first (rough) working implementation of Filament-GLES-D3D-ANGLE

This commit is contained in:
Nick Fisher
2023-09-29 01:11:07 +10:00
parent afd761e396
commit cfa8e8edb4
26 changed files with 5207 additions and 621 deletions

View File

@@ -45,6 +45,35 @@ namespace polyvox_filament {
static ThreadPool* _tp;
GLuint CompileShader(GLenum type, const std::string& source) {
auto shader = glCreateShader(type);
const char* s[1] = {source.c_str()};
glShaderSource(shader, 1, s, NULL);
glCompileShader(shader);
return shader;
}
GLuint CompileProgram(const std::string& vertex_shader_source,
const std::string& fragment_shader_source) {
auto program = glCreateProgram();
auto vs = CompileShader(GL_VERTEX_SHADER, vertex_shader_source);
auto fs = CompileShader(GL_FRAGMENT_SHADER, fragment_shader_source);
if (vs == 0 || fs == 0) {
glDeleteShader(fs);
glDeleteShader(vs);
glDeleteProgram(program);
return 0;
}
glAttachShader(program, vs);
glDeleteShader(vs);
glAttachShader(program, fs);
glDeleteShader(fs);
glLinkProgram(program);
return program;
}
// static
void PolyvoxFilamentPlugin::RegisterWithRegistrar(
flutter::PluginRegistrarWindows *registrar) {
@@ -140,60 +169,27 @@ void PolyvoxFilamentPlugin::CreateFilamentViewer(
const ResourceLoaderWrapper *const resourceLoader =
new ResourceLoaderWrapper(_loadResource, _freeResource, this);
wglMakeCurrent(NULL, NULL);
std::packaged_task<void()> lambda([&]() mutable {
_viewer = (void *)create_filament_viewer(_context, resourceLoader, _platform);
create_swap_chain(_viewer, nullptr, width, height);
create_render_target(_viewer, _glTextureId, width, height);
_viewer = (void *)create_filament_viewer(nullptr, resourceLoader, _platform);
// headless
create_swap_chain(_viewer, nullptr, width, height);
create_render_target(_viewer, _platform->glTextureId, width, height);
result->Success(flutter::EncodableValue((int64_t)_viewer));
});
std::thread([&]() {
while (true)
{
if(_rendering) {
std::packaged_task<void()> renderLambda([&]() mutable {
std::lock_guard<std::mutex> guard(_renderMutex);
render(_viewer, 0, nullptr, nullptr, nullptr);
_textureRegistrar->MarkTextureFrameAvailable(_flutterTextureId);
});
_tp->add_task(renderLambda);
}
std::this_thread::sleep_for(
std::chrono::milliseconds(_frameIntervalInMilliseconds));
}
}).detach();
auto fut = _tp->add_task(lambda);
fut.wait();
}
using namespace std::chrono_literals;
void PolyvoxFilamentPlugin::Render(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
// auto callback = [](void *buf, size_t size, void *data) {
// auto plugin = (PolyvoxFilamentPlugin *)data;
// plugin->_textureRegistrar->MarkTextureFrameAvailable(
// plugin->_flutterTextureId);
// };
// _D3D11DeviceContext->CopyResource(_externalD3DTexture2D.Get(),
// _internalD3DTexture2D.Get());
// _D3D11DeviceContext->Flush();
// render(_viewer, 0, _pixelData.get(), callback, this);
std::packaged_task<void()> lambda([=]() mutable {
render(_viewer, 0, nullptr, nullptr, nullptr);
_D3D11DeviceContext->CopyResource(_externalD3DTexture2D.Get(),
_internalD3DTexture2D.Get());
_D3D11DeviceContext->Flush();
_textureRegistrar->MarkTextureFrameAvailable(_flutterTextureId);
});
auto fut = _tp->add_task(lambda);
fut.wait();
result->Success(flutter::EncodableValue(true));
}
@@ -214,394 +210,177 @@ void PolyvoxFilamentPlugin::CreateTexture(
const auto width = (uint32_t)round(*(std::get_if<double>(&(args->at(0)))));
const auto height = (uint32_t)round(*(std::get_if<double>(&(args->at(1)))));
// // D3D starts here
// IDXGIAdapter* adapter_ = nullptr;
// D3D starts here
IDXGIAdapter* adapter_ = nullptr;
// // first, we need to initialize the D3D device and create the backing texture
// // this has been taken from https://github.com/alexmercerind/flutter-windows-ANGLE-OpenGL-ES/blob/master/windows/angle_surface_manager.cc
// auto feature_levels = {
// D3D_FEATURE_LEVEL_11_0,
// D3D_FEATURE_LEVEL_10_1,
// D3D_FEATURE_LEVEL_10_0,
// D3D_FEATURE_LEVEL_9_3,
// };
// // NOTE: Not enabling DirectX 12.
// // |D3D11CreateDevice| crashes directly on Windows 7.
// // D3D_FEATURE_LEVEL_12_2, D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0,
// // D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
// // D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3,
// IDXGIFactory* dxgi = nullptr;
// ::CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&dxgi);
// // Manually selecting adapter. As far as my experience goes, this is the
// // safest approach. Passing NULL (so-called default) seems to cause issues
// // on Windows 7 or maybe some older graphics drivers.
// // First adapter is the default.
// // |D3D_DRIVER_TYPE_UNKNOWN| must be passed with manual adapter selection.
// dxgi->EnumAdapters(0, &adapter_);
// dxgi->Release();
// if (!adapter_) {
// result->Error("ERROR", "Failed to locate default D3D adapter", nullptr);
// return;
// }
// DXGI_ADAPTER_DESC adapter_desc_;
// adapter_->GetDesc(&adapter_desc_);
// std::wcout << L"D3D adapter description: " << adapter_desc_.Description << std::endl;
// auto hr = ::D3D11CreateDevice(
// adapter_, D3D_DRIVER_TYPE_UNKNOWN, 0, 0, feature_levels.begin(),
// static_cast<UINT>(feature_levels.size()), D3D11_SDK_VERSION,
// &_D3D11Device, 0, &_D3D11DeviceContext);
// if (FAILED(hr)) {
// result->Error("ERROR", "Failed to create D3D device", nullptr);
// return;
// }
// Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device = nullptr;
// auto dxgi_device_success = _D3D11Device->QueryInterface(
// __uuidof(IDXGIDevice), (void**)&dxgi_device);
// if (SUCCEEDED(dxgi_device_success) && dxgi_device != nullptr) {
// dxgi_device->SetGPUThreadPriority(5); // Must be in interval [-7, 7].
// }
// auto level = _D3D11Device->GetFeatureLevel();
// std::cout << "media_kit: ANGLESurfaceManager: Direct3D Feature Level: "
// << (((unsigned)level) >> 12) << "_"
// << ((((unsigned)level) >> 8) & 0xf) << std::endl;
// auto d3d11_texture2D_desc = D3D11_TEXTURE2D_DESC{0};
// d3d11_texture2D_desc.Width = width;
// d3d11_texture2D_desc.Height = height;
// d3d11_texture2D_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
// d3d11_texture2D_desc.MipLevels = 1;
// d3d11_texture2D_desc.ArraySize = 1;
// d3d11_texture2D_desc.SampleDesc.Count = 1;
// d3d11_texture2D_desc.SampleDesc.Quality = 0;
// d3d11_texture2D_desc.Usage = D3D11_USAGE_DEFAULT;
// d3d11_texture2D_desc.BindFlags =
// D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
// d3d11_texture2D_desc.CPUAccessFlags = 0;
// d3d11_texture2D_desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
// // create internal texture
// hr = _D3D11Device->CreateTexture2D(&d3d11_texture2D_desc, nullptr, &_internalD3DTexture2D);
// if FAILED(hr)
// {
// result->Error("ERROR", "Failed to create D3D texture", nullptr);
// return;
// }
// auto resource = Microsoft::WRL::ComPtr<IDXGIResource>{};
// hr = _internalD3DTexture2D.As(&resource);
// if FAILED(hr) {
// result->Error("ERROR", "Failed to create D3D texture", nullptr);
// return;
// }
// hr = resource->GetSharedHandle(&_internalD3DTextureHandle);
// if FAILED(hr) {
// result->Error("ERROR", "Failed to get shared handle to D3D texture", nullptr);
// return;
// }
// _internalD3DTexture2D->AddRef();
// std::cout << "Created internal D3D texture" << std::endl;
// // external
// hr = _D3D11Device->CreateTexture2D(&d3d11_texture2D_desc, nullptr, &_externalD3DTexture2D);
// if FAILED(hr)
// {
// result->Error("ERROR", "Failed to create D3D texture", nullptr);
// return;
// }
// hr = _externalD3DTexture2D.As(&resource);
// if FAILED(hr) {
// result->Error("ERROR", "Failed to create D3D texture", nullptr);
// return;
// }
// hr = resource->GetSharedHandle(&_externalD3DTextureHandle);
// if FAILED(hr) {
// result->Error("ERROR", "Failed to get shared handle to external D3D texture", nullptr);
// return;
// }
// _externalD3DTexture2D->AddRef();
// std::cout << "Created external D3D texture" << std::endl;
// _platform = new filament::backend::PlatformANGLE(_internalD3DTextureHandle, width, height);
// // OpenGL starts here
// // GLenum err = GL_NO_ERROR;
// eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, nullptr);
// EGLSurface surface = EGL_NO_SURFACE;
// EGLDisplay display = EGL_NO_DISPLAY;
// EGLContext context = nullptr;
// EGLConfig config = nullptr;
// // create EGL surface
// if (display == EGL_NO_DISPLAY) {
// auto eglGetPlatformDisplayEXT =
// reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
// eglGetProcAddress("eglGetPlatformDisplayEXT"));
// if (eglGetPlatformDisplayEXT) {
// display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
// EGL_DEFAULT_DISPLAY,
// kD3D11DisplayAttributes);
// if (eglInitialize(display, 0, 0) == EGL_FALSE) {
// display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
// EGL_DEFAULT_DISPLAY,
// kD3D11_9_3DisplayAttributes);
// if (eglInitialize(display, 0, 0) == EGL_FALSE) {
// display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
// EGL_DEFAULT_DISPLAY,
// kD3D9DisplayAttributes);
// if (eglInitialize(display, 0, 0) == EGL_FALSE) {
// display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
// EGL_DEFAULT_DISPLAY,
// kWrapDisplayAttributes);
// if (eglInitialize(display, 0, 0) == EGL_FALSE) {
// result->Error("eglGetPlatformDisplayEXT");
// return;
// }
// }
// }
// }
// } else {
// result->Error("eglGetProcAddress");
// return;
// }
// }
// EGLint err = eglGetError();
// if(err != EGL_SUCCESS) {
// result->Error("ERROR", "EGL Error @ 354 %d", err);
// return;
// }
// // Do not create |context_| again, likely due to |Resize|.
// if (context == EGL_NO_CONTEXT) {
// // First time from the constructor itself.
// auto count = 0;
// auto eglResult = eglChooseConfig(display, kEGLConfigurationAttributes,
// &config, 1, &count);
// if (eglResult == EGL_FALSE || count == 0) {
// result->Error("eglChooseConfig");
// return;
// }
// context = eglCreateContext(display, config, EGL_NO_CONTEXT,
// kEGLContextAttributes);
// if (context == EGL_NO_CONTEXT) {
// result->Error("eglCreateContext");
// return;
// }
// }
// err = eglGetError();
// if(err != EGL_SUCCESS) {
// result->Error("ERROR", "EGL Error @ 37 9%d", err);
// return;
// }
// EGLint buffer_attributes[] = {
// EGL_WIDTH, width, EGL_HEIGHT, height,
// EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
// EGL_NONE,
// };
// surface = eglCreatePbufferFromClientBuffer(
// display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, _internalD3DTextureHandle,
// config, buffer_attributes);
// if (surface == EGL_NO_SURFACE) {
// result->Error("eglCreatePbufferFromClientBuffer");
// return;
// }
// eglMakeCurrent(display, surface, surface, context);
// err = eglGetError();
// if(err != EGL_SUCCESS) {
// result->Error("ERROR", "EGL Error @ 37 9%d", err);
// return;
// }
HWND hwnd = _pluginRegistrar->GetView()
->GetNativeWindow(); // CreateWindowA("STATIC", "dummy", 0, 0,
// 0, 1, 1, NULL, NULL, NULL, NULL);
HDC whdc = GetDC(hwnd);
if (whdc == NULL) {
result->Error("ERROR", "No device context for temporary window", nullptr);
return;
}
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_BITMAP | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags
PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
32, // Colordepth of the framebuffer.
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
32, // Number of bits for the depthbuffer
0, // Number of bits for the stencilbuffer
0, // Number of Aux buffers in the framebuffer.
PFD_MAIN_PLANE,
0,
0, 0, 0
// first, we need to initialize the D3D device and create the backing texture
// this has been taken from https://github.com/alexmercerind/flutter-windows-ANGLE-OpenGL-ES/blob/master/windows/angle_surface_manager.cc
auto feature_levels = {
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
};
int pixelFormat = ChoosePixelFormat(whdc, &pfd);
SetPixelFormat(whdc, pixelFormat, &pfd);
// We need a tmp context to retrieve and call wglCreateContextAttribsARB.
HGLRC tempContext = wglCreateContext(whdc);
if (!wglMakeCurrent(whdc, tempContext)) {
result->Error("ERROR", "Failed to acquire temporary context", nullptr);
// NOTE: Not enabling DirectX 12.
// |D3D11CreateDevice| crashes directly on Windows 7.
// D3D_FEATURE_LEVEL_12_2, D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0,
// D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
// D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3,
IDXGIFactory* dxgi = nullptr;
::CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&dxgi);
// Manually selecting adapter. As far as my experience goes, this is the
// safest approach. Passing NULL (so-called default) seems to cause issues
// on Windows 7 or maybe some older graphics drivers.
// First adapter is the default.
// |D3D_DRIVER_TYPE_UNKNOWN| must be passed with manual adapter selection.
dxgi->EnumAdapters(0, &adapter_);
dxgi->Release();
if (!adapter_) {
result->Error("ERROR", "Failed to locate default D3D adapter", nullptr);
return;
}
GLenum err = glGetError();
if(err != GL_NO_ERROR) {
result->Error("ERROR", "GL Error @ 455 %d", err);
return;
}
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
wglCreateContextAttribs =
(PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress(
"wglCreateContextAttribsARB");
if (!wglCreateContextAttribs) {
result->Error("ERROR", "Failed to resolve wglCreateContextAttribsARB",
nullptr);
return;
}
for (int minor = 5; minor >= 1; minor--) {
std::vector<int> mAttribs = {WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
WGL_CONTEXT_MINOR_VERSION_ARB, minor, 0};
_context = wglCreateContextAttribs(whdc, nullptr, mAttribs.data());
if (_context) {
break;
}
}
wglMakeCurrent(NULL, NULL);
wglDeleteContext(tempContext);
if (!_context || !wglMakeCurrent(whdc, _context)) {
result->Error("ERROR", "Failed to create OpenGL context.");
return;
}
glGenTextures(1, &_glTextureId);
if(_glTextureId == 0) {
result->Error("ERROR", "Failed to generate texture, OpenGL err was %d", glGetError());
return;
}
// err = eglGetError();
// if (err != EGL_SUCCESS) {
// result->Error("ERROR", "Failed to generate texture, EGL error was %d", err);
// return;
// }
glBindTexture(GL_TEXTURE_2D, _glTextureId);
// eglBindTexImage(display, surface, EGL_BACK_BUFFER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
// err = eglGetError();
// if (err != EGL_SUCCESS) {
// result->Error("ERROR", "Failed to generate texture, EGL error was %d", err);
// return;
// }
err = glGetError();
if (err != GL_NO_ERROR) {
result->Error("ERROR", "Failed to generate texture, GL error was %d", err);
return;
}
}
_pixelData.reset(new uint8_t[width * height * 4]);
_pixelBuffer = std::make_unique<FlutterDesktopPixelBuffer>();
_pixelBuffer->buffer = _pixelData.get();
DXGI_ADAPTER_DESC adapter_desc_;
adapter_->GetDesc(&adapter_desc_);
std::wcout << L"D3D adapter description: " << adapter_desc_.Description << std::endl;
auto hr = ::D3D11CreateDevice(
adapter_, D3D_DRIVER_TYPE_UNKNOWN, 0, 0, feature_levels.begin(),
static_cast<UINT>(feature_levels.size()), D3D11_SDK_VERSION,
&_D3D11Device, 0, &_D3D11DeviceContext);
_pixelBuffer->width = size_t(width);
_pixelBuffer->height = size_t(height);
if (FAILED(hr)) {
result->Error("ERROR", "Failed to create D3D device", nullptr);
return;
}
Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device = nullptr;
auto dxgi_device_success = _D3D11Device->QueryInterface(
__uuidof(IDXGIDevice), (void**)&dxgi_device);
if (SUCCEEDED(dxgi_device_success) && dxgi_device != nullptr) {
dxgi_device->SetGPUThreadPriority(5); // Must be in interval [-7, 7].
}
auto level = _D3D11Device->GetFeatureLevel();
std::cout << "media_kit: ANGLESurfaceManager: Direct3D Feature Level: "
<< (((unsigned)level) >> 12) << "_"
<< ((((unsigned)level) >> 8) & 0xf) << std::endl;
auto d3d11_texture2D_desc = D3D11_TEXTURE2D_DESC{0};
d3d11_texture2D_desc.Width = width;
d3d11_texture2D_desc.Height = height;
d3d11_texture2D_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
d3d11_texture2D_desc.MipLevels = 1;
d3d11_texture2D_desc.ArraySize = 1;
d3d11_texture2D_desc.SampleDesc.Count = 1;
d3d11_texture2D_desc.SampleDesc.Quality = 0;
d3d11_texture2D_desc.Usage = D3D11_USAGE_DEFAULT;
d3d11_texture2D_desc.BindFlags =
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
d3d11_texture2D_desc.CPUAccessFlags = 0;
d3d11_texture2D_desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
// create internal texture
hr = _D3D11Device->CreateTexture2D(&d3d11_texture2D_desc, nullptr, &_internalD3DTexture2D);
if FAILED(hr)
{
result->Error("ERROR", "Failed to create D3D texture", nullptr);
return;
}
auto resource = Microsoft::WRL::ComPtr<IDXGIResource>{};
hr = _internalD3DTexture2D.As(&resource);
if FAILED(hr) {
result->Error("ERROR", "Failed to create D3D texture", nullptr);
return;
}
hr = resource->GetSharedHandle(&_internalD3DTextureHandle);
if FAILED(hr) {
result->Error("ERROR", "Failed to get shared handle to D3D texture", nullptr);
return;
}
_internalD3DTexture2D->AddRef();
std::cout << "Created internal D3D texture" << std::endl;
// external
hr = _D3D11Device->CreateTexture2D(&d3d11_texture2D_desc, nullptr, &_externalD3DTexture2D);
if FAILED(hr)
{
result->Error("ERROR", "Failed to create D3D texture", nullptr);
return;
}
hr = _externalD3DTexture2D.As(&resource);
if FAILED(hr) {
result->Error("ERROR", "Failed to create D3D texture", nullptr);
return;
}
hr = resource->GetSharedHandle(&_externalD3DTextureHandle);
if FAILED(hr) {
result->Error("ERROR", "Failed to get shared handle to external D3D texture", nullptr);
return;
}
_externalD3DTexture2D->AddRef();
std::cout << "Created external D3D texture" << std::endl;
_platform = new filament::backend::PlatformANGLE(_internalD3DTextureHandle, width, height);
_textureDescriptor = std::make_unique<FlutterDesktopGpuSurfaceDescriptor>();
_textureDescriptor->struct_size = sizeof(FlutterDesktopGpuSurfaceDescriptor);
_textureDescriptor->handle = _externalD3DTextureHandle;
_textureDescriptor->width = _textureDescriptor->visible_width = width;
_textureDescriptor->height = _textureDescriptor->visible_height = height;
_textureDescriptor->release_context = nullptr;
_textureDescriptor->release_callback = [](void* release_context) {};
_textureDescriptor->format = kFlutterDesktopPixelFormatBGRA8888;
_texture =
std::make_unique<flutter::TextureVariant>(flutter::PixelBufferTexture(
[=](size_t width,
size_t height) -> const FlutterDesktopPixelBuffer * {
std::lock_guard<std::mutex> guard(_renderMutex);
if(!_context || !wglMakeCurrent(whdc, _context)) {
std::cout << "Failed to switch OpenGL context." << std::endl;
} else {
uint8_t* data = new uint8_t[width*height*4];
glBindTexture(GL_TEXTURE_2D, _glTextureId);
glGetTexImage(GL_TEXTURE_2D,0,GL_RGBA,GL_UNSIGNED_BYTE,data);
GLenum err = glGetError();
if(err != GL_NO_ERROR) {
if(err == GL_INVALID_OPERATION) {
std::cout << "Invalid op" << std::endl;
} else if(err == GL_INVALID_VALUE) {
std::cout << "Invalid value" << std::endl;
} else if(err == GL_OUT_OF_MEMORY) {
std::cout << "Out of mem" << std::endl;
} else if(err == GL_INVALID_ENUM ) {
std::cout << "Invalid enum" << std::endl;
} else {
std::cout << "Unknown error" << std::endl;
}
}
glFinish();
_pixelData.reset(data);
wglMakeCurrent(NULL, NULL);
}
_pixelBuffer->buffer = _pixelData.get();
return _pixelBuffer.get();
}));
// _textureDescriptor = std::make_unique<FlutterDesktopGpuSurfaceDescriptor>();
// _textureDescriptor->struct_size = sizeof(FlutterDesktopGpuSurfaceDescriptor);
// _textureDescriptor->handle = _externalD3DTextureHandle;
// _textureDescriptor->width = _textureDescriptor->visible_width = width;
// _textureDescriptor->height = _textureDescriptor->visible_height = height;
// _textureDescriptor->release_context = nullptr;
// _textureDescriptor->release_callback = [](void* release_context) {};
// _textureDescriptor->format = kFlutterDesktopPixelFormatBGRA8888;
// _texture =
// std::make_unique<flutter::TextureVariant>(flutter::GpuSurfaceTexture(
// kFlutterDesktopGpuSurfaceTypeDxgiSharedHandle,
// [&](auto, auto) { return _textureDescriptor.get(); }));
std::make_unique<flutter::TextureVariant>(flutter::GpuSurfaceTexture(
kFlutterDesktopGpuSurfaceTypeDxgiSharedHandle,
[&](auto, auto) { return _textureDescriptor.get(); }));
_flutterTextureId = _textureRegistrar->RegisterTexture(_texture.get());
std::cout << "Registered Flutter texture ID " << _flutterTextureId << std::endl;
result->Success(flutter::EncodableValue(_flutterTextureId));
filament::backend::Platform::DriverConfig config;
// std::packaged_task<void()> lambda([&]() mutable {
// _platform->createDriver(nullptr, config);
// std::cout << glGetString(GL_VERSION) << std::endl;
// constexpr char kVertexShader[] = R"(attribute vec4 vPosition;
// void main()
// {
// gl_Position = vPosition;
// })";
// constexpr char kFragmentShader[] = R"(precision mediump float;
// void main()
// {
// gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
// })";
// auto program = CompileProgram(kVertexShader, kFragmentShader);
// glEnableVertexAttribArray(0);
// glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
// GLfloat vertices[] = {
// 0.0f, -0.5f, 0.0f, -0.5f, 0.5f, 0.0f, 0.5f, 0.5f, 0.0f,
// };
// glClear(GL_COLOR_BUFFER_BIT);
// glViewport(0, 0, width, height);
// glUseProgram(program);
// glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertices);
// glDrawArrays(GL_TRIANGLES, 0, 3);
// glDisableVertexAttribArray(0);
// glFinish();
_D3D11DeviceContext->CopyResource(_externalD3DTexture2D.Get(),
_internalD3DTexture2D.Get());
_D3D11DeviceContext->Flush();
_textureRegistrar->MarkTextureFrameAvailable(_flutterTextureId);
result->Success(flutter::EncodableValue(_flutterTextureId));
// }
}
void PolyvoxFilamentPlugin::SetBackgroundImage(
@@ -611,11 +390,11 @@ void PolyvoxFilamentPlugin::SetBackgroundImage(
std::get_if<flutter::EncodableList>(methodCall.arguments());
const auto path = std::get_if<std::string>(&(args->at(0)));
const auto fillHeight = std::get_if<bool>(&(args->at(1)));
std::packaged_task<void()> lambda([&]() mutable {
// std::packaged_task<void()> lambda([&]() mutable {
set_background_image(_viewer, path->c_str(), *fillHeight);
});
auto fut = _tp->add_task(lambda);
fut.wait();
// });
// auto fut = _tp->add_task(lambda);
// fut.wait();
result->Success(flutter::EncodableValue(true));
}
@@ -629,12 +408,12 @@ void PolyvoxFilamentPlugin::SetBackgroundColor(
const auto g = std::get_if<double>(&(args->at(1)));
const auto b = std::get_if<double>(&(args->at(2)));
const auto a = std::get_if<double>(&(args->at(3)));
std::packaged_task<void()> lambda([&]() mutable {
// std::packaged_task<void()> lambda([&]() mutable {
set_background_color(_viewer, static_cast<float>(*r), static_cast<float>(*g),
static_cast<float>(*b), static_cast<float>(*a));
});
auto fut = _tp->add_task(lambda);
fut.wait();
// });
// auto fut = _tp->add_task(lambda);
// fut.wait();
result->Success(flutter::EncodableValue(true));
}
@@ -666,11 +445,11 @@ void PolyvoxFilamentPlugin::LoadSkybox(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
const auto *args = std::get_if<std::string>(methodCall.arguments());
std::packaged_task<void()> lambda([&]() mutable {
// std::packaged_task<void()> lambda([&]() mutable {
load_skybox(_viewer, (*args).c_str());
});
auto fut = _tp->add_task(lambda);
fut.wait();
// });
// auto fut = _tp->add_task(lambda);
// fut.wait();
result->Success(flutter::EncodableValue("OK"));
}
@@ -1205,72 +984,3 @@ void PolyvoxFilamentPlugin::HandleMethodCall(
} // namespace polyvox_filament
// glfwInit();
// glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
// glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
// GLFWwindow* window = glfwCreateWindow(1024, 768, "", nullptr, nullptr);
// if (!window) {
// std::cout << "Failed to create GLFW window" << std::endl;
// glfwTerminate();
// return;
// }
// glfwMakeContextCurrent(window);
// glClearColor(0.1f, 0.2f, 0.3f, 1.0f);
// glClear(GL_COLOR_BUFFER_BIT);
// auto data = new uint8_t[1024*768*4];
// glReadPixels(0,0, 1024, 768, GL_RGBA, GL_UNSIGNED_BYTE, data);
// _pixelData.reset(data);
// GLuint glTextureId = 0;
// auto textureData = new uint8_t[1024*768*4];
// for(int y = 0; y < 768; y++) {
// for(int x=0; x < 1024; x++) {
// textureData[y*768 + (x*4)] = 0;
// textureData[y*768 + (x*4+1)] = 255;
// textureData[y*768 + (x*4+2)] = 0;
// textureData[y*768 + (x*4+3)] = 255;
// }
// }
// glGenTextures(1, &glTextureId);
// glBindTexture(GL_TEXTURE_2D, glTextureId);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1024, 768, 0, GL_RGBA,
// GL_UNSIGNED_BYTE, textureData);
// _pixelBuffer = std::make_unique<FlutterDesktopPixelBuffer>();
// _pixelBuffer->buffer = _pixelData.get();
// _pixelBuffer->width = 1024;
// _pixelBuffer->height = 768;
// _texture =
// std::make_unique<flutter::TextureVariant>(flutter::PixelBufferTexture(
// [=](size_t width, size_t height) -> const FlutterDesktopPixelBuffer* {
// std::cout << "Copying pixel buffer for " << width << "x" << height <<
// std::endl;
// // uint8_t* data = _pixelData.get();
// uint8_t* data = new uint8_t[height*width*4];
// glReadPixels(0,0, (GLsizei)width, (GLsizei)height, GL_RGB,
// GL_UNSIGNED_BYTE, data); return _pixelBuffer.get();
// }));
// std::cout << "Registering texture" << std::endl;
// _flutterTextureId = _textureRegistrar->RegisterTexture(_texture.get());
// _textureRegistrar->MarkTextureFrameAvailable(_flutterTextureId);
// std::cout << "Registered " << _flutterTextureId << std::endl;