation loop (currently $_loop!)")),
const PopupMenuItem(
value: 12, child: Text('zoom in')),
const PopupMenuItem(
value: 13, child: Text('zoom out')),
const PopupMenuItem(
value: 14, child: Text('set camera')),
const PopupMenuItem(
value: 15, child: Text('animate weights')),
const PopupMenuItem(
value: 16, child: Text('get target names')),
const PopupMenuItem(
value: 17,
child: Text('get animation names')),
const PopupMenuItem(
value: 18, child: Text('pan left')),
const PopupMenuItem(
value: 19, child: Text('pan right')),
])))
])));
},
itemBuilder: (BuildContext context) =>
<PopupMenuEntry<int>>[
const PopupMenuItem(
value: 0,
child: Text("load background image")),
const PopupMenuItem(
value: 1,
child: Text('load skybox'),
),
const PopupMenuItem(
value: 2,
child: Text('remove skybox'),
),
const PopupMenuItem(
value: 3, child: Text('load cube GLB')),
const PopupMenuItem(
value: 4,
child: Text('load cube GLTF')),
const PopupMenuItem(
value: 21,
child: Text('swap cube texture')),
const PopupMenuItem(
value: 22,
child: Text('transform to unit cube')),
const PopupMenuItem(
value: 23,
child:
Text('set position to 1, 1, -1')),
const PopupMenuItem(
value: 24,
child:
Text('rotate by pi around Y axis')),
const PopupMenuItem(
value: 5,
child: Text('load flight helmet')),
const PopupMenuItem(
value: 6, child: Text('remove cube')),
const PopupMenuItem(
value: 20,
child: Text('remove all assets')),
const PopupMenuItem(
value: 7,
child: Text('set all weights to 1')),
const PopupMenuItem(
value: 8,
child: Text('set all weights to 0')),
const PopupMenuItem(
value: 9,
child: Text('play all animations')),
const PopupMenuItem(
value: 10,
child: Text('stop animations')),
PopupMenuItem(
value: 11,
child: Text(
_loop ? "don't loop animation" : "loop animation")),
const PopupMenuItem(
value: 12, child: Text('zoom in')),
const PopupMenuItem(
value: 13, child: Text('zoom out')),
const PopupMenuItem(
value: 14, child: Text('set camera')),
const PopupMenuItem(
value: 15,
child: Text('animate weights')),
const PopupMenuItem(
value: 16,
child: Text('get target names')),
const PopupMenuItem(
value: 17,
child: Text('get animation names')),
const PopupMenuItem(
value: 18, child: Text('pan left')),
const PopupMenuItem(
value: 19, child: Text('pan right')),
PopupMenuItem(
value: 25, child: Text(_vertical ? 'set horizontal' : 'set vertical')),
])))
])));
}
}